
TerraTech is an open-world, sandbox adventure game, where you design and build your own creations through a mix of crafting, combat and discovery. Design vehicles from a huge library of blocks. Scavenge, craft and buy new parts to survive and become the ultimate planetary prospector.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 28 → 3.71/day in the week after.
About
TerraTech is an open-world, sandbox adventure game, where you design and build your own creations through a mix of crafting, combat and discovery. Design cars, tanks and planes from a huge library of blocks. Scavenge, craft and buy new parts in order to survive and become the ultimate planetary prospector.

Start your career as an Intergalactic prospector in search of profit and glory in Campaign, build to your heart's content in Creative mode or pit your Techs against the clock in the Gauntlet Challenge.

Team up with other intrepid prospectors in Co-op Campaign, build and create together in Co-op Creative, go head-to-head for glory in the Deathmatch Arena or battle for supremacy in Sumo.

Using the building blocks, guns, wheels, and wings from several Mining Corporations, you can build varied Techs to suit every purpose. Be it powerful armoured combat vehicles, unstoppable resource gathering machines, sprawling resource processing bases or a hybrid of all three - creativity is your key to exo-planetary success.

The worlds in TerraTech are procedurally generated and infinite, so there are always new lands to discover and more resources to find. Treacherous mountain ranges, luscious grasslands and huge deserts are among the biomes you will encounter. More will be added as development progresses.

The intergalactic mining industry is a profitable one, but you are not the only miner in search for new worlds to exploit. Defending yourself from rival miners will take time, resources and skill, with success leading to new territory and new lands. All equipable blocks and items can be damaged or destroyed, so ensuring you are sufficiently armed and ready for battle is a key element of both survival and prosperity in TerraTech. Get out there and show them who’s boss!

By gathering and processing natural resources, players are able to construct storage, refining and construction bases in order to craft new blocks in the game. Like the look of that Venture Hail Fire Rifle that just tore your vehicle apart? Go prospecting for the needed resources, and craft a couple for yourself in the shiny new Venture fabricator which you just acquired, by beating their time trial challenge in the nearby mountains.

