
Experience an award-winning, story-driven sci-fi survival game. Help Jan Dolski, the survivor of an ill-fated space expedition, create alternative versions of himself to escape a hostile planet and tackle personal turmoil with his unconventional crew.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Sep 1 → 18.29/day in the week after.
About
You have crash-landed on a lethal, radiation-soaked planet, and you are running out of time. A scorching sun that burns everything in its path is coming your way. Your only hope of survival is a massive mobile base too complex for one person to operate. You are forced to make a decision no human has ever faced: creating a crew of alternative versions of yourself.
But your solution may just become your biggest problem.
You crashed. You are entirely alone. The sun is a death sentence, and your mobile base must keep moving to outrun it. With no rescue coming, you must find a way to operate it, or you’ll die.
When the planet itself is your enemy, every second spent standing still brings you closer to ash.
To survive, you must move. To move, you need help. Forced to use the base’s advanced quantum technology and the planet’s unique resources, you must create The Alters: alternative versions of yourself. Brought to life by a supercomputer that turned your alternative life choices into reality, they are your only hope. They bring the specific expertise and capable hands you drastically lack, but they also bring their own human baggage.
A crew of ‘yourselves’ is a psychological nightmare. Every Alter arrives with distinct personalities, memories, and regrets. You aren't just managing resources. You are also a relationship manager to yourself, mediating conflicts and confronting your past choices lightyears from home.
As tensions rise, your Alters will clash over how to handle the mission. Keep them sane and keep them together, or your own egos will destroy your only chance of seeing Earth again.
Your rolling base is your lifeline, your factory, and your home. Customize and upgrade it to accommodate your growing crew. Research cutting-edge technologies, manage crucial life-support gear, and manufacture what you need to survive. Turn your base into a self-sustaining powerhouse capable of keeping both your crew fed and your systems humming.
You cannot hide inside the hull forever. To fuel your base and progress your research, you must step out onto the hostile planet's surface. Venture out into unpredictable anomalies and heavy radiation to mine essential resources.
But watch the clock, as every expedition is a high-stakes gamble against the oncoming burning sunrise.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 19.8Kreviews | 90% | — | $9.1M |
| $34.99 | 6Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1373 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had to wait a year for the devs to finish the game, but the DLC finally came out and I bought Alters It's a fun little AA game with an interesting premise: you're a sole survivor on an alien planet who "clones himself" numerous times in order to maintain the base. Except those clones are different versions of you who made alternate choices at various points in their lives. Your alters look, think and talk differently. You're in charge of them and they all interact with you and with one another https://steamcommunity.com/sharedfiles/filedetails/?id=3788742951 At its core Alters is a narrative driven resource management game. You have a limited amount of days to complete various tasks, and everything you do costs time. Therefore it's a good idea to make more of you and delegate some of your chores to your alters. And I specifically used the word chore there because that's what playing the game felt like at times. Thankfully the developers foresaw this and made it so that the game speeds up when you're completing routine tasks. And there's always something to do: building, crafting, researching, exploring, chatting, cooking, working and so on. I often found myself thinking "one more day" before I stopped playing, and that's very good! Your alters are intriguing and they all have little quests and characters arcs. Chatting with your alters gets old pretty quick, especially because most of the time the dialogues fall into the category of: spot the obviously correct answer, then click on the other one to make the right choice. So building those relationships can be a bit boring, but the endings to their quests always hit the mark. There's a good sense of progression and things take time to unfold. But when they do, there's usually a lot of emotional catharsis and genuinely satisfying conclusions. I just didn't like that I couldn't get everyone in one playthrough The protagonist Jan, as well as all the other alters are voiced by the same guy - Alex Jordan. That's over 15 different voices, and he did a great job. But of course hearing him voice 95% of the cast did get a bit old after a while. I have to applaud the devs and the voice actor though, there's an immense amount of lines present here With that said, I am surprised that completing a character's arc doesn't unlock anything cool. Even if it's a small boost to their productivity or a permanent bonus for Jan. And not only that, but the game is also wildly uncinematic. Practically all conversations have exactly the same over the shoulder camera, the same lighting and the same looping background music. It's serviceable, doesn't look bad or anything. But aside from the intros and endings (DLC included) it lacks any cinematic language and zing. A lot of climactic moments don't land as well as they should because of that https://steamcommunity.com/sharedfiles/filedetails/?id=3788742992 I think that the premise of the game is pretty neat, it's just told in a bit of a monotonous way due to its limited budget. I would have liked it to have taken a more personal approach and really flesh out all the characters while cutting down on chores. With more interesting stories told through engrossing interactive cinematics. Maybe someone like Hideo Kojima with a near infinite budget could make it really weird and interesting as it befits a really weird and interesting scenario where you alter and interact with different versions of yourself As it is right now, it's just a generic looking UE5 game with unimpressive, stiff character models, one dimensional animations and plenty of cut corners. For example you never really physically interact with your alters, many pivotal moments are told through slide shows, boring cosmetics that are just recolors, no hair physics, the occasional poor shader, getting stuck on terrain, horrible save system, created with multiple playthroughs in mind, etc. But it's not all bad though! The environments look awesome, especially later on and in the DLC. And they don't just look good, they play well too. Really well thought out layouts that are fun to explore and optimize. All of that with zero loading screens and seamless transitions. Building is fast and snappy, good biome variation, lots of base modules, multiple endings, and some of the best in-game movie night shorts I've ever seen Additionally, the music by Piotr Musiał helps a lot, but there's not enough of it. There are crucial cinematics and events that have custom tracks, a recurring theme or two, but most of it is just "ambient music" And I recommend the DLC as well. It alters (hehe) the rules of the game and adds light roguelike elements. Where depending on how well you planned and executed your tasks, every soft reset makes you stronger and stronger https://steamcommunity.com/sharedfiles/filedetails/?id=3788743028 All in all, Alters was a fun experience and it gave me a new perspective. It tried to do something new, something weird, and I like it when games do that. Consider picking it up when it's -50% off or buy a cheap key off Steam like I did. If you like base building and management, while making sure people don't die or kill each other - you might like Alters
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best FR #92, worst RU #99 · 3 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Ukrainian*languages with full audio support
| $34.99 |
| 4.2Kratings |
| 93% |
| — |
| not modelled |
| $17.49−50% | 189ratings | 88% | — | not modelled |
| $34.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I tried to like this, I really tried, but dealing with grown ups that act like child is not fun, I already have my own children to need to deal with digital ones.
