
A first-person psychological survival horror game, The 9th Charnel is filled with a rich and frightening atmosphere. While exploring the many mysteries of this world, you must survive- whether you do it through stealth or by using weapons.
Modeled estimate, not a reported figure. How we estimate →
About
The 9th Charnel is a first-person psychological survival horror game. Filled with a rich and frightening atmosphere, this game aims at providing a haunting and desperate action-survival experience. While exploring the many mysteries of this world, you must survive- whether you do it through stealth or by using weapons.
Most of the time, the player has to survive impossible threats through stealth and clever navigation of the environment. As the player progresses through the game and threats grow significantly more complex, the player uncovers new stories and receives new weapons.
At its scariest, the game preys on the player’s anxiety, survival, and Exploration skills. It takes place in a not-so-future world, where people have lost faith in the prosperity of human development, people are selfish, and governments are corrupt.
The 9th Charnel takes the player on a journey through a world filled with terror and suspense. With realistic graphics, an immersive soundtrack, and a captivating storyline, this game offers an unforgettable experience for fans of the horror genre.
In this game, the player takes on the role of Michael J. Jones (one of 6 characters). All the character are well fleshed out, each with their own unique backstory and motivations.
The inventory system allows the player to gather resources and manage their supplies, while the weapon combat and stealth mechanics keep the player on their toes.
As the player progresses through the game, they will encounter various puzzles and challenges that test their survival skills and their ability to think on their feet.
With a heavy focus on story, The 9th Charnel offers a rich, narrative experience that will keep players engaged and on the edge of their seat.
Michael and his colleagues - Nadia and Daniel J. Hart- are genetic scientists at The Epsilon Research Institute. In one of their curriculum, they decide to conduct research at the nearest wildlife sanctuary. On their ill-fated journey, they encounter an inconceivable incident. As a result, their car rolls down the road into a deep valley-type area. Stuck in a valley, alone, Michael must find his friends and survive multiple dangerous life-threatening incidents that lead them to believe that the place has a history of evil activities. To see the fate of the three friends, play to the end.
Overall, The 9th Charnel is a horror game that combines intense atmosphere, strategic thinking, and a gripping story-line to create a truly unique gaming experience.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 45reviews | 58% | — | $17.5K |
| $11.99−60% | 264ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
#The9thCharnel convierte el survival horror en un sistema de exploración, sigilo y puzles donde avanzar depende de gestionar inventario, leer el entorno y mantener el estado de ocultación cuando la amenaza entra en la zona. ⭐ THE 9TH CHARNEL | SURVIVAL HORROR, SIGILO, PUZLES Y EXPLORACIÓN - https://youtu.be/X1sEjyMCBpY DESARROLLADOR / EDITOR – Saikat Deb / SOEDESCO LANZAMIENTO – 29 de enero de 2026 GÉNERO – Survival horror, terror psicológico, sigilo, puzles, aventura PLATAFORMAS – PC, PlayStation 5 y Xbox Series X|S 🧠 TRAMA | ACCIDENTE, CULTO Y SUPERVIVENCIA Controlas a Michael J. Jones, atrapado en un valle aislado marcado por rituales, experimentación y una presencia hostil que convierte cada avance en una búsqueda constante de salida. La historia funciona porque mantiene un objetivo claro de progreso mientras cada zona añade contexto al entorno y refuerza la sensación de amenaza. 🎨 APARTADO VISUAL | 3D REALISTA ESTILIZADO Y VISIBILIDAD RESTRINGIDA Estilo gráfico 3D realista estilizado, con espacios cerrados, iluminación baja y uso constante de sombras que limitan la información en pantalla. Esto afecta directamente al gameplay porque obliga a avanzar despacio, comprobar esquinas y asumir riesgo cada vez que entras en una nueva zona. 🎮 JUGABILIDAD | GESTIÓN DE INVENTARIO, GATING Y SIGILO POSICIONAL COMO NÚCLEO REAL El juego se construye sobre un sistema de bloqueos de progresión (gating) que solo puedes resolver encontrando objetos concretos como llaves, fusibles o códigos. No avanzas por acción directa, avanzas porque desbloqueas el siguiente punto del mapa con la pieza correcta. La gestión de inventario tiene peso real. Llevas botiquines para recuperar vida, baterías para mantener visibilidad y objetos clave que condicionan qué puedes hacer en cada momento. No es acumulación, es decisión: qué llevas, cuándo lo usas y cuándo arriesgas. El sigilo es posicional y depende de romper la línea de visión. Puedes entrar en estado de ocultación usando camas o armarios mientras el enemigo patrulla cerca. No hay margen para improvisar: si te detecta en un espacio cerrado, pierdes control inmediato de la situación. Los puzles están integrados en la progresión. Activas generadores colocando fusibles, introduces combinaciones, desbloqueas accesos y reconfiguras rutas dentro del mismo espacio. No son cortes, son la forma de avanzar. El diseño utiliza backtracking estructural. Avanzas hasta un bloqueo, encuentras el objeto necesario en otra zona y vuelves para abrir el camino anterior. Esto crea un mapa conectado donde cada nueva pieza cambia lo que puedes hacer. El sistema se entiende en situaciones concretas: entras en una casa, una puerta bloquea el avance, exploras habitaciones laterales buscando una llave, escuchas presencia cercana, te ocultas en un armario, esperas a que el patrón de movimiento se aleje, sales, recoges el objeto y vuelves al punto inicial para desbloquear la ruta. Ese ciclo de exploración, riesgo, ocultación y progreso es el núcleo del juego. 