
Terra Nil is an intricate environmental strategy game about transforming a barren wasteland into a thriving, balanced ecosystem. Bring life back to a lifeless world by purifying soil, cleaning oceans, planting trees, and reintroducing wildlife, then leave without a trace.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.8Kreviews | 87% | — | $5.9M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Terra Nil is a unique environmental strategy game developed by Free Lives and Clockwork Acorn and published by Devolver Digital. Rather than following the familiar city-building formula of expanding industries, managing populations, and maximizing profits, the game takes a completely different direction by challenging players to heal damaged ecosystems. Set across barren landscapes ruined by environmental collapse, the experience revolves around restoring life to desolate regions and transforming them into flourishing natural habitats. This reversal of traditional strategy game objectives immediately gives Terra Nil a fresh identity and makes it stand out in a crowded genre. The gameplay begins with lifeless terrain covered in pollution and ecological damage. Players are provided with a set of restoration tools powered by renewable energy sources, and each structure serves a specific purpose in rebuilding the environment. Wind turbines generate electricity, cleansing facilities remove contamination, and irrigation systems help revive vegetation. Every successful action contributes to a larger chain reaction, allowing dead landscapes to gradually evolve into vibrant ecosystems filled with forests, wetlands, grasslands, and wildlife. The transformation process is rewarding because players can visually witness the impact of every decision they make. One of the game's greatest strengths lies in its interconnected systems. Although the controls and objectives are easy to understand, meaningful strategic depth emerges through resource management and careful planning. Energy production, terrain conditions, and biome creation all depend on one another, requiring players to think several steps ahead. Different environments present unique challenges, preventing the gameplay from becoming repetitive. Later scenarios introduce increasingly complex ecological requirements that encourage experimentation and creative problem-solving without becoming unnecessarily complicated. The environmental focus is more than a simple theme; it is the heart of the entire experience. Terra Nil promotes ideas of sustainability, restoration, and coexistence with nature through its mechanics rather than lengthy explanations. Unlike most strategy games where success is measured by expansion and exploitation, here the goal is balance. Players are rewarded for helping ecosystems recover and allowing nature to thrive independently. This approach creates a thoughtful experience that feels both relaxing and meaningful, demonstrating how games can explore important topics through interactive design. Another standout feature is the game's emphasis on leaving no permanent mark on the world. Once an ecosystem has been successfully restored, players are tasked with recycling and removing their infrastructure. The final objective is not simply to create a healthy environment but to depart from it entirely, allowing nature to continue without human interference. This mechanic perfectly reinforces the game's central philosophy and gives each completed map a satisfying sense of closure. It is a rare example of gameplay and narrative themes working together seamlessly. Visually, Terra Nil delivers an impressive presentation. The contrast between barren wastelands and thriving ecosystems is striking, making every stage of the restoration process feel impactful. Landscapes gradually become filled with color as rivers flow, vegetation spreads, and wildlife returns. The environmental animations bring the world to life and create a sense of progress that is constantly rewarding. Complementing the visuals is a peaceful soundtrack that enhances the game's tranquil atmosphere. The music and sound design encourage players to slow down and appreciate the transformation unfolding before them. The variety of maps and environmental conditions helps maintain engagement throughout the campaign. Different regions require different restoration strategies, ensuring that players cannot rely on a single solution. Procedural generation further increases replay value by altering terrain layouts and resource placement. Although the overall campaign is not especially lengthy, the desire to optimize restoration efforts and achieve ideal ecological outcomes provides additional motivation to revisit completed areas. Despite its many strengths, Terra Nil may not appeal equally to everyone. Players looking for endless progression systems, complex economic management, or large-scale city development may find the experience relatively focused and contained. Some scenarios can become puzzle-like, which occasionally contrasts with the otherwise calming tone. A few players may also wish for more maps, biomes, or advanced restoration options to extend the game's longevity. However, these limitations do little to diminish the quality of the core experience. What makes Terra Nil memorable is its ability to transform environmental recovery into compelling gameplay. It demonstrates that strategy games do not need warfare, conquest, or economic domination to remain engaging. By making restoration the central objective, the game offers a refreshing perspective rarely explored in the genre. Its thoughtful mechanics, beautiful presentation, and meaningful themes combine to create an experience that is both entertaining and inspiring. Terra Nil succeeds not only as a strategy game but also as a reminder that rebuilding and preserving can be just as satisfying as expanding and conquering. Rating: 9/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Arabic +5 more
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played since the demo. Relaxing, good music, but the price is a bit high for what it is.
Good game, good difficulty curve, very satisfying and chill. Ambiance is nice, game is pretty, and each level offers unique challenges. However, the game is pretty short at the moment (I beat both medium and hardest difficulty + 100% achievments in under 50 hours) especially compared to its price. First additionnal content was free and great, so might be better in the future
[h1]ネイチャー系シムシティ[/h1] タービンを設置、土壌を浄化、水を引いて…… 毒素を除去しても、水がなければ草は育たず。 自然が再構築されても、水路がなければ施設の残骸を撤去できず。 1つのマップで、最初の設置から最後を想像しながらプレイしないと、詰みます♪ 古のシミュレーション『Tower』とか、シムシティ系が好きな人におすすめです。 Steamなら、『Farm Manager 2021』が近いかも。
確かにシミュレーションと言うよりは、パズルゲームではありますが、それはそれで楽しいです。 ある程度、現実的なシミュレーション(温度を上げたら、雨が降って、植物が増える、といったサイクル)は踏襲されています。 プレイ感としては必要なものを、可能なスペースを探して、効率的に置いていく、といった感じ。 グラフィックがかなり良いし、より効率的な方法にトライするリトライ性もあります。 個人的には、最後にちゃんと後始末してから旅立つのが、相当お気に入り!このシステムを考えた開発陣には頭が下がります。
lag spikes at end game, unplayable
Beautiful, nice and relaxing. Runnig well on my MacBook Air M3.
Perfeito para quem quer relaxar enquanto trabalha a mente.
Reminds me of sim city with a cozy, planetary environmental spin. The entire gameloop is super satisfying from seeding, populating, and then evacuating. Perfect game for a week of shingles. Will continue playing now.
Delightful fantasy that environmental reclamation is possible, that we can reverse the planetary strip mine.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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