多重的人生,精彩的剧情!
https://niveloculto.com/columna-the-alters-last-variable/ he Alters es un videojuego sorprendente, en tanto cómo utiliza una serie de mecánicas y una premisa que podría parecer cómica para hablar de la identidad y de la explotación humana. Lejos del arte que no quiere comprometerse y busca ser suave y liso para encajar en todos lados, era un raro ejemplo de obra donde mecánicas y mensaje encajaban perfectamente. Así que, ¿por qué continuarla, cuando cerraba con tanta destreza? Es fácil percibir la ironía al ver que el juego que antagoniza con la megacorporación espacial que te ha mandado a morir tenga una expansión para seguir generando beneficios a otra empresa, pero bueno, esa gracia va a tener que convivir con otra más importante. The Alters: Last Variable es un pie de nota, el epílogo al libro que te escribe alguien de prestigio para que sus temas queden aún más asentados. Hay varios finales al juego original, y en los más satisfactorios ocurre algo no demasiado sorprendente: el Jan científico decide quedarse en el planeta que lleva semanas intentando matarle. Hay un último misterio que desentrañar, una nueva promesa en lo más recóndito de las estrellas, aguardando que un genio sea capaz de sacarla del vacío y traerla al mundo. Ya hemos violentado el orden natural hasta límites incognoscibles, así que este Jan ha de volver a replicarse si quiere sobrevivir. Partiendo de la plantilla que a él le creó, el científico que nunca existió en nuestro mundo porque el Jan original abandonó la universidad, es posible cavar más zanjas en la memoria para hallar otros puntos de quiebra. En el mundo de posibilidades infinitas que nunca le vio nacer tal vez se especializase en biología, en química, en geología o incluso se volviera un físico famosillo de la tele. ¿Por qué no? Somos, como diría Lev Vygotsky, el resultado de la suma de nuestras interacciones. Y The Alters: Last Variable le responde: en efecto, ni existe el libre albedrío ni somos más que una casualidad cósmica. Las copias de la copia de la copia de Jan quieren saber por qué hay un oasis imperturbable en el planeta. Por qué ese mundo salvaje en el que la salida del sol destruye todo existe no sólo vida, sino un entorno que no se ve dañado mientras todo lo que no cruza sus fronteras muere. The Alters: Last Variable se presenta como continuación con tranquilidad, tiene los lógicos añadidos, sistemas que amplían otros y nuevas avenidas de investigación basadas en la genialidad de este otro-Jan. De aquí sale un videojuego más que interesante y que por sí mismo merece una exploración, al fin y al cabo su predecesor funcionaba fantásticamente. Pero esas nuevas mecánicas, el ir llenando el mundo de tuberías, extractores y descubriendo sustancias milagrosas no es más que un envoltorio para lo que está pasando aquí. Jan sigue siendo un recurso. ¿Lo es de la corporación? Tal vez ya no, pero eso lo hace mucho peor. Jan es un recurso de sí mismo. Tal vez de la copia de sí mismo. Su incesante multiplicación, ya prácticamente una broma macabra de fotocopias humanas, obedece a lo que Aristóteles describía como «esclavitud natural». Ni Jan científico ni sus obreros especializados tienen más fin en su vida que descubrir el que cren que es el misterio final. Y se lo trasladan al jugador con una insistencia terrible: toda desviación de la misión será aniquilada. Hay algo especialmente triste en la suerte de misión secundaria que nos da el físico, en la que logramos atisbar un mínimo de humanidad… para hacerla desaparecer. Lo único real es la misión. Los Jans son recursos humanos de nuevo, pero en su propia tiranía hacia sí mismos, ahora son algo peor: son la materia prima que mueve los engranajes de la ciencia. El grado de crueldad al que se van a someter a sí mismos es tal que, cuando alguno de ellos más adelante logre de alguna manera escapar del ciclo, la única explicación que encontraremos es que son ellos los que están mal de la cabeza. Lo peor/mejor es que esa venda en los ojos logran colocársela también al jugador, que acaba convencido de que, efectivamente, es el oasis el que está haciendo algo y no la triste certeza de ser un mecanismo. El juego muestra sus cartas claramente al final, aunque ha ido dejando pistas de lo que realmente quiere decir. Por eso sorprende tan poco su conclusión. La obra original se obsesionaba con la