
Embark on an epic action-adventure as you slash, dash, and combo your way through a vast, vibrant world. Explore and uncover hidden secrets. Customize your build to triumph in spectacular boss battles. Experience a tale of mystery, magic, and mayhem in TEVI, a bullet hell metroidvania!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 21 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The protagonist Tevi is nimble and agile, wielding both her trusty dagger and an oversized wrench for dishing out melee damage in style. Alongside her, companions Celia and Sable manifest as two floating orbitars, ready to unleash a variety of ranged offensive and supportive magic in battle. Adapt your combat style to suit any situation and bring down foes with flashy, dazzling combos!
Every boss fight is a unique challenge requiring different strategies to tackle, all while you dodge their attacks and look for openings to counter-attack. As bosses change phases, their attack and bullet patterns become increasingly challenging, and they can even unleash devastating special moves. Continual offense can put bosses into a vulnerable BREAK state, during which you can deal massive bursts of damage.


Scattered across the expansive world, there are over 300 different items and pieces of equipment waiting to be discovered. These can enhance your abilities or introduce new ones, allowing you to find ever-more creative ways to navigate the world and find secrets. A cornucopia of equippable sigils can be freely configured to create builds tailored to your preferences and playstyle.
Dive into the vibrant world of Az, in which you will discover various cities, regions, peoples, and civilizations, each with their own tale to tell. Meet a large cast of strange and colorful characters along the way. As their tales unfold and intertwine, you'll be drawn into a tale full of adventure, friendship, mysteries, and danger...
Get ready to embark on an unforgettable adventure, writing your own epic journey alongside Tevi!


The characters in TEVI are brought to life by some of the most well-known names in the Japanese voice acting industry. Their outstanding performances make for an even more vivid and immersive experience!
Tevi(VA: Lynn)
Celia(VA: Yoko Hikasa)
Sable(VA: Natsumi Fujiwara)
Zema(VA: Tomokazu Sugita)
Vena(VA: Rie Kugimiya)
And many more!

Multiple difficulty modes for players of any skill level
A vast and vibrant interconnected world with 40+ areas
A sweeping OST featuring 70+ original tracks
A colorful cast of 50+ characters with voice acting
Over 300 pieces of equipment and abilities to collect
More than 20 unique boss battles
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 89% | — | $2.2M |
| $34.99 | 104ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太失望了我敲! 对比莵,剧情(怎么就快进到杀亲爹亲妈了?)、音乐(毫无记忆点,赌场小游戏的前作主题曲让人直呼真正的音乐)、探索体验(一个塌陷陷阱成功连坑我3回啊3回)、能力解锁(这才几个新能力啊连个打白砖块都算进来凑数了)、地图设计(连着3张图强制点4个机关是啥阴)全方面退步,加之一些迷惑内容如开局教学告诉你快速落地能穿过平台然而10分钟后你就再也用不上啦,徽章数量超级加倍(10倍!)后期想调整一下直接瞎眼啦,想扩圈加了一堆各种属性齐全的男角色但人均毫无魅力啦 要说优点。。。就是战斗操作强了一丢丢,以及剧情全语音吧,但就这?听闻莵2在开发中了,期待!
