
Terminus: Zombie Survivors is a 2D turn-based survival roguelike set during a zombie apocalypse. Each journey is unique, and every decision can mean the difference between life and death. Can you brave hunger, cold, and the undead in order to reach the Terminus and find salvation?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 1.29/day in the week after.
About
Terminus: Zombie Survivors is a turn-based survival roguelike set against the backdrop of a zombie apocalypse. Weeks have passed since the zombie virus took hold of humanity, and most of the population has already been infected. As one of the few remaining survivors, you must finally venture out to join up with the other survivors at the Terminus. Battle your way through hunger, frigid temperatures, and ravenous zombies to make it to the Terminus—escape the city through whatever means possible, or even develop a vaccine!
Each journey for survival is different, as the very city you battle through to survive is procedurally generated. Over 150 different areas are generated, with numerous locations to discover, hundreds of items to scavenge, and endless zombies to evade or fight. No two games are ever the same, but the journey to the Terminus is uniquely challenging each time.
Choose your next move carefully! Every movement, action, and decision you make deducts from your Action Points (AP). Strategic management of your AP is key to survival. Use too little, and you might not find the resources needed to survive. Use too many, and you may leave yourself open to attack.
Maintain your condition to stay in fighting shape during this apocalypse. Surviving isn't easy—you'll need to eat, sleep, and stay warm. Scavenge for materials to craft tools and weapons, and cook meals to keep your energy up. Every action, from crafting to cooking, directly impacts your chances of survival.
Choose from a vast arsenal of tools and weapons with which to attack the oncoming zombie horde. Pick which parts of the body you want to hit, and experiment with the countless options on offer—if in doubt, remove the head or destroy the brain!
Survive the unending hordes of undead through one of multiple escape scenarios: reach the Terminus safe zone, escape by boat or helicopter, join a group of survivors, or even develop the vaccine!
Clawing your way across the city, you’ll occasionally encounter other uninfected survivors. Band together with them on your journey, trade goods, or steal their supplies and find your own way to survive the end of the world.
Soldier, police officer, firefighter, farmer—each one will fare differently in an apocalypse, but it’s up to you to discover which one stands the best chance of surviving. Pick from 15 different classes, traits to unlock, and stats to upgrade as you build the ultimate survivor.
Use sandbox mode to tailor your survival experience by adjusting settings like spawn rates and resource availability. Try surviving additional game scenarios such as Out of Stock, Crowd, and Frozen Zombies to discover new ways to play Terminus: Zombie Survivors.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
应该说不愧是韩国人做的游戏,不但有部队锅,而且还是烹饪技能练起来之前热量最高的食物。
でも良く出来たゲームであることは確かですし、私と違ってクソつまらん豆知識を覚えるのが好きな変態にはおすすめします。 本作は伝統的なローグライクで戦闘のみ部位破壊ありのドラクエタイプのProject Zomboidなんですが、クラフトゲーにありがちな「覚えなければならないどうでもいいこと」がたくさんありすぎて投げました。だって面倒くさいんだもん。そしてその面倒くささが面白さを上回ることはなかったのであった。そしてまたリアルラックゲーでもあります。序盤で良いアイテムをゲットできるかどうかでだいぶ難易度変わってくるのでは。さらに言うと、操作方法が非常に回りくどいため指が疲れる。UXって大事ですね。 でも本当に惜しい作品なので、自分には向いてそうだと思ったら買って損はないでしょうたぶん。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Russian, Spanish - Spain, Spanish - Latin America, Japanese, Simplified Chinese, French, German, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal +1 more
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
怎么说呢,这游戏好玩是还好玩的,不过主要是偏硬核,我个人rpg玩多了,对诸如耐久度之类的东西反正持不喜欢的态度,其余倒也没什么好说的,感觉倒后期的话会偏重复劳动然后无聊,地图上的物资也是有限的不会无限刷新,后期想要刷物资的话似乎只能自己种地然后去和别的人交易,就这样吧
リソース消費型のローグライク・・・と思ってる 自己の強化もあるけれど、どっちかといえば手に入ったリソースをどう使っていくかを考えて動くゲーム 結構シビア (特にシナリオによってはえっぐい!絶対むり!とかあると思う) 逆に言うとほとんど状態においてゲームクリアにいくまで、余裕をもつことができないパターンもあるので そこは楽しいと思うところ やることは多くはないので自分の中で最適解ができれば、このゲーム全体をクリアしたかなって気分になります ゲームクリアまでは結構大変なのでお値段以上に遊べます
Terminus: Zombie Survivors is a game that can easily be played for around 200 hours if you enjoy this type of experience. For players who like using different characters, taking on different challenges, and reaching different endings, the game can provide at least around 200 hours of gameplay. The replay value of the base game mainly comes from character selection, route planning, resource management, and the challenge of achieving different endings. If you are especially into survival, strategy, and text-based adventure games, you will probably enjoy this game a lot. It allows players to repeatedly try different choices and find better ways to survive in each run. However, if you are the type of player who expects a lot of variety, diverse systems, or significantly different gameplay experiences each time, this game may feel rather repetitive or dull. The core gameplay is relatively fixed, and most of the replayability comes from different characters, routes, and endings rather than major changes in the gameplay itself. As for the DLC, I personally do not recommend buying it at all. Even though I really like the base game, I still would not recommend purchasing the DLC. The reason is that the DLC content almost completely overlaps with the base game. It only adds a small number of new locations and story elements, while the endings are also very similar. Considering its price, the amount of new content provided by the DLC is simply not worth it. Overall, the base game of Terminus: Zombie Survivors is worth recommending to a specific group of players. If you enjoy slow-paced survival strategy, character challenges, and exploring multiple endings, it can offer a fairly long gameplay experience. However, I do not recommend the DLC, as it lacks enough new content and offers poor value for money. Base game: Recommended DLC: Not recommended
