
Experience an award-winning, story-driven sci-fi survival game. Help Jan Dolski, the survivor of an ill-fated space expedition, create alternative versions of himself to escape a hostile planet and tackle personal turmoil with his unconventional crew.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Sep 1 → 18.29/day in the week after.
About
You have crash-landed on a lethal, radiation-soaked planet, and you are running out of time. A scorching sun that burns everything in its path is coming your way. Your only hope of survival is a massive mobile base too complex for one person to operate. You are forced to make a decision no human has ever faced: creating a crew of alternative versions of yourself.
But your solution may just become your biggest problem.
You crashed. You are entirely alone. The sun is a death sentence, and your mobile base must keep moving to outrun it. With no rescue coming, you must find a way to operate it, or you’ll die.
When the planet itself is your enemy, every second spent standing still brings you closer to ash.
To survive, you must move. To move, you need help. Forced to use the base’s advanced quantum technology and the planet’s unique resources, you must create The Alters: alternative versions of yourself. Brought to life by a supercomputer that turned your alternative life choices into reality, they are your only hope. They bring the specific expertise and capable hands you drastically lack, but they also bring their own human baggage.
A crew of ‘yourselves’ is a psychological nightmare. Every Alter arrives with distinct personalities, memories, and regrets. You aren't just managing resources. You are also a relationship manager to yourself, mediating conflicts and confronting your past choices lightyears from home.
As tensions rise, your Alters will clash over how to handle the mission. Keep them sane and keep them together, or your own egos will destroy your only chance of seeing Earth again.
Your rolling base is your lifeline, your factory, and your home. Customize and upgrade it to accommodate your growing crew. Research cutting-edge technologies, manage crucial life-support gear, and manufacture what you need to survive. Turn your base into a self-sustaining powerhouse capable of keeping both your crew fed and your systems humming.
You cannot hide inside the hull forever. To fuel your base and progress your research, you must step out onto the hostile planet's surface. Venture out into unpredictable anomalies and heavy radiation to mine essential resources.
But watch the clock, as every expedition is a high-stakes gamble against the oncoming burning sunrise.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 15.4Kreviews | 90% | — | $9.1M |
| $34.99 | 6Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1428 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Интересный соло-выживач на несколько вечеров. Пробежал с удовольствием, имеется реиграбельность. Во втором акте мечтал вырезать всех этих уродов, в третьем радовался, что не вырезал
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 12.2K | 62% | $29.99 | |
| $9.1M | 20K | 86% | $12.99 | |
| $9.1M | 5.6K | 60% | $44.99 | |
| $9.1M | 19.6K | 92% | $14.99 | |
| $9.1M | 18.3K | 93% | $19.99 | |
| $9.1M | 24.5K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $199.3K | 648 | 77% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best FR #92, worst RU #99 · 3 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Ukrainian*languages with full audio support
| $34.99 |
| 4.2Kratings |
| 93% |
| — |
| not modelled |
| $17.49−50% | 189ratings | 88% | #198 | not modelled |
| $34.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
достойно
玩了4个小时玩到矿工剧情,[spoiler] 我不给他吸毒他把自己胳膊砍了, [/spoiler]感觉一股味。出来仔细一看是[h2][b]冰汽时代[/b][/h2]那个制作组,可惜不能退款了。 音乐 5/10 没有留下任何印象。 美术 5/10 唤醒分身的动画不错。船舱内设计中规中矩,其他方面也没什么让人眼前一亮的设计。 地图设计 3/10 外出地图设计很差,昏暗的场景,光秃秃的山路,容易导致眩晕。岔路口不明显,需要不断打开地图查看位置防止迷路,既然剧情过场动画中主角的宇航服上都有抬头显示器,或许可以添加指南针或者导航来解决。 剧情 3/10 选择不同的人生分支是一个不错的切入点,但是我玩了矿工、技术员、本体、科学家,四个人生分支,[spoiler] 23岁妈妈都会死,35岁都会来到这个该死的星球,[/spoiler]剧情发展无法很好地解释。同时西式propaganda的道德选项也许年轻一点的我会喜欢,现在的我不喜欢。 价格 7/10 5折54.5元入手,对于这个价格的游戏,这个游戏的完成度很高。 综合 3/10 价格很便宜,如果你喜欢剧情的新奇感,但是又不在乎细节可以玩玩。