Сначала мне игра понравилась, несмотря на крайне странный, непонятный и неудобный дизайн локаций. В основном из-за сюжета и персонажей, которые поначалу казались нетривиальными и прикольными. Но чем дальше, тем хуже был паркур (прыжок по стенам это вообще отдельная боль, кто его делал, для того заготовлен в аду отдельный кипящий котел.), и тем банальнее и тупее был сюжет. Забавные приключения обернулись геройской сагой, набитой драмой под конец. Такое ощущение, что сценаристы уже бросали кубик на персонажей, кого бы еще грохнуть. В общем начали за здравие, закончили за упокой (почти в прямом смысле). [spoiler]Смерть Сейбла в конце вообще крайне тупая и притянута. Типа он зависел от королевской маны Талии. Ну так-то Теви ТОЖЕ королевской крови и с маной, что мешало заменить на свою непонятно. [/spoiler]
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Spanish - Spain, Russian, Ukrainian, Korean*languages with full audio support
| $34.99 |
| 45ratings |
| 94% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yeah the reviews were right. the game DOES become 10x better when you unlock airdash holy ♥♥♥♥
1회차 최고 난이도로 30시간 플레이. 메트로베니아 입문자보다 숙련자에게 추천하고 싶고, 난이도 개념이 있긴 하지만, 쉬운 난이도 보다는 조금 어려운 난이도로 하는 게 게임이 추구하는 방향성에 맞지 않나 생각함. 탐험은 메트로베니아 치고 중간에서 조금 어렵다 정도? 문제는 파밍 단계에 가서 맵을 돌아다녀야 되는데, 되돌아갈 수 없거나, 맵에는 연결되어 있지만, 갈수가 없어서 크게 돌아가야하는 구조가 간간히 있어서 가까운 포탈을 찾거나, 길을 외워야 하는 아쉬움이 있음. 탐험 중 만나는 잡몹은 최고난이도 기준으로도 딜 세팅을 하면 한 사이클에 잡긴 하는데 잡지 못할 경우 꽤 까다로운 패턴등을 보이니, 빠르게 지나가거나, 빠르게 잡거나 하는 선택을 해야함. 스토리와 캐릭터는 크게 놓친 것 없이 잘 챙긴듯 함. 뜬금없는 캐릭터의 등장도 간간히 있지 않나 싶지만. NPC 들과 대화하다보면 나름의 힌트는 있어서 그렇게 갑자기 등장은 아닌듯 하였음. 이 게임 백미가 보스전이라고 보는데, 초반의 경우는 순수 피지컬로 해야하는 경우가 많았지만, 중 후반으로 갈 수록 내가 한 세팅에 따라 패턴을 무시할 수 있거나, 상쇄가 가능해서 오히려 스킬을 다 썼을때 후반 보스가 쉬웠던 경우가 있었음. 만약에 제약 플레이를 한다면, 많이 어려운 보스들이 있었고, 깎는 재미는 있을 법 했을건데, 이번에 급하게 엔딩을 본다고, 스킬을 써서 잡느라 깎진 못해서 아쉽긴 했음 ㅠ 위에 적은 것과는 별개로 중간 보스와 초반 보스는 조금 식상했지만, 중반 이후와 후반 보스로 갈 수록 특색이 있거나, 서사에 잘 물들어진 보스전들이 준비되어 있어서 재밌게 진행했음. 스킬을 다 쓴다면 할로우 나이트 : 실크송 보다 쉬울 것이고, 캐릭터의 스킬을 제외하고 보스전만 본다고 하면, 이제껏 했던 메트로베니아 보스전 중에서 제일 어려운 게임
等了这么久终于玩到dlc了,也是弥补了本体剧情上的遗憾,游戏bgm也是一大特色。
手柄操作体验很差,经常冲刺没按出来直接一个下砸掉下去了还没法取消;地图设计也是一坨,一堆单向路还有很多陷阱,一不小心就要绕很远;战斗方面倒是没什么大问题
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Лучшая игра которую я закрывал на 100% и даже после всех ачивок я не насытился этой игрой ТЕВИ катастрофически недооцененная игра, для меня это в целом одна из лучших инди в которые я играл. Буллет хэлл, метроидвания и платформер одни из моих самых любимых игровых жанров и эта игра их объединяет и из этого получилась прям конфетка. Здесь хорошо сделаны многие вещи - эксплоринг, неплохой сюжетик, музыка, боёвка и билдостроение. Подумать только, здесь 250+ разных местных амулетов. Драться с боссами здесь одно удовольствие, мне блин за 5 прохождений и куча попыток на боссрашах никак не надоело с ними сражаться, я даже планирую как нибудь попробовать одалеть всех боссов без урона на максимальной сложности. Ну и поскольку это игра от разрабов не менее хорошей игры Раби Риби, здесь присутствует большая реиграбельность (одна из главных фишек Раби Риби с которой игра ого го как раскрывается), а также куча активностей после прохождение игры, к примеру можно поставить сложность выше максимальной (добавятся плюсики) и повторно сразиться с боссами, у них повысится не только урон и хп, а также увеличится количество пуль и их скорость, в последствие чего игра превратиться в Додонпачи с элементом платформинга, а с каждой победой сложность будет увеличиваться БЕСКОНЕЧНО. И говоря про ачивочки, как и в Раби Риби, здесь много сложных достижений требующего от игрока хорошего уровня знания игры и собственно умение играть, а осваивать эти игры сплошное удовольствие, хоть конечно в той же Раби Риби на момент написания этого отзыва я пока что не добил все ачивки, но эту затею я не бросил. В общем крайне советую людям, которым нравятся хардкордные игры и трофихантерам, ну и более казуальные игроки тоже смогут насладиться этой игрой на нормальной сложности.
