
TerraTech is an open-world, sandbox adventure game, where you design and build your own creations through a mix of crafting, combat and discovery. Design vehicles from a huge library of blocks. Scavenge, craft and buy new parts to survive and become the ultimate planetary prospector.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 28 → 3.71/day in the week after.
About
TerraTech is an open-world, sandbox adventure game, where you design and build your own creations through a mix of crafting, combat and discovery. Design cars, tanks and planes from a huge library of blocks. Scavenge, craft and buy new parts in order to survive and become the ultimate planetary prospector.

Start your career as an Intergalactic prospector in search of profit and glory in Campaign, build to your heart's content in Creative mode or pit your Techs against the clock in the Gauntlet Challenge.

Team up with other intrepid prospectors in Co-op Campaign, build and create together in Co-op Creative, go head-to-head for glory in the Deathmatch Arena or battle for supremacy in Sumo.

Using the building blocks, guns, wheels, and wings from several Mining Corporations, you can build varied Techs to suit every purpose. Be it powerful armoured combat vehicles, unstoppable resource gathering machines, sprawling resource processing bases or a hybrid of all three - creativity is your key to exo-planetary success.

The worlds in TerraTech are procedurally generated and infinite, so there are always new lands to discover and more resources to find. Treacherous mountain ranges, luscious grasslands and huge deserts are among the biomes you will encounter. More will be added as development progresses.

The intergalactic mining industry is a profitable one, but you are not the only miner in search for new worlds to exploit. Defending yourself from rival miners will take time, resources and skill, with success leading to new territory and new lands. All equipable blocks and items can be damaged or destroyed, so ensuring you are sufficiently armed and ready for battle is a key element of both survival and prosperity in TerraTech. Get out there and show them who’s boss!

By gathering and processing natural resources, players are able to construct storage, refining and construction bases in order to craft new blocks in the game. Like the look of that Venture Hail Fire Rifle that just tore your vehicle apart? Go prospecting for the needed resources, and craft a couple for yourself in the shiny new Venture fabricator which you just acquired, by beating their time trial challenge in the nearby mountains.

