
A first-person action game, inspired by Dark Messiah, that provides various ways for defeating your foes, with weaponry, sorcery, stealth, or clever tactics like kicking them into deadly spikes.
Modeled estimate, not a reported figure. How we estimate →
About
A first-person action game, inspired by Dark Messiah, that provides various ways for defeating your enemies, with weaponry, magic, stealth, or clever tactics like kicking them into deadly spikes.
Explore a handcrafted campaign filled with unique levels, absurd situations, and a stupid story that starts with rescuing a princess and quickly goes very, very wrong.
Fight enemies using melee and range weapons. Hack, slash, bash, stab you enemies. Block their attacks or roll away to dodge. Throw your weapon at them. Disarm them. Grapple them. Throw Them. Kick them into anything or kick anything into them.
Use a variety of spells such as incineration, freezing, electrocution, illusion or telekinesis. Strategically deploy spells as traps on the ground, or infuse your weapons with these powers. If it's not enough, just mind-control your foes.
Sneak through guard patrols and backstab them, pickpocket their weapons, hide in barrels, or distract them.
Make good use of the conveniently placed environmental hazard. Kick enemies in spikes, in water, in fire, in chasms. Throw crates at them. Throw tables, red barrels™, other dead enemies, other alive enemies. Kick them down the stairs to knock them down. Use torches/lamps to put them on fire. Everything can be a weapon.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
kick and tear... until its done
It's very fun
Really great dynamic combat, easy fun
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Turkish
Hours played at review time, across 177 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At its worst, Sir Kicksalot is mildly tedious and unbalanced -- though they serve the basis of its combat and slapstick, the Mordhau-esque aiming-affects-strike-type felt a lot more finnicky. But it is also *very* slapstick and just a simple witty type of fun that though I could bellyache about minor gripes, it's a lot funnier to also talk about how insanely broken some physics interactions can be in a way that not many imsimesque games allow you to be. I found that reason enough to see it through to its completion.
还不错 战斗方式多样 自由度高但容易腻 关卡地图不错但只有敌人还是有点简陋 建议职业化战斗方式和优化战斗系统
構築自由多樣,可魔法可近戰可潛行,配上遊戲有趣的物理引擎,什麼流派都可以玩得很爽,除了關卡不算多之外沒什麼缺點,爽就完事。
A short but fun game about kicking people and goblins off of ledges and into traps.
希望出创意工坊
A ton of fun. You can play it like a brawler, chopping people up with big blades, or a sneaky stabber, or a mage blasting people from afar. Or a mix! Some of the abilities are hybrid, like the ability to boost sneak attacks with spells. I generally went with a rogue/mage hybrid, but you can respec at the start of any level for free. The levels are decently sized - a first run through each might take around 15-20 minutes, but once you know what you're doing you can get through them in 5. Exploration is rewarded with skill books as well as scrolls filled with silly memes. The game has a lot of those. At around 8 hours to 100% the game, it's well worth your time and money.
It's fun and easily worth the money. Buy it now or be ridiculed by your peers.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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