
TDUSC is a lifestyle and social experience that redefines what an open-world racing game can be. Explore a fully recreated Hong Kong Island. Take to the road behind the wheel of exceptional cars and live the ultimate life of luxury.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 6 → 13.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 12.4Kreviews | 37% | — | $12.6M |
| $89.99 | 29.6Kratings | 43% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1064 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
niceeeeeeeeeeeeee
Enjoyable so far, will edit later if it's not :D
もっと町中のドライブを楽しめるかと思い購入しましたが、クルー2に近い感じとなっており、私には合いませんでした。 ただのレースゲームではなくドライブゲー要素を求める人には向かないかと思います。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6M | 12.6K | 90% | $29.99 | |
| $12.6M | 11.4K | 84% | $34.99 | |
| $12.6M | 13.7K | 91% | $39.99 | |
| $12.6M | 163.5K | 94% | $7.99 | |
| $12.7M | 36K | 94% | $19.99 | |
| $12.6M | 40.7K | 92% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $395.5M | 260.2K | 89% | $59.99 | |
| $3.7M | 6.7K | 70% | $24.99 | |
| $866.2K | 1.3K | 84% | $14.99 | |
| $239.6K | 363 | 59% | $19.99 | |
| — | 18 | 78% | — |
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 22 → 9.75/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish, Russian, Portuguese - Brazil, Turkish, Vietnamese, Simplified Chinese* +4 more
| $59.99 |
| 3.6Kratings |
| 46% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly, this game has been on my wishlist ever since I heard a new TDU was coming. Having played both TDU 1 and 2, I had high hopes for this game so I got kind of disapointed when I saw all the negative reviews. Recently, the game when on sale for 9,99€ so finally decided to just go for it. At first, it was frustrating to learn that this game doesn't support multi USB input, which is kind of strange because this game supports H-Shifters which is usually a seperate device all together so you'd assume multi USB input is implemented. As my H-Shifter is recognized as a controller input, it means that the gears are overlapped with other functions. If I shift in 3rd gear, the handbrake also comes on, if I shift into 4th gear, I get send back to the road. It took me 2 hours of frustration and annoyance to find this out and I learned that unbinding all controller keys does the trick. Hooray, I can use paddle shifters and H-shifters combined. ... Until I close the game, because the next time I start the game, the controller scheme I've set up is reset, meaning the bindings are overlapping again. So every time I start the game, I have to manually unbind the keys that overlap my H-shifter in order to make it work properly. Quite annoying. But once I figured that out and actually managed to play the game, well... It's actually a lot of fun. Using a wheel and paddles, the driving physics and handling of the cars feel surprisingly good. I honestly think they're the best I've ever encountered in an open world race game, Every car feels unique and handles differently, Force feedback could use some work but its far from being the worst. It took a bit of fiddling with the force feedback settings but driving is a pleasure whether I'm going fast or just cruising along. Game runs well on my potato PC. Had to set everything to medium but I get consistent 60 FPS with no stutters. Haven't experienced any crashes at the time of writing this review. My custom made stalks are recognized in the game and I have fully functional indicator, cruise control and wiper stalks, which adds to some level of immersion, especially in taxi missions. Sound design is great for most cars. Is it all perfect? Well, no. The game is unoptimized and I do get dips in FPS in area's with lots of neon. Lights are so incredibly bright sometimes, especially when the sun is going down that you're being blinded and can't see where you're going. I was excited to see the LaFerarri, Lamborghini Diablo and the De Tomaso P72 only to discover that they're behind a paywall. A large chunk of cosmetics like clothes and the like are microtransactions and battlepass, which I despise. Having skins locked behind a paywall is one thing and something I can live with but don't take a large chunk of cars and clothing that are already in the game and lock it behind a paywall when the standard offering is meager as it is. That is just scummy behaviour. But despite that, I really enjoy the game for what it is. I already knew the reviews were quite negative so I basically had zero expectations of the game and was pleasantly surprised to find out it was working quite well for me. And while I understand the negative reviews that people leave on this game, i have not had the same bad experience as they have. The only thing I'm really annoyed at are the controller rebinds I have to do every time I start the game and the microtransations. Yeah, its underwhelming that there are no houses (yet) to buy, the casino is barebones and there are cars locked behind a paywall. But I'm having fun with the things I do have, namely a good (arcade-y) driving handling with a wheel, nice car sounds and plenty of roads to explore. I'd say that's a pretty good deal for 9,99€.
les reglage video graphique ne ce sauvegarde pas
什么垃圾游戏,给老子退钱!
Ez akkora köpedelem, hogy leírni sincs értelme mitől ilyen gyász. A széria szégyene. A TDU2 forog a sírjában, ha felnéz a steam-re. Az ilyen megjelenések miatt nem csodálom, hogy akkorát mennek a Crew meg Forza féle látvány címek... Nevetséges.
Optimizacion penosa
The real issue with Test Drive Unlimited Solar Crown isn't the graphics, the optimization, or any potential pay-to-win mechanics. The problem is much more serious and fundamental: you simply cannot play it. Systematically, every single time you launch the game, you get disconnected from the servers after about two minutes. I patiently waited for the new patch hoping for a hotfix, but the situation hasn't changed one bit. The game literally kicks you out, making it impossible to progress. To rule out any client-side anomalies, I ran every test and followed every technical troubleshooting guide imaginable: Manually setting Google DNS servers. Forcing automatic Windows clock synchronization. Completely disabling Antivirus and Firewall modules. Verifying local file integrity via Steam. Checking and repairing Windows system files via command prompt (sfc /scannow). None of this solves the issue because my local network and PC are working perfectly. It's Nacon's always-online server infrastructure that is completely broken, crashing after just a few seconds of activity. You seriously have to wonder how Steam allows the publication and sale of a game that forces a permanent internet connection, yet completely fails to provide servers capable of actually letting you play.
оптимизация ноль полный только за это а так норм
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.