
Terra Nil is an intricate environmental strategy game about transforming a barren wasteland into a thriving, balanced ecosystem. Bring life back to a lifeless world by purifying soil, cleaning oceans, planting trees, and reintroducing wildlife, then leave without a trace.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8Kreviews | 87% | — | $5.9M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very relaxing. I bless the rain *wink wink*
非常有趣的游戏,像上帝一样,重造世界。
Simple and very engaging!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 104.6K | 96% | $4.99 | |
| $5.9M | 5.7K | 74% | $39.99 | |
| $5.9M | 14.1K | 79% | $19.99 | |
| $5.9M | 12.2K | 83% | $24.99 | |
| $5.9M | 4.4K | 67% | $59.99 | |
| $5.9M | 13.9K | 79% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.7K | 83 | 93% | $4.99 | |
| $7.5K | 25 | 96% | $9.99 | |
| $85K | 992 | 95% | $2.99 | |
| $28.3K | 151 | 72% | $7.99 | |
| $8.6K | 21 | 100% | $7.49 | |
| $7.7K | 41 | 98% | $5.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Arabic +5 more
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很solar
I have to agree with some of the negative reviews here, this is a nice and relaxing little "puzzle" game about restoring the environment, but then things are just not communicated well and you start running into issues just finishing a dang map. The fact that you have to take pictures, of all the animals (and some other pics), and have them be at max happiness, but then you only get to plan around how to make them happy at the very end? I feel like these are requirements really should be the main goal then since they are really the only one that gives me trouble. And at least early you can get stuck in a position where the only way to proceed is to make your restoration look incredibly ugly (would you like to take some time right before ending the map to look at how many extra ditches you needed to dig to make someone a little bit more wet because you forgot about that at a previous stage? I don't, looks ugly as sin now). The only alternative is to start over because whether you made a mistake two actions ago or an entire stage ago there is no more going back, you only get one undo. This is of course not even to mention that the way that the game communicates all these via the tutorial is incredibly infuriating. I am giving a bit of text, and then where did it go? Dev, seriously, you need to tell people things at least 3 times in 3 separate ways for them to understand it. For example: Put a popup on screen telling you your next immediate goal, then a box with more details, then in the guidebook even more information on what that means. At the very least I need a way to pull the info up again easily because it took a web search to even figure out how to actually leave, with the UI making it very difficult to understand what is optional and what is mandatory to do so. In the tutorial I spent far too long not understanding that I needed to figure out how to get wolves, and then also somehow bodge things around until the landscape is scarred but they have enough food and water and whatever. These are not my main complaints though. My main complaint is how it plays on the Steam Deck. The performance takes big hits and it really does not look like it should given what is happening on screen, but I can stomach that despite being a bit uncomfortable to play. Instead my main issue with the game is the UI. Every action that you take endlessly confuses me. You press left and the building select cursor disappears and the animal panel pops up. Thats weird, I wouldn't do that but I guess I might get used to it in a couple more hours of playing (maybe), but for gods sake, why does the building select cursor just completely forget which building I am on. On switching to a new building selection section this makes sense, but it seems that everything I do, including but not limited to just selecting a building (which can accidentally click on an animal), it just forgets its place. Animal panel, opening the book, pausing, its literally just about everything but pressing down to get more info on a building. Opening the camera zooms all the way in, but closing it does not return the zoom level back to what it was making navigation a pain. Like sure, you learn to automate these things in your head after a time: to take a picture of a specific animal select that animal in the animal pane, back all the way out, then click the stick to go into picture mode, then make sure you back out and hold L2 to zoom out again so you can actually see what you are doing. But why do I have to do this myself? This is something that I am doing like 6 separate times for each animal I have at full happiness, just let me jump straight to taking a pic of an animal. If I am being unreasonable I would also like to ~~complain about~~ ask for a few other things. Controller support should really lock the cursor to the middle of the screen, only allowing it to move from the center when you touch the stick to fine tune your placement. Likewise it would be great to have the ability to nudge buildings about by only a single tile, as that is how to figure out the most optimal placement for a building a lot of the time, maybe override dpad functionality temporarily (why do you need see animal info when placing a building? the optional goals are already disabled). Also being able to tell at a glance if you are in building placing mode or not would be nice as it is trivial to lose the cursor as you move the camera around, it just gets stuck in the corner. Having a border on the screen or highlighting the cursor in a contrasting color, or even a little header out outline around the building select panel, or even the previously mentioned locking the cursor to the middle of the screen so you cannot lose it at all. There are many different ways to go about this, I do not wish to claim that I know the best. Overall I love the message of the game, I enjoy the gameplay and the sort of strategic thinking that it requires despite being about undoing damage, and the art is gorgeous and the music is. I cannot for the life of me control this game though, its too easy to get lost in the UI and planning ahead for goals at the end requires too much memorization or just restarting once you figure out what they are, which come on, obviously not a ton of fun. I wish this game was better, I really do want to play it.
