
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99−25% | 2.3Kreviews | 80% | — | $2.9M |
| $59.99 | 3Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 933 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excelente juego, valió cada hora jugada hasta ahora, probablemente trate de conseguir todos los logros. Super recomendado si te gusta el genero, pero no esperes la mejor historia del mundo porque en eso no destaca.
Wieder mal ein herausragendes HD-2D-Abenteuer. Wunderschöne Optik, Gameplay macht sehr viel Spaß, Erkundung gefällt und die Story wird besonders in der zweiten Hälfte sehr gut! Sehr zu empfehlen, wenn man 2D-Zelda-artiges Abenteuer sucht
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
reuse 1 map and a set of monster design. they just change their color and make u play the same all over again and again with same monster same animation but different color. Super lazy game design.
Great game, if you like super nintendo zelda you will love this, upgrade version, some rpg elments, fun puzzle design, good size maps, having a blast playing this.
一言以蔽之:牢
Game mechanics: 4 out of 5 Music: 3 out of 5 Voice actors: 3 out of 5 World building: 2 out of 5 Story: 2 out of 5 Overall score: 2 out of 5 Elliot the adventurer is a fun game to play. I liked the fighting and the exploration as I battled and developed my own style for various enemies. Sadly the main thing that kept it from being a barely passable game was its story. And no I don't only mean the whole plotline. But the whole world building. At times you will get some hints at a deeper world with maybe more in it than just beast and monsters to fight. But you can't ever dig deeper into it. There is no explanation for why you have these various boss battles. No connection to the world at all as you wonder why the great maw of death is needed to be defeated just to get a plot item. No clue as who or what is the various beast tribes, their beliefs and how come there is only one settlement of humans in one place. Are there no other kingdoms and for that matter why would it be called a kingdom if there is no other kingdoms to compare themselves to. I feel like the developers took so much fun into making a fun game mechanic that they completely forgot to make the world around it immersive and like you could believe people would live here. Would I say this is a good jrpg. No not really. Is it a fun game. Sure but only if you like to skip all stories in most games. The biggest dealbreaker for me with this game is Elliot himself. He is so bland even water has more spice in it than him. His story should be compelling but he himself is just floating along with what everyone else is doing. He doesn't even have a childhood friend his own age that he can talk to. No Euygene is not that friend. Faie is cute but her story also gets completely sidelined just so we can get the story going. Also many times I found myself face palming myself with how stupid the situations got. It's like the developers couldn't figure out how to progress the story so they just opted to make everyone else, including Elliot, dumb as rocks. I would not recommend this to anyone wanting a good and immersive jrpg. I maybe would recommend it to someone who has never played a rpg game and really don't want to think at all while they play.
its a video game. game play is fun. price is a bit high if you're gaming on a budget wait till sale, runs on my potato of a pc
[h2]게임의 세세한거 하나하나 전부 트집잡게 만드는 가격![/h2] ■ 그래픽: ★★☆☆☆ ■ 스토리: ★★★★☆ ■ 조작감: ★★★☆☆ ■ 사운드: ★★★★☆ ■ 재 미: ★★★☆☆ ■ 가성비: ★☆☆☆☆ 데모 엔딩을 보았습니다만 데모 마무리 하려고 이 악물고 달렸습니다 너무 재미가 없어서.... 이것도 안되 저것도 안되 여긴못가 저기도 못가 이건 정식판 저것도 정식판 평타랑 모아때리기밖에 없음 데모에서 뭘 보여주고 싶은건지 전혀 모르겠습니다 그럼 본편은? 던전 지금 못깨 돌아가!! 신기술 배워 다시와!! 여기는 뭐 없어 다른 시간대로와! 모험가 답게 모험을 하고싶었으나 당장 던전 클리어 불가능한 던전만 수두룩 하여 쫒겨나기만 반복 요정이 생기면 달라진다기에 요정을 얻었으나.......... 거기다 몬스터 종류는 왜이렇게 적은건지 데모는 평타랑 모아때리기 밖에 없었는데 본편도 별 다를게 없는... 모험가 답게 모험을 하긴 하는데 너무 재미가 없습니다 모험이란 돌아만 다녀도 즐겁고 보물상자를 발견하면 뭐가나올까 두근두근 해야되는데 작은보물상자 큰보물상자 감흥이 전혀 없습니다.... 열어봐야 뻔하겠지 싶은거만 나와서 그저 맵상에 던전에 상자가 남았네 열어서 없애자 하는 수집 카운팅 용도... 큰 보물상자에선 특별한것만 주고 보스방 열쇠는 따로 다른상자나 이런거에서 나오게 했으면 좋았을꺼 같습니다 악세서리 종류가 굉장히 많은데 장착은 달랑 3개 후반에 얻는 몇몇 종류는 그냥 페이가 강해지는거 마냥 패시브로 줬으면 좋았을꺼 같은데 환장 참고로 저는 젤다의전설 신들의 트라이포스가 인생갓겜 중 하나입니다 젤다 신트포의 많은걸 가져온 엘리엇을 굉장히 기대했는데 추억보정도 뭣도 아니고 그냥 불편하고 불쾌한 부분이 많아서 아쉬웠습니다 20년전에 나왔으면 만족했을꺼 같은 게임 or 가성비가 좋았으면 나쁘지 않았을득 싶은 게임
Прекрасная игра , но самый шикарные моменты и самые незабываемые открываются только от прохождение на Истинную концовку .Поэтому обезательно допроходить игру на эту концовку !!
This game was an absolute wild ride. Square Enix are master story tellers, and it absolutely shows. Take old-school Zelda, give it a fresh coat of paint, and a dash of time travel, and you've got Elliot. As of writing this I have only a few achievements left to get, and they're only just grinding achievements, so I expect to have 100% completion in around 25 hours. With 3 sequential endings, each one revealing a little more of the story, I would absolutely recommend this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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