
Terra Nil is an intricate environmental strategy game about transforming a barren wasteland into a thriving, balanced ecosystem. Bring life back to a lifeless world by purifying soil, cleaning oceans, planting trees, and reintroducing wildlife, then leave without a trace.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8Kreviews | 87% | — | $5.9M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Terra Nil is a game I have incredibly complicated feelings about, though I wouldn't go quite so far as to say I wish there was an option between yes and no for recommendation. I've followed the game since it was an Itch prototype and I've seen it grow and change. It used to be a charming lil pixel art game (albeit one that still had a lot of the gameplay annoyances of the current version). One day they announced they were pivoting to a more "ghibli inspired" art syle, which to me is a bit like hearing the solarpunk grim reaper knocking on the door, especially since I loved the pixel style, but no matter. I pirated the full release and played it for ages, and then when I finally just bought the damn game the vitae nova update had inverted my scroll direction for some reason with no way to change it. Just one of many tests of my patience. I don't even know how I can really express my frustrations with this game. I want to like it so bad and every single time it does something to piss me off. (see the scroll wheel). It's trying to be a game about restoring ecosystems, but it's clearly more interested in the ~cosy~ aesthetic of that idea more than any actual practice. For a glaring example see the levels that mash the antarctic and arctic together and plop some penguins next to polar bears. I do think the game could have given an explanation of the idea of ecosystem services and how it's more important to restore basic things with a few species first off than it is to totally perfectly redo an ecosystem, but it did not. Ultimately the actual sorta "educational" value of this game is low, especially if you're interested in ecology, though it certainly still has its charms. Another key point is that I think there's a bit of a core gameplay issue with how the puzzle solving works, it often asks you to think ahead so many steps that you can't possibly actually anticipate how your third stage is going to play out (♥♥♥♥ the animal happiness mechanic being mandatory, it sucks so bad) and you often end up desperately making a mess of your landscape trying to get the last 2% water availability to make some ♥♥♥♥♥♥♥ brown bears happy so you can end the level already. The game sorta sells itself as realaxing but it's actually seriously frustrating I admire the teams dedication, and the fact that they've put so much time and love and free content into this game for so long. It's clearly a labour of love, in spite of all its clunkiness. Ultimately Terra Nil is a game with a bit of an identity crisis about both its aesthetic and gameplay, and that gameplay can be rather clunky and infuriating at times. There are many many design decisions that I personally would not have made if I was making this game, and it feels rather hollow at times, sorta like feelgood headlines about how "we're totally fighting back against climate change, trust me!" that people latch onto to alleviate their anxiety about the world. It has a bit of a "we are the virus!" feel about human relationship to nature, and posits an ecosystem lacking humans as a pure and fixed one, which could be read as a rather colonial view of nature and ecosystem restoration. (I might add that it's incredibly northern hemisphere centric with its ecosystems and species) It could do with more story, it could do with better gameplay, it could do with a slightly clearer setting (are we fully just going off to colonise another planet??) It could do with more settings and UI customisation, it could do with so much more. But it's still a game I've sunk a lot of time into over the years, even if some of that is out of a bit of stockholm syndrome. Are the graphics nice? - Yeah they're pretty good Is the gameplay fun? - Do you like losing in Mahjong? This game feels like losing in mahjong. Does it run well? - No! Is it worth it? - Honestly? Yeah, it's pretty good. If they add any more achievements I'm going to ♥♥♥♥♥♥♥ kill myself.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Arabic +5 more
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Didn't find it fun. Not a management game I would recommend, many others are better than this one.
