
Terminus: Zombie Survivors is a 2D turn-based survival roguelike set during a zombie apocalypse. Each journey is unique, and every decision can mean the difference between life and death. Can you brave hunger, cold, and the undead in order to reach the Terminus and find salvation?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 1.29/day in the week after.
About
Terminus: Zombie Survivors is a turn-based survival roguelike set against the backdrop of a zombie apocalypse. Weeks have passed since the zombie virus took hold of humanity, and most of the population has already been infected. As one of the few remaining