identidad y quería preguntarse hasta qué punto estamos dispuestos a llegar para sobrevivir, cuánta de nuestra moral seremos capaces de aplastar por un gramo de esperanza. The Alters: Last Variable redobla la pregunta, pero además quiere hacer un par de anotaciones. ¿Por qué hacemos lo que hacemos cuando nuestra vida ya no está en juego? ¿Qué sentido tiene la propia ética? J. Robert Oppenheimer estuvo toda su vida arrepintiéndose de haber participado en el proyecto Manhattan y haber alumbrado un mundo en el que la humanidad era, por fin, capaz de destruirse a sí misma. Mientras tanto, el jugador, que tiene todos estos elementos gamificados, sigue y sigue hasta el final. La ciencia por la ciencia, la expansión por la expansión. Ese positivismo cientifista que tan bien casa con nuestro estado actual del capitalismo y que promete resolver los problemas que crea mientras genera nuevas desgracias. Durante veinte horas acompaña, explota y daña a Jan y sus copias para alcanzar ese mundo nuevo, esa singularidad que lo cambiará todo para siempre. Y, de alguna manera, cuando por fin escuche a los demás en su locura, tal vez se dé cuenta.
В первую очередь хочу сказать, что эта игра меня зацепила своим сюжетом, концепцией альтеров и непосредственно взаимодействием с ними. Мне невероятно понравилось играть в базовую игру, исследовать мир, гриндить и изучать истории всех персонажей. Диалоги просто конфетка, восхищаюсь актёром озвучки Янов! Ощущалось очень душевно и за многих персонажей переживала. Геймплей достаточно легко усваивается, особенно после фростпанка есть что-то родное в нём :D Но мотивировал написать отзыв меня контент DLC Last Variable - для тех, кто возможно задумывается приобрести. Коротко - если вам хочется ещё ПОИГРАТЬ в альтерс - это длс вам вполне подойдет, но в целом будто и перепройти игру можно разочек. Если вам хочется снова испытать невероятный сюжет - не рекомендую. Сама идея длс хорошая, играть было интересно и комфортно. Не понимаю абсолютно тех, кто жалуется на [spoiler] трубы. [/spoiler] Мне с головой хватило пробежек по новой локации и изучения её дебрей. Производство стало в разы быстрее и проще по многим причинам. Но сюжет меня немного разочаровал, так как взаимодействия с альтерами довольно быстро себя исчерпали и несколько циклов я бегала по базе в тишине, приближаясь к концовке. Как-то суховато вышло, да и Учёный будто бы перестал быть таким колоритным, вероятно из-за того, что мы играем за него (хотя Строителю это не мешало, вроде). Ну и, по традиции, ближе к концу просто уже на автомате делаешь одни и те же действия, скипаешь время тк больше делать тупо нечего - ждёшь ресурсы. Meh В остальном эта игра остаётся в моём сердечке, что-то есть в ней терапевтическое такое, комфортное.
Идите ♥♥♥♥♥ со своим "поговорите с альтерами утром" в последнем квесте когда остаётся 12 часов до рассвета
11 bit studios — короли жанра, а The Alters — это очередная пушка с знакомыми элементами из Frostpunk. Игра длительное время пылилась в списке желаемых, затем в библиотеке. После 5 часов игры ищу ответ на вопрос: «Почему не раньше?» Ответа нет.
I expected exploration and survival, while this is unpredictable bots' mood management simulator. That is to say there's more talking than exploration happening.
Nothing is perfect, but I don't want to nitpick this game even a little bit. It gives a unique, addictive experience, its writing is clever and funny, and Alex Jordan as the main VO is a genius. Also, it may be one of the few games that leans fully into Unreal Engine's signature aesthetic pull — many developers don't realize that look is a choice rather than a default, but this team embraced it deliberately and made it gorgeous. Kudos to the team!! Just please try to avoid layoffs and market your games better. It definitely didn't get enough attention for such a fun, high-quality game.
This game surpassed my expectations twice now. First, the base game and now the DLC that's almost size of the base game itself. Both had me glued to the screen in the best way possible.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $196.2K | 641 | 77% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 44.7K | 93% | $7.99 | |
| $9.1M | 24.5K | 81% | $19.99 | |
| $9.1M | 6.8K | 55% | $34.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $9.1M | 19.6K | 92% | $14.99 | |
| $9.1M | 18.3K | 93% | $19.99 |