
Terra Nil is an intricate environmental strategy game about transforming a barren wasteland into a thriving, balanced ecosystem. Bring life back to a lifeless world by purifying soil, cleaning oceans, planting trees, and reintroducing wildlife, then leave without a trace.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8Kreviews | 87% | — | $5.9M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was expecting something relaxing and beautiful but it was actually quite tricky and puzzle-y, but still very beautiful.
I don't know why everyone calls this a city builder. It's a puzzle game and a good one at that. The difficulty can be adjusted enough to make this game as difficult or as zen as you want. When this game first came out it was a bit light on content, but they've added a whole new area as a free update which I think makes it more worth a buy.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Arabic +5 more
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not sure that city-builder or strategy are totally valid genres definition for Terra Nil, though puzzle is more on point. It’s kinda builder - terraformer game, since your aim is to restore planet from irradiated wasteland to green sustainable world and return animal species along with satisfaction of their needs. So gameplay is what has most accent on here - you’re presented with planet separated into zone that you work through gradually. Your goal is same every time - fulfilling climate conditions, spread vegetation zones, introduce animals and satisfy their needs. However, you’re given different maps (most are generated anew each time you start the zone), tools and what conditions, greens and beats would be there. You’re free to use available instruments however you like to finish the mission. But here comes puzzle part - a lot of stuff needs to be placed carefully and strategically to avoid locking yourself out of completion, which might happen quite few times. There is also “price” for usage of all the stuff, but have never ran out of currency to use those, not even close. You’d have to do lots of things - cleanse toxins, radiation, replant grass, burn vegetation to nurture land for forest, grow reefs, lower or increase temperature, humidity, pressure, dredge ocean, salinate and freeze waters, cool lava - quite a range of activities. And after restoration of land, you remove all traces of humans involvement, leaving pristine nature. Without much cutting edge uber realistic visuals developers managed to create very impressive graphics for Terra Nil, it’s like lots old 2d hand crafted backgrounds, but with modern touch up. Not everything looks equally great, but for the most part, it’s very calming, colourful natural appearance. Buildings and some animals care those bit less good things, but they are balanced out by your guide book that has flora, fauna, schematics in it and those are feast for the eyes. Plot is just that - planet is done, you’re renewing in. Music matches general feel, but in my opinion less impactful compared to visuals. Sounds on the other hand are very much doing heavy lifting in adding atmosphere and immersion, water, rain, leaves, bird cries do seem rather lo-fi, greatly enhancing your experience.
Jeu idéal pour s'amuser en mode détente
Uniquely soothing game in which you invert the environmentally destructive processes of other top-down base-building games. Mechanics like creating a wetland and then turning it into a mangrove swamp, or planting sunflowers to clean up radiation spills, are incredibly satisfying. Wish the game had more types of habitat to construct, and more opportunities to mix various habitat types. Fingers crossed it gets more DLC or a sequel someday.
A relaxing and soothing game that lets you be creative and learn a bit about animals, nature and sustainability.
great
The biggest complaint I have about this game is that it never gives you a real chance to get familiar with a set of tools. Maps 1 & 2 have a similar set of tools, map 2 seems to expand on map 1's tool set but map 3 (or 4?) has a completely different set of tools that have completely different means and criteria of use. That adds an unnecessary level of difficulty and frankly frustration that deters from an otherwise chill game.
Un jeu de gestion très satisfaisant et calme. Le jeu se renouvèle bien au cours de l'expérience et reste à un bon niveau de difficulté (du moins en mode normal). Les derniers niveaux nous demandent de planifier à l'avance mais cela reste accessible.
Perfect for relaxing, nice visuals
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $14.7K | 83 | 93% | $4.99 | |
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| $85K | 992 | 95% | $2.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 104.6K | 96% | $4.99 | |
| $5.9M | 8.3K | 73% | $39.99 | |
| $5.9M | 16.6K | 80% | $19.99 | |
| $5.9M | 12.2K | 83% | $24.99 | |
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| $5.9M | 13.9K | 79% | $19.99 |