Terra Nil não é um jogo perfeito. Se possível, eu daria uma resenha "mista" ao envés de positiva. Resumo da história: é muito bonito, recomendo comprar só na promoção, que chegou a ser de 60% por 30 reais, e se preparar para um jogo bem fácil e zen, ou um jogo que começa desafiador, mas que fica frustrante rápido, sem meio termo. ---- Joguei o demo quando saiu, e comprei ele recentemente na promoção. Fiquei muito surpresa ao ver que tinha bastante resenhas negativas, mas ao passar do jogo, entendi bem o porquê. Ele é um jogo muito gostosinho, no começo. É basicamente um quebra cabeça para conseguir restaurar a área nos parâmetros determinados - no modo "normal" do jogo, isso é fácil de fazer, mas ainda assim encontrei momentos que tive reiniciar a fase. No modo "engenheiro", você tem recursos limitados, e tem esse desafio a mais de cumprir os requisitos de cada área, que eu gostei muito, e troquei para esse modo bem no ínicio do jogo, porque gostei de ter que quebrar a cabeça. É muito satisfatório ver cada área sendo limpa, e é uma alegria ver os animais aparecendo aos poucos no final, mesmo que nos modos mais fáceis. Mas um dos maiores problemas é que o jogo faz com que seja bem difícil entender alguns requisitos e tive que buscar na internet várias vezes soluções que eu fiquei um bom tempo tentando resolver. Por exemplo, para que sapos apareçam, precisamos ter dois biomas específicos lado a lado, e isso só é possível descobrir no livro "tutorial", mas eu achei que o livro não é fácil de navegar e encontrar as informações que precisamos. Ainda tendo o livro, há momentos que eu realmente não sei como deviamos descobrir. Em um dos últimos níveis, para conseguir contsruir o foguete, precisamos reciclar uma estrutura que já estava no ambiente abandonado para criar uma base. Não encontrei nenhum lugar onde isso está escrito, o jogo não te avisa, e fica parecendo que a base do foguete simplesmente não apareceu na loja. Em nenhum outro nível temos que reciclar uma estrutura para desbloquear algo, então como que deveríamos deduzir? Achei que a progressão de dificuldade foi estranha, consegui fazer níveis sem grandes dificuldades, no próximo nível só depois de reinicias muitas vezes, o que deixa o jogo frustante, e chega um momento que ao enves de ficar feliz de ver os animais aparecendo, eu penso "caramba finalmenteeeee". Vi várias pessoas dizerem que acharam o último nível impossível no modo engenheiro, e foi o único que eu troquei para um modo mais fácil só pra poder completar o jogo, porque também fiquei muitas vezes reiniciando as fases e o nível, sem nem chegar perto dos parâmetros. Não ter uma opção de mais "desfazer" foi uma escolha estranha. Você só consegue desfazer a sua última ação e pronto. É legal para um modo mais difícil, mas não tem como tirar essa dificuldade, mesmo que tenham várias opções de mudar quanto recursos você começa, quanto custam as estruturas, etc. É uma grande frustração ter que reiniciar uma fase inteira quando você faz dois erros seguidos e só consegue arrumar um. Me incomodou também que depois de terminar um mapa, você não consegue mais acessar ele nos níveis terminados. Por exemplo, esqueci de tirar uma foto de um animal, o que acontece nos últimos momentos da fase, mas para conseguir ter 100% e deixar o mapa bonitinho, eu precisei começar o nível todo do zero. Eu diria, que mesmo com tudo isso, recomendaria o jogo, mas mais pra quem quer essa experiência de boas, de ir descobrindo como faz, ficando feliz com os animais e outros detalhes aparecendo, mas se quer um quebra cabeça levemente mais desafiador, querendo descobrir tudo por sí só, saiba que você pode passar por frustrações grandes e perder muito progresso por erros pequenos e ter que reiniciar o jogo inteiro.
