
TDUSC is a lifestyle and social experience that redefines what an open-world racing game can be. Explore a fully recreated Hong Kong Island. Take to the road behind the wheel of exceptional cars and live the ultimate life of luxury.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 6 → 13.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 12.4Kreviews | 37% | — | $12.6M |
| $89.99 | 29.6Kratings | 43% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ta gra Test Drive jest w 100% do du/py... Gram w wiele gier, ale takiego syfu jeszcze nie miałem... Ludzie wystrzegajcie się tej gry, zamiast bawić się stracicie nerwy i cenny czas...!!! Zarządam zwrotu kasy i niech mnie pocałują w nos i nie tyklko... Amen...
honestly.It's a dissapointment from the tdu2 expectation but i enjoy it alot and i really want the dev to optimise the game lot more, sure theres lot of negative comment but when i play it ill say theres nothing bad except for the social stuff and optimization but it isnt that bad.I give it a 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6M | 12.6K | 90% | $29.99 | |
| $12.6M | 11.4K | 84% | $34.99 | |
| $12.6M | 163.5K | 94% | $7.99 | |
| $12.7M | 35.9K | 94% | $19.99 | |
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.5M | 15.8K | 55% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $395.6M | 281.8K | 89% | $59.99 | |
| $3.7M | 6.7K | 70% | $24.99 | |
| $866.2K | 1.3K | 84% | $14.99 | |
| $239.6K | 363 | 59% | $19.99 | |
| — | 196 | 82% | — |
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 22 → 9.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish, Russian, Portuguese - Brazil, Turkish, Vietnamese, Simplified Chinese* +4 more
| $59.99 |
| 3.6Kratings |
| 46% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game kicked me out like every 30 min i can,t have fun in the game when it crashed every 30 min.
Its crazy how not fun this game is, ive been waiting since launch to pick up a 5 dollar key, being aware that the game is pretty bad but its just not even worth it. Empty, very poor progression and in general feels like a chore to play.
[i]NOTE: Treat this review as Informational instead of Positive, because us common review plebs don't have access to luxuries like that.[/i] Look. I [i]really, [u]really[/u][/i] want to like this game. It's made on the foundation of two (19 and 15-year-old) games, one of which I've played to completion, and the other I've made some good progress in. And it's not like this game is horribly offensive to the legacy of the two previous games, but... well, let's address the elephant in the room first. [h2]ELEPHANT LEVEL YAP UNDER SPOILER[/h2] [spoiler] This game was made by KT Racing, a subsidiary company of Nacon, unlike the two previous ones which were made by Eden Games, and were relatively successful across the world. The only problem was when they went completely offline (both? games later received unofficial online servers), and so it's understandable that players that own TDUSC are rather concerned that the game hasn't received (as of 13/08) a proper offline mode in case this game [i]also[/i] - inevitably - goes under. What's worse, apparently around March, Nacon and its subsidiaries have filed for insolvency, resulting in mass layoffs later this year. This included KT Racing, which was probably hit the hardest of them all, being reduced to only 1/4 of their original size. What does this mean for the rest of us? Well, this is what I think happened and is going to happen: [list] [*] TDUSC's Open Playtest released as a massively unoptimized mess (which really rubbed me the wrong way, since I was on a much less powerful GPU back then, and I struggled to even hit 30FPS) [*] TDUSC released and people absolutely clowned on the game, and rightfully so with all its original issues [*] [url=https://steamdb.info/app/1249970/charts/]The game didn't sell well on Steam (~200k avg reported owners)[/url], meaning there was little chance to recoup the development costs (in fairness, the $50 price tag [i]does[/i] sting...) [*] Regardless of it, the game kept receiving updates, so some if not most issues were fixed, but some still remain to this day [*] Financial troubles came to light [*] Nacon filed for subsidiary insolvency [*] KT Racing got effectively axed [*] The community started to lose hope for the game (WE ARE HERE) [*] Nacon deepens its troubles in some way [*] KT Racing eventually gets shut down, and so does Nacon [*] With KT Racing shut down, TDUSC server access also gets disabled, with no true offline mode ever being finished or implemented into the game [*] And we get a repeat of what happened with TDU1 and TDU2, except this time with a lot more difficulty [/list] ...Meaning TDUSC eventually reaches the same fate as the other two games. "Same ♥♥♥♥, different day", as the saying goes. [/spoiler] So, what do I like about this game? Not much yet, considering I haven't played through its entirety (or, enough to unlock all the content anyway) at this point, but the handling model DOES kind of remind me of TDU1's Hardcore mode, which took a bit of getting used to, but eventually got the hang of again. Other than that, it... doesn't really stand out. Except [i]hang on[/i], this game has microtransactions?! On what [i]planet[/i] do you WANT to make what basically amounts to nostalgia bait* a LIVE SERVICE game?! I mean, just look at The Crew 1 and compare it to 2 and Motorfest - Ubisoft (not to mention they should be defunded for their absolute BS against players and TC1) is doing the same mistakes! And at this rate, I think a joke starting with "if I had a nickel for every time..." would be rather appropriate here! [i][placeholder]As soon as I finish the main game, I will update the review with the remaining aspects people should probably know about![/placeholder][/i] If you're considering getting this game, [i]please[/i] get this on a discount or from somewhere else. This should have really cost $20 [i]at most[/i]. I don't know how we got to the stage where $50-80-100 price tags have become the standard, but here we are.
Extrêmement déçu par ce TDUSC, étant un inconditionnel de test drive depuis de nombreuse années. Celui-ci aurait tout pour plaire mais malheureusement impossible d'y joué, des bugs de serveurs font crashé le jeu. Espérant que le problème sois réglé dans un futur proche.
优化垃圾
Would I say it's Mid? Yes. Is it worth it for 9 bucks? Hell yes.
Everything this gaming studio tocuhes is turning to shait, thanks for ruining this legendary game franchise. Onto the next one guys, Can´t wait to see what franchise will be your next target what will be flushed down in the toilet. Oh and dont despise so bad the dlls 5 , this game ngl could use it , since it looks like a ps3 game, kinda sad bcs it came out 2024.
额,这不是一个现代游戏该有的等级,简单理解就是蛮烂的,手感一坨人物建模一坨就连画面页一坨,一坨就算了我还开不满就挺离谱的,跟隔壁地平线学习学习吧,学习了之后在加入你们的细节就完美了,至少现在这个是一坨
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.