
Terminus: Zombie Survivors is a 2D turn-based survival roguelike set during a zombie apocalypse. Each journey is unique, and every decision can mean the difference between life and death. Can you brave hunger, cold, and the undead in order to reach the Terminus and find salvation?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 1.29/day in the week after.
About
Terminus: Zombie Survivors is a turn-based survival roguelike set against the backdrop of a zombie apocalypse. Weeks have passed since the zombie virus took hold of humanity, and most of the population has already been infected. As one of the few remaining survivors, you must finally venture out to join up with the other survivors at the Terminus. Battle your way through hunger, frigid temperatures, and ravenous zombies to make it to the Terminus—escape the city through whatever means possible, or even develop a vaccine!
Each journey for survival is different, as the very city you battle through to survive is procedurally generated. Over 150 different areas are generated, with numerous locations to discover, hundreds of items to scavenge, and endless zombies to evade or fight. No two games are ever the same, but the journey to the Terminus is uniquely challenging each time.
Choose your next move carefully! Every movement, action, and decision you make deducts from your Action Points (AP). Strategic management of your AP is key to survival. Use too little, and you might not find the resources needed to survive. Use too many, and you may leave yourself open to attack.
Maintain your condition to stay in fighting shape during this apocalypse. Surviving isn't easy—you'll need to eat, sleep, and stay warm. Scavenge for materials to craft tools and weapons, and cook meals to keep your energy up. Every action, from crafting to cooking, directly impacts your chances of survival.
Choose from a vast arsenal of tools and weapons with which to attack the oncoming zombie horde. Pick which parts of the body you want to hit, and experiment with the countless options on offer—if in doubt, remove the head or destroy the brain!
Survive the unending hordes of undead through one of multiple escape scenarios: reach the Terminus safe zone, escape by boat or helicopter, join a group of survivors, or even develop the vaccine!
Clawing your way across the city, you’ll occasionally encounter other uninfected survivors. Band together with them on your journey, trade goods, or steal their supplies and find your own way to survive the end of the world.
Soldier, police officer, firefighter, farmer—each one will fare differently in an apocalypse, but it’s up to you to discover which one stands the best chance of surviving. Pick from 15 different classes, traits to unlock, and stats to upgrade as you build the ultimate survivor.
Use sandbox mode to tailor your survival experience by adjusting settings like spawn rates and resource availability. Try surviving additional game scenarios such as Out of Stock, Crowd, and Frozen Zombies to discover new ways to play Terminus: Zombie Survivors.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
でも良く出来たゲームであることは確かですし、私と違ってクソつまらん豆知識を覚えるのが好きな変態にはおすすめします。 本作は伝統的なローグライクで戦闘のみ部位破壊ありのドラクエタイプのProject Zomboidなんですが、クラフトゲーにありがちな「覚えなければならないどうでもいいこと」がたくさんありすぎて投げました。だって面倒くさいんだもん。そしてその面倒くささが面白さを上回ることはなかったのであった。そしてまたリアルラックゲーでもあります。序盤で良いアイテムをゲットできるかどうかでだいぶ難易度変わってくるのでは。さらに言うと、操作方法が非常に回りくどいため指が疲れる。UXって大事ですね。 でも本当に惜しい作品なので、自分には向いてそうだと思ったら買って損はないでしょうたぶん。
its a decent game thats fun for the first few playthoughs. gets boring due to repetition, no variety in playthroughs, underbaked combat system, how easy it is once you learn how to play, weird gameplay decisions, etc. youve basically seen everything the game has to offer after you win once or twice, different starting professions are functionally slight stat changes and different abilities that range from extremely overpowered to useless. has a lot of flaws but was still somewhat entertaining for a while. not worth 20 dollars, get it on a sale if your gonna get it
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Russian, Spanish - Spain, Spanish - Latin America, Japanese, Simplified Chinese, French, German, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal +1 more
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
闪退,游戏是好玩的,玩了三十个小时就放一边了,最近游戏荒拿出来玩,发现疯狂闪退,联系客服开发商邮箱都没有用,所以这就是个一次性游戏??
It's like a turn based Zomboid, or is Zomboid a real time version of this? Don't care, love both, both are strong in their own way, this just lets me experience it at my own pace.
想要创意工坊.......
内容少,更新慢,开放度不高,本体都不认真,还弄DLC捞钱,不太良心, 能玩,但性价比不高,不推荐
应该说不愧是韩国人做的游戏,不但有部队锅,而且还是烹饪技能练起来之前热量最高的食物。
内容少的可怜 不配这个价格 不推荐各位入手 打折也不配。。
还不快给终点站出个左爱系统
短いタイプのローグライク、しかしサンドボックス的な楽しみ方も出来る。これは良作ローグライクだと思う。 従来の伝統的ローグライクとは違い、ターン制とはいえ行動するごとにポイントを消費し、そのポイントが尽きるまでは何度も行動が可能になっている。 ダンジョンクロウラー系やハクスラ系のローグライクをプレイしてきた人たちは、後半までにキャラクターを育成し強敵の出現までにキャラをスケールしていく動きは大の得意だろう。しかし本作では討伐に手間取る敵こそ存在するものの、一体一体はさほど苦戦しない。ではどの要素がこのゲームの難易度を引き上げているのか、それは限られたリソースの管理だ。 リソースの管理という点だけで語るとするならば、元祖ROGUEにかなり近いものがある。 元祖ROGUEでは後半の強敵から魔除けをかすめ取るためにレベリングやアイテム堀りを行う。この際に満腹度が尽きないギリギリまで粘るという行為が行われる。言い換えると、時間をかけて食料をアイテムや経験値に変換していく作業とも言える。 この作業は、本作においてもかなり近しい感覚を感じた。 本作は初期設定で始めるとかなりアイテムが足りないと感じるはずだ。敵を殴るにもアイテムを使用すると耐久が減り、壊れてしまう。そのため、武器を回収するために近くのロケーションを回ることになる。しかし移動や探索にはかなりの量の食糧や水分を消費する。また、キャラクターの能力を向上させるために読書を行うことがある。読書にも時間がかかるので食料はさらにすり減っていく。こういったように探索の中で発見する資源をアイテムや経験値に変換していく作業はかなり懐かしい気持ちになった。 複数回プレイをしていくとシンプルなゲーム性ゆえ飽きが来ることもあるが、たまにプレイしたくなる、そんなゲームだった。 おすすめ
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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