Я играла в Terra Nil ещё до обновления Heatwave. Это не простая и не «расслабляющая» стратегия - она требует внимания, планирования и понимания механик (я проходила данный жанр впервые). Некоторые карты приходилось перепроходить, поскольку рандомно выстроить биомы не получится. Проблемы с фризами при эффектах дождя/снега/тумана и т.д. были и раньше, но лично для меня они не были критичными. И если ранее за 1-2 раза удавалось пройти регион, то в Heatwave прохождение превращается в затянутый и утомительный процесс, где приходится долго разбираться в новом оборудовании и пробовать всё наугад. Это же не игра из 90-х, где тебе никто ничего не объяснял и гуглом были знакомые, которые проходили игру до тебя, поэтому здесь хочется хоть небольшой инструкции. Почему-то при выращивании саванны в оборудовании она зеленого цвета, а на карте желтого, это сильно путает и постоянно думаешь, а то ли ты выращиваешь? Также для выращивания этой саванны нужны слоны, а слоны появятся, если будет саванна... А фоторежим (за который дают очки) считаю просто бестолковым. В игре и так есть задания по разным погодным условиям и шкала "счастья" для каждого животного. Разве их выполнение не означает, что задание сделано? Зачем для этого доказательство в виде фото? Я бы рекомендовала Terra Nil любителям стратегии и тем, кто любит продумывать каждый шаг. При этом советую покупать её только со скидкой, потому что текущая цена не совсем оправдана, особенно учитывая проблемы с оптимизацией
This game was a new spin for me on a city-builder. Its interesting that you spend the first half of any given map/mission by strategically placing buildings around the map that you'll eventually gladly destroy in late game stages. What you're doing is actually cleansing various toxic environments, conditioning the land, cleaning the water and then, introducing different biomes like forest, beaches, rocky mountain sides. All of this in pursuit of luring new animal life to your thriving region. One of the keys for success involves climate manipulation to produce different effects on the world, critical to creating the right balance for nature. You'll explore tropical beaches, frozen tundras, rivers of lava and the beauty of the savannah. Once life has returned and is thriving, you'll leave no trace by removing all of the noisy and disruptive structures that are no longer needed. And just when I thought I'd be getting bored with using the same strategy on every world, each new world introduces new tools and variations which require you to experiment and learn how to use the structures most efficiently for that particular wasteland. The game is beautiful and detailed, and one of the more compelling features involves taking snapshots of the new life as it thrives in the world. Totally relaxing, but at times challenging in the later worlds. Highly recommend, 4.8/5!
Can we have more maps???? LOL I've finished all maps (including the Heatwaves new map) on the easiest level. Gotta build up my courage to challenge it's higher difficulties level. I'm so into Terra Nil whenever I need strategic chill game to stimulate my mind, as you can see on how many hrs I've played. I highly recommend this game!!
Can be a little clunky and frustrating at times, but the challenge is a part of the fun and overall is a relaxing and satisfying game to enjoy!
İlk demo zamanı ve duyuruluş zamanı listeye almıştım. Sonra arkada kaldı böyle yıllardır, bakarız, alırız vs diye. Sonra humble bundle ile edindim. Keşke edinmeyip liste dışı yapaymışım neyse ki tam ya da indirimli para vermemişim oradan kar sayalım. Ya yaklaşık 3 saatte ilk bölüm geçilemez mi? Arada nasıl bi geliştirme yaptılarsa demoda oynadığımın üstüne zorunlu, gereksiz şeyler ekmişler. Yapmışım işimi bırak gideyim, yook foto çekcen, hayvana bakacan. Bırak kendi takılsın işte. Hadi onu yaptık falan. Tek recycle siloyu alamadık diye baştan başlattım. Oradan dön dolaş vs. Ya bitmeyen yangın bugı yaptım, 3 yıldır satışta ha bu oyun. Yangın mekaniği taa en temelde vardı. Placement ve strategy oyunu bu, relaxing, city build ya da cozy diye almayın, üzülürsünüz. Normalde oyun bitirip review ederdim, Yok abi, zorunlu angarya ve random yapılmış maplerde placementçılık ile ince ayar ya da rng topuna giremem kusura bakmayın.
A ♥♥♥♥♥♥♥ delight! Perfect reverse sim city builder, makes you feel like a cosy little do-gooder (complimentary). A really happy place to slide into after a tough day.
Most of the game is very enjoyable. Some maps have more of a puzzle element than others but, for the most part, they've balanced the interesting, challenging, and relaxing quite well. Unfortunately, I have to agree with many other reviewers: the mandatory photo nonsense [i]entirely[/i] spoils the experience for me. If it were optional- for achievement-hunters, for example- I'd almost certainly appreciate its inclusion but, as is, it's just unnecessary tedium which feels like it was crammed in there to pad out each map's ending and artificially extend the player's gameplay time.
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Active players
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Where this game's players are, estimated from review languages.
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