All exo-planetary prospectors buy parts from the established Mining Corporations, where each have their own specific brand of mining technology. Get the job done with GSO, strip-mine to the max with the heavy-duty GeoCorp, zoom around with high-performance recon specialists Venture, function with military efficiency utilising the stealth focused Hawkeye, gain technological superiority with Enviro-giants Better Future or experiment with the bizarre weaponry of Reticule Research. Completing missions and discovering blocks for each Corp will improve your standing with them, and gain access to the more sought-after components in their arsenal.
Please check the System Requirements to ensure your PC is compatible.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 25Kreviews | 91% | — | $12.4M |
| $6.24−75% | 1.5Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 944 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
um jogo incrivel que mistura survival com sovrevivencia.
Figuring out how things work, building your vehicles and testing them are all cool things this game does well. That being said, the game does not give you much to do outside of that. There are different biomes, but the terrain and some materials are all that changes between them. There are no unique locals, bosses, mobs or pieces, it's all the same wherever you go. There's also no story or theme, and the music is quite repetitive. Got enough hours out of it and I did have fun building land vehicles. Flying controls are very, very, very frustrating. I thought I was going to put some more hours into building flying mechs, but no way!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 888.6/day in the week to Jul 16 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Dutch, Polish, Portuguese - Portugal, Portuguese - Brazil, Italian, Swedish, Spanish - Spain, Japanese +5 more
| $24.99 |
| 933ratings |
| 72% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
楽しいめちゃくちゃやったけどアプデ来ない
I just can't anymore. I've only played the campaign, and it pisses me off to no end. On paper, this game is fantastic. The building system is fun, the progression looks interesting, and the concept is great. But actually playing it feels like the game is constantly working against you. The biggest issue is money. BB is the single most important resource in the game, yet it always feels like you're broke. Sure, people will say, "Just do quests." The problem is that quests barely pay enough. You need several times the reward just to replace what you lose. "Just sell resources." That doesn't really solve it either. Drills take forever to gather anything meaningful but they work while you're off doing other things its seemingly ment like that because the game want you to explore and fight and there doesn't seem to be any way to speed the process up. also techs can attack it and sadly for me im too broke to make turrets to protect all of them I actually found myself intentionally dying just to get the starter tech that your offered so I could disassemble it for parts so i could build something more meaningful THIS shouldn't be a strategy a random casual should have to do. The replacement system is another problem. At first I thought you had to own every block before you could redeploy a saved tech. I later found out you can deploy it with missing blocks you just cant swap and its missing whatever parts you were missing which is nice, but it doesn't fix the real issue. If you lose a rare block, good luck finding another one with apart from being if you die with it you can pay for your entire tech back which is the cost of every block minus what you have in storage. And if you don't have the money? You have to buy every missing block individually, store them, and then redeploy the saved tech. That's an stupid amount of grinding for a single mistake. mind you i store any block i get from fights and the cost never gets easier Here's what finally made me quit. After hours of farming, redesigning my vehicle, expanding my base, and gathering resources, I had around 280,000 BB. I spent most of it upgrading my tech with stronger blocks. It took ages because my original design didn't work so I rebuilt it from scratch. finally haveing something i knew could handle it I headed out to do more quests. About 40 minutes later I reached a Bridge Troll mission.i could either pay 100,000 BB or i could fight it. thinking I could beat it easily because he didnt have much and i beat tougher looking techs i whent to fight instead of a fight that i lost normally The troll one-shot me. seemingly intended by the game with no warning as i just exploded with none of my parts even getting damaged or dropped (the game didnt warn me that they could just do this it just gave me 2 options and made the troll scared so why would i expect a scared troll trying to scam me to be able to use /kill) this was annoying but sure whatever I still had enough money to buy my replacement tech so I accepted the loss and went back. Then while driving back toward the bridge my tech suddenly vanished. No explosion. No warning. No particles. Nothing. i though the game crashed even if never did it before, then after a bit death screen apparently I had somehow died to nothing forcing me to buy ANOTHER replacement. Except this time I couldn't afford it because I'd already spent most of my money on the first death. So in the span of a few minutes I lost almost everything I'd spent hours working toward not because I made a bad decision, or took on a quest i had no idea would be as difficult as it was like i have serveral times but because of what looked like a bug and an intentional feature. The game had already autosaved, so there was nothing I could do. To make things even worse, I had fewer ore miners than before no money left and no realistic way to rebuild the tech I'd spent hours designing as it used parts i cant just buy without hours of looking through trading stations to buy with the money i dont have and while you can say "Maybe you should've paid the Bridge Troll the 100,000 BB" or "Maybe you should've played more cautiously if you didnt want to lose your tech." But I don't think it's unreasonable to expect that having 200,000+ BB in reserve should be enough to recover from a death or two. and a quest demanding 100,00 BB then giving you a yes and a no option but really theres only one option and the other one effectively kills you without any kind of warning not only showing me that this could happen at any time with out warning something i think i THE PLAYER should be notified of at some point but also forcing me to fear every quest as i dont know when they might use it without warning again IS 100% INSANE AND IS COMPLETELY UNREASONABLE ESPECIALLY AFTER THE BUG I SAW WHICH TELLS ME NO ONE CAUGHT THIS AND YOUR ESSENTIALLY HALF HAPHAZARDLY HOLDING OUT A GUN THAT CAN FIRE AT ANY MOMENT SCREWING THE PLAYER OVER. one death became two and a bug erased the rest of my progress and I was dumped right back at square one that's what finally broke me. I still think this is a good game on paper. The building mechanics are fun and when everything works it's satisfying. But the economy feels brutally unforgiving progression is far too punishing and losing hours of progress because of a glitch completely killed my motivation to keep playing. I don't mind difficult games.I do however mind games that feel like they're actively sabotaging the player.
好游戏!
realy good game its super fun
имба,стоит брать
Positives: Crafting system, base building and vehicle creation is really fun. Lots of options for not only every component but also vehicle types: cars, planes, bikes, VTOLs... Negatives: Enemy spawning and enemy difficulty are just random, enemies bug you all the time and when you want a challenge you may not find it. There is passive resource gathering, but autominers do not work outside of players loaded assets range.
A great build and survive game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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