배고프고 춥고 피곤하고 우울한 게임이다
玩了165小时,最遗憾的是不能主动建造建筑,也不能自己制作子弹之类的,
Zombies!! Yes, I love zombies and I loved this game. If you want an easy to manage zombie turn-based game, this is for you. If you want a challenging game, this is for you. If you want a game you can play over and over and have a different experience each time, this is for you. I love there is an option for permadeath or you can keep going if you, ya know... don't pay attention to your action points and get caught outside with three zombies waiting for you, but who would honestly do that?? 😉 The upgrades in this game feel like upgrades and worth working for. The inventory system is good - there are a few things I would like to change about how to make the inventory items interact with each other, but it was nothing that after a try or two I didn't figure out. I do wish there was a bit more in the tutorial to explain how to cook and craft, but I figured it out within a few cycles of the game. It worked perfect on my Steamdeck so if that is important to you, fear not, and I didn't have to fiddle with anything to make it work. I beat the game the first time in under 10 hours and it unlocked other ways to play the game - I will be continuing to play all of the different types of survivors and trying out the different game modes. It's worth every penny I spent and then some.
[h1]TL:DR: Best Casual Zombie Survival Game (9/10)[/h1] A lot of people compare this game to Project Zomboid, and with good reason too, they are fundamentally the same game. But if I had to choose between the two I'd pick Terminus. This game is incredibly polished that rewards replayability instead of just offering to play again. But, what I really like about this game, which is surprisingly not common enough in this genre, is the ability to progress at your own pace. You can choose a location for a home base and survive for dozens to hundreds of days. All with an open door to beat the game. The learning curve for this game is low to moderate, it didn't take me long to navigate the menus and UI with ease. PZ < T:ZS
Reviewing (mostly) every game (or DLC) in my library, part 301: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆ (8/10) [i]Terminus: Zombie Survivors[/i] is a gritty, minimalist survival roguelike set in the aftermath of a zombie outbreak. It’s a game about choices, planning, and often dying cold, alone, and in the dark. It features complex, layered systems, a unique end-game, and a relentless tension that keeps each run feeling meaningful. 🥫 [b]Pros:[/b] [list] [*] Extremely replayable, with high-stakes planning baked into every decision. From which character you choose to where you begin your journey, each playthrough has radically different pacing and difficulty. Do you risk the long trek for a well-stocked gun store, or aim for a closer food market that might already be looted? Each run becomes a puzzle of priorities—ammo, meds, warmth, food, and time—all while the city crumbles around you. [*]Clear, intuitive UI that doesn’t waste your time. Menus are clean, inventory management is quick and easy to grasp, and the log messages give just enough flavor without overwhelming. For a game this complex under the hood, the interface does a great job making it all feel manageable. [*]Charming pixel art with surprisingly strong mood. The visuals are minimalist, but they do a lot with a little. Each tile and character sprite is expressive and functional, and there's a quiet, almost melancholy atmosphere to the city that sneaks up on you. [*] A satisfying endgame that gives your journey real payoff. Unlike many survival roguelikes that just end with death or “you made it,” [i]Terminus[/i] gives you a final act worth crawling toward. When you get the clue that Terminus is real and within reach, it becomes a race against the elements, time, and zombies. Reaching it feels earned, not scripted. The final gauntlet includes an all-out zombie assault, sneaking through tunnels, jumping over fences, etc. It's a scene straight out of [i] The Walking Dead.[/i] [*] Mechanics are simple, but surprisingly rich once you dig in. On the surface, it’s "just" turn-based and text-heavy, but there’s real complexity in managing inventory weight, resource scarcity, and travel efficiency. Movement itself is a resource, and walking too long without rest or shelter will absolutely kill you faster than the undead. Get too tired, and you'll just plop down and take a nap (I swear it always happens at the worst times). Recruit other survivors to be your allies or just your packmules. There's just a lot of [i]stuff[/i] going on. [*] Multiple unique characters and unlockable classes give the game some nice flavor. Whether you’re playing as some random dude or a SWAT officer, each character comes with specific perks and flaws. It’s not just about roleplaying; their loadouts and skills dramatically alter the route you’ll want to take to reach the terminus. [/list] 🗺️ [b]Cons:[/b] [list] [*] Little guidance, which can make the early learning curve steep and frustrating. There's a real trial-and-error element here that may frustrate players who want more immediate payoff. If you don’t enjoy poring over menus or slowly learning which items are essential, it might feel annoying rather than satisfying. [*] Runs can feel slow and samey if you're not in the mood. Once the novelty of “survive and reach the end” wears off, there’s not a huge amount of variety in the core loop. You’re doing the same basic thing each time, just with slightly different gear and characters. If you’re not invested in trying new builds or pushing for perfection, it can get repetitive. [/list] [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our YouTube channel for more reviews like this one. [/hr]
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