An aesthetically enjoyable and strategically engaging game—would love more content in the future!
I’m leaving a review for this game which I don’t usually do, I absolutely love this game ( 30+ hours and have completed every mission and achievement ) i do recommend it if the game play is your style however there are some issues with the game that came make it frustrating and even unplayable at times. 1 : the game is tagged as relaxing however I don’t really think this is true, some puzzles can be very hard and frustrating and in some runs you’ll do something wrong early on without realising it and it’ll pretty much make the run un winnable near the end, making you have to restart. 2 : you get a tutorial early on when you start for the first set of tools you unlock, but later on in the game you will unlock new tools with no clue or tutorial on how to use thing, you’ll have to figure things out through patience, trial and error. This is fine for some people but can also be frustrating at times. 3 : the game has random freezes and on some of the bigger maps it happens constantly once you start building the place up. Luckily the game hasn’t ever crashed on me, only froze. but I have heard people complain about it crashing as well from time to time. 4 : sometimes even if you’ve completed every mission during the run the game won’t let you end, going back to the menu and back into the run seems to be the fix! Outside of this the game is amazing and it feels very gratifying every time you finish a new map. The graphics are beautiful, the sounds are satisfying and the puzzles are fun even when they can be hard. I’ve enjoyed this game a lot and will definitely be playing again if any new content is added in the future. Hopefully with future updates or patches some of the bugs will be removed!
Bardzo przyjemna gra dla odprężenia i lekkiego wytężenia głowy. Nie wymaga ona od gracza tak dużo żeby utknąć na poziomie na długie godziny, ale też nie jest na tyle prosta że można ją przejść bez ruszenia chociaż jedną komórką mózgową. Na pewno polecam, chociaż nie w pełnej cenie - przejście całości razem z osiągnięciami Steam zajmuje ledwie kilkanaście godzin, a regrywalność jest niezbyt wielka, chyba że ktoś po dłuższym czasie po prostu będzie chciał ją sobie przypomnieć. Mimo to warto zagrać jako wyciszacz po pracy. Na plus na pewno muzyka, ładna oprawa graficzna i ciekawy pomysł. Na minus to że niektóre mechaniki są słabo wytłumaczone i trzeba ich użyć kilka razy żeby zrozumieć pełny potencjał - co jest problematyczne jeśli weźmiemy pod uwagę że niektóre z tych mechanik dostępne są w np. tylko jednym levelu. Jeśli kiedykolwiek pokaże się aktualizacja z nowymi kontynentami lub DLC - chętnie do niej wrócę.
I loved this game. I just rolled credits with about 60 hours after making sure everything was 100 percent. It was great to slowly learn strategies for each building type and trying a few different ways to reorder my priorities to make the most out of my resources. With all this fun strategy learning I got to heal a planet and see how that brought life back in so many different ways. I played on a steam deck and it worked pretty good. The "appreciate" button didn't work at the very end of the map for me and I couldn't get the wildlife sonar thing to make an impact on any map I used it on. These were the only little issues I ran into. If they decide to add more content to this game as DLC I'd be all in, and I also can't wait to see what the team does next!
Calming, relaxing puzzle game, one of its kind!
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