🔥 CARACTERÍSTICAS | QUÉ LO HACE ESPECIAL – Progresión por gating con llaves, fusibles y códigos – Gestión de inventario con recursos limitados – Sigilo basado en línea de visión y ocultación física – Puzles integrados en el flujo de progreso – Backtracking funcional entre zonas conectadas – Ritmo basado en tensión y toma de decisiones 💥 DESAFÍO | ESTÁNDAR, BASADO EN CONTROL DEL ESPACIO La dificultad aparece cuando el enemigo entra en la zona y tienes que mantener el control sin romper el sigilo. El error llega al moverte sin leer el entorno o no anticipar rutas seguras. 🎵 SONIDO | INFORMACIÓN Y TENSIÓN CONSTANTE El audio funciona como feedback contextual, indicando presencia, distancia y momentos seguros para moverte. Refuerza la tensión y condiciona directamente el ritmo de avance. ⏳ DURACIÓN Y REJUGABILIDAD | EXPERIENCIA CORTA Y CONCENTRADA La duración ronda las 3–4 horas, con una progresión lineal basada en zonas conectadas. La rejugabilidad es limitada porque el sistema está diseñado como una experiencia cerrada. 🌟 VALORACIÓN FINAL TRAMA | 8,5 (⭐⭐⭐⭐✩) Mantiene el misterio y dirige bien el progreso. JUGABILIDAD | 8,5 (⭐⭐⭐⭐✩) El sistema de sigilo, inventario y puzles crea un loop claro y funcional. GRÁFICOS | 8,5 (⭐⭐⭐⭐✩) La iluminación y el diseño de espacios sostienen la tensión. SONIDO | 8,5 (⭐⭐⭐⭐✩) El audio aporta información clave y controla el ritmo. 🎯 NOTA FINAL: 8,5 (⭐⭐⭐⭐✩) The 9th Charnel funciona porque convierte el survival horror en un sistema donde progresar depende de gestionar recursos, resolver bloqueos de acceso y mantener el control del espacio sin exponerte. No se basa en la acción, se basa en la tensión estructurada, donde cada decisión afecta directamente a si avanzas o te quedas bloqueado. ✅ RECOMENDADO Sí, The 9th Charnel es un RECOMENDADO para quien busque un survival horror centrado en sigilo, puzles y progresión estructurada. #The9thCharnel #SurvivalHorror #Stealth #PuzzleGame #HorrorGame #Gaming
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
| $29.99 |
| 12ratings |
| 46% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed my time with The 9th Charnel! The graphics are absolutely beautiful, and the gameplay is super fun. You can tell a lot of effort went into making this game look great. There are a few areas that could use some improvement, though. The pacing feels a bit slow at times, and I found myself wishing there were a few more hints to help guide the way. Also, some places in the game feel just a bit too dark to see clearly. Overall, though, it’s a beautifully done game and still definitely worth playing!
Es Un Juego llamativo en los cuales Combina Terror y Miedo El Audio de verdad esta bien recomendado jugar con auriculares. Los gráficos están decente por ser unreal engine pero la jugabilidad en algunos momentos se puede sentir tosco Ojo no es mal juego 🎮 pero esta decente y por su precio esta bien
Is ts Outlast wannabe?? if yes, the dev need to be applouse
The 9th Charnel est un jeu d’horreur indépendant qui mérite d’être joué, malgré ses défauts évidents. Son ambiance, ses idées et sa volonté de déranger marquent des points, mais son manque de constance, sa durée de vie trop courte et son équilibre gameplay-cinématique l’empêchent d’atteindre son plein potentiel. On sent derrière le projet une vraie passion et une envie de bien faire. Le test complet est disponible ici : https://infinity-area.com/nos-tests/test-the-9th-charnel-un-jeu-d-horreur-imparfait-mais-sincere
I really wanted to like this game. I really really did. I saw the negative reviews but I have a soft spot for a few of the games this company have made. And the beginning was just a slog to get through. And then I got stuck on this weird stealth part where this monster just spotted me every time even from all the way across the room. Made the game unplayable. I did like how it looked and the monster design was interesting but this game needs a makeover badly! And by makeover I mean someone really has to reprogram a bunch of stuff. Like I said before I really want to like this game I just really think it wasn't ready to be released yet and it's super broken and it's current state and I feel like this game will never be updated or anything so it's just not worth it.
This game is better than what the reviews are saying! It's definitely flawed, but I played some and watched a friend play through it in its entirety, and enjoyed the experience! For $20 bucks it might not be worth it to some, BUT it's def got value to it and deserves some more praise for the work. I especially like the animations and voice acting haha, it was enjoyable and fun; well done I say!!!
Хороший хоррор 8\10 https://youtube.com/shorts/wXBhFsSs_rs
Thank you for the game, I enjoyed it, but there are many bugs. I hope you will fix these problems. Thank you very much for supporting the game in Arabic; we appreciate this.
Salut, Ce que j'ai aime : - frayeur - debut de l'histoire jusqu'a 90% - il es beau pour un dev solo et meme beaucoup mieux que d'autre jeux ou il y a une equipe Ce que j'ai moins aime : - juste 1 beug ou jai ete renfermer dans une piece que j'aurais pas du rester je pense j'ai du relance ma sauvegarde. - la fin de lhistoire un peu bacle je pense il aurais pu faire une fin plus peaufine Tres bon moment passer sur le jeu je le recommande ! Merci au dev
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