Well, the game is good. But it's not perfect. Warning: This review contains spoilers for both the story and the gameplay mechanics. Let's start with the negatives. I played Acts 1 and 2 before the Last Variable DLC was released. Back in Act 1, I encountered a softlock when climbing onto a ledge and fell through the terrain. Fortunately, that was the only game-breaking bug I experienced. There were a few other minor issues, but they only happened once. Then the DLC came out, and things got much worse. Alters started teleporting around, and the incoming call sound and visual effects kept playing even after answering the call and during the conversation. The achievements for building the fourth and fifth containers never unlocked for me. When I loaded my Act 2 save, right before one of the most important choices in the game, all of my Alters were standing together in one spot. I could assign them to different jobs, and they would technically perform those tasks, but their character models never moved. Even the status display showed them all standing in the same place. This completely destroys the immersion—and immersion is arguably the game's greatest strength. The Alters is all about becoming invested in its world and the choices you make. So how do you release a DLC that ends up breaking the base game? Another thing I dislike is when a game presents you with a meaningful choice and then quietly tells you afterward that you picked the "wrong" one. No matter what you choose in Act 2, the Technician leaves with part of the crew. In one version of events he can return; in the other, he never does. Even if he forgives Jan, he still refuses to come back. That means one of the choices is objectively worse if your goal is to keep the whole team together. I could have accepted that if the game actually developed the storyline for the crew members who leave. But it doesn't. I visited the rebels' base several times, and after the supplies quest there's no way to contact them, talk to them, help them, or ask for their help. That entire storyline simply goes nowhere. Speaking of choices, the game constantly tells you that they're important, permanent, and impossible to take back. Yet the save system itself lets you pin saves right before major decisions. That completely undermines the narrative. How am I supposed to treat my decisions seriously when I can instantly reload and try another outcome, like in a visual novel? Now for the positives. The game is incredibly cinematic. Not long before playing it, I watched the film Project Hail Mary, and it gave me exactly the same feeling: hard science fiction, space, a lonely protagonist who finds kindred spirits while trying to survive in an alien environment. It's fantastic. The music, sound design, and camera work amplify that atmosphere tremendously. The first time you create an Alter is unforgettable. You genuinely feel everything Jan is going through. It almost feels like you're watching a high-quality sci-fi movie with a real actor rather than playing a game. I only wish the developers had managed to maintain that atmosphere throughout the entire game. Unfortunately, they don't. The story is extremely original and definitely memorable. It explores relationships, parents and children, love, difficult choices, philosophy, determinism, and ethics. It would have deserved a standing ovation if not for some noticeable weaknesses in Act 3. Finally, there's the survival and base-building gameplay. It's fun, varied, and offers multiple ways to develop your strategy. You can choose to handle every problem yourself or automate as much as possible by relying on your Alters. That's before you even factor in the optional research branches, which add even more depth. I highly recommend playing this game—once the bugs are fixed.
Расслабляющая игра с прекрасным сюжетом и невероятными героями, сыгранными всего одним человеком
Scratches the same itch as This War of Mine and Frostpunk
Man bekommt keinerlei Hinsweise darauf, was man machen muss, man hat diese dämliche Brücke gebaut, und vor Abreise rennt man nur auf Probleme und kommt nicht voran. Erst ist es zu viel Massen, dann reichen "Ressourcen" nicht aus... ein Hinweis AUF WAS AN RESSOURCEN man braucht, wäre hilfreich, so an sich sonst nur ein Drecksgame, wenn man nicht voran kommt
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.