优点:比rabi通关流程好,大部分boss战也简单,打br伤害比rabi高太多了。中后期手感更好,砍小怪更爽。收集进度对难度影响非常大,早期平A硬控自己非常难受,后面魔淬多了很顺滑。音乐我还是更喜欢rabi的,这代也有几首很喜欢。期待rabi续作。 缺点:地图设计不行,超级多的单向通道,哪怕从另一边炸开了,地图刷新后还得重新走。后期剧情难评,太快太赶了。几个浮空boss打起来好难受,打起来很墨迹。 乌沃萨这张图太粪了,抛开怪物,以传送点为中心,周围一圈都是单向通道,只考虑了初次探索,没有顾及回来收集物品或者接挑战的情况。地下墓穴传送点离塔尔塔洛斯的传送点很近,但是离地图里大部分地方非常远,存档点除开剧情用的也只有一个在传送点上面。翁法洛斯研究所跑图折磨,开关打停一次时间短,阴间小怪又硬又能创飞人。修道院应该算是很前期的图了吧,被创飞一次要等好久,而且前期探图一堆物品拿不了,也是前期第一个要吃东西回血的图。
Gonna write this review specifically for people who have played Astlibra and have been looking for another game remotely similar. For me Tevi was it, as a sort of spiritual successor. Combat itself felt incredibly even if Tevi becomes more bullet-ish in the second half, there is even in the beginning this mechanic where you unlock more skills by using your weapon (but sadly it will only last a few hours because there is only one weapon for this), and the buildcrafting is pretty cool too, plenty of passives to mix and match to fit your playstyle whether you want to focus on melee or ranged and how aggressive you want to play. As usual, I did not pay much attention to the story but the character artwork is so good even I would sometimes just sit there in case another full screen artwork appeared. Anyway, I'd say the story was anime enough for people who like anime and manga. Nothing new but put together well enough. It does have quite a lot of anime tropes as you can tell with the protagonist wearing a bunny girl-ish suit and even her companion having a very particular choice of accessories, but the fan service never gets in the way. Actually, speaking of fanservice, you know the dev team poured their love into this when you have Dio's voice actor (from Jojo) and they add a ♥♥♥♥♥♥♥ Jojo reference in the middle of a boss fight. It's full of these small things that just makes you smile and see the game was done with love for the craft. I found the characters to be lovable and honestly quite interesting and varied in their design. As a story that relies a lot on racism of demi-humans living amongst humans, it was good to see so much variety in species and how they were affected. Another thing the game did really well was biomes variety. Again, nothing groundbreaking BUT really cool how much was included and the ties in with mythology at different points. I'm probably gonna spend the next couple days processing the game in my head but it had been a while since I played a game so uniquely put together and that really made me not want to stop. Even toward the last 33-25% of the story, I started to lose some enthusiasm because it felt like I had already gone through so many high moments but even for that last stretch the game managed to keep it up and avoid making the last stretch a slog - biome diversity and finding the last few movement abilities really helped, plus finally seeing how the main story threads concluded. For people who did follow the story they will probably be annoyed at how little closure there was for the secondary cast, considering even the main three characters got one line of closure each post-credits, but again, I was in it for the gamplay not the story so I'm still happy. Now to end on a sappy note, this game reminded why i still play video games: to experience the crazy ideas someone has and is able to execute well in video game format. The artwork, the character designs and personalities, the gameplay, the menus, the music, literally all the components are put together well to make something memorable. Not a 10/10 for sure, but a damn good video game for that intersection of fans between Metroidvania x Anime x Hack'n'slash combat x Mythology x Indie games
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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