All exo-planetary prospectors buy parts from the established Mining Corporations, where each have their own specific brand of mining technology. Get the job done with GSO, strip-mine to the max with the heavy-duty GeoCorp, zoom around with high-performance recon specialists Venture, function with military efficiency utilising the stealth focused Hawkeye, gain technological superiority with Enviro-giants Better Future or experiment with the bizarre weaponry of Reticule Research. Completing missions and discovering blocks for each Corp will improve your standing with them, and gain access to the more sought-after components in their arsenal.
Please check the System Requirements to ensure your PC is compatible.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 25Kreviews | 91% | — | $12.4M |
| $6.24−75% | 1.5Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 944 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩至极
its a amazing game it has its bugs but its really fun for creative people and people who like the orks in 40k
Terratech is a great family game. I am 51 years old and play with my teenagers. Its basically lego building a vehicle, plane, hovercraft or fort and then going on missions. The missions are easy. As you complete missions you upgrade what legos you get to build with. You can play single player or in a group. You can also just sit and design like you would with legos. The only down side to the game is once you unlock all the licenses and have made the ultimate machine there isnt alot to do thats new or novel. You can build something new and inventive or you get bored, I wish the game had a campaign. Warning to parents: the missions are endless. You can replay each mission. The map is also endless. So your kid could play for hours and there is no real stop to it. I love the creative environment. But I don't like the endless aspect with no sense of finality, or sense of accomplishment other than my rig is awesome now. I highly recommend adding some element of completion more than exists today. I give it 4 stars. I love the creative environment but it needs more sense of accomplishment. Weekly boss fight. Unique drops. r even a campaign. I built an awesome rig and now its too easy to beat everything. I dont want to max out and be bored.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 888.6/day in the week to Jul 16 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Dutch, Polish, Portuguese - Portugal, Portuguese - Brazil, Italian, Swedish, Spanish - Spain, Japanese +5 more
| $24.99 |
| 933ratings |
| 72% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A robust physics sandbox with a truly incredible amount of ♥♥♥♥ (blocks) you can stick together to create amazing vehicles. Add to that a frankly insane modding community that have created their own unique systems and blocks to take advantage of, and you can probably create almost anything you put your mind to. Now, that said, I wouldn't call it a very good *game*. It does have a campaign, but nothing that I would consider a story, and while there's some element of progression, that rapidly halts when there's seemingly nothing left to do. As such, I didn't finish the campaign after 30 hours, mostly because I have no idea what to do next, and the game doesn't tell me. Subsequently it seems a mod update broken my campaign save so...eh, ♥♥♥♥ it. I can't be bothered to get back into it. Buy this on sale and enjoy the sandbox/build nature of the thing, run around in the campaign and blow stuff up, and maybe do some PvP multiplayer if you can find people playing it, although that's not bloody likely.
Стоит сыграть если любишь лего.
Its pretty Terraful, but it is a bit Techy
好きなものを好きなように作れるところがとても良い
Z jednej strony fajna gierka. Można zbudować praktycznie każdy pojazd. Z drugiej - po kilku godzinach jesteśmy zarzucani przeciwnikami w takim tempie, że nie sposób się ruszyć. Szkoda też, że sklepy nie są w żaden sposób chronione i w każdym momencie ktoś może się zrespawnować i zniszczyć Ci pojazd podczas budowy. Ale i tak najgorsze jest sterowanie, co w grze o pojazdach jest wręcz niedopuszczalne. O ile jeszcze z jazdą można sobie poradzić (ciekawe, że budujesz jakiś pojazd i jeździ, jak szalony, budujesz jeszcze raz identyczny i w ogóle nie chce jeździć), to latanie... No nie da się latać. Wciąż polecam, bo w sumie fajnie się w niej bawiłem. UPDATE 1 Zmieniam zdanie. Najgorszą rzeczą w tej grze jest brak informacji o klockach. Kiepski opis i kompletny brak statystyk. Nie wiadomo ile co waży, nie wiadomo jaki ma zasięg, nie wiadomo jaki ma damage czy wytrzymałość... Ogólnie nic nie wiadomo.
The game isn't perfect but it does capture something very unique and important. I've played a lot of buildem-fightem games and eventually it becomes exhausting spending more time tweaking and rebuilding things than actually playing and fighting them. More goes into the theory and designs and re-designs. But TerraTech for its simplicity grasps that; Simplicity. You slap on a bunch of wheels and the ones that need to, turn in the direction they must for you to go where you want. You don't have to independently place settings and mirror components and reconfigure and test and run it again. This is just an example but functionally that's how a lot of the game works. It just, works. Until you hit crafting and then the system is obtuse. Though after a little research I'm willing to try it, but even then it's incredible that it's entirely optional. You don't HAVE to craft things if you don't want to, you can run around fighting enemies. Enemies are again, a weak and strong point of the game, for their simplicity. Yes they pretty much try to run at you, ram you or drive circles. The turrets are usually too slow to track. While this is annoying, it also kind of 'simulates' dodging and inaccuracy where most games give you perfect accuracy and require high skill dodging. Here, the game somehow manages to simplify the aspects of dodging, weaving, accuracy, recoil, all these things just by...taking direct control out of your hands and giving the turrets a bit slow traverse. So simple. Yet...it actually kinda works. There's a lot about the game that is the same. Is it simple? Yes. But it all works too. It takes a lot of the high complexity mechanics from other games, which usually end up causing some kind of frustration, and simplifies them into something you can just jump in and play. And I think this isn't just luck or stupidity of design. While throwing together a working vehicle is easy, putting together crafting is where it gets difficult, complex and requires a lot of trial and error. So they COULD have applied the same mindset to the vehicles, but didn't. And for it, Crafting can offer you access to parts specifically you want on demand, but requires an investment of time and understanding. That aside, the art direction, story, everything else is as noted; Simple. It's not a terribly expensive game either, so incredibly worth it.
Big ship w/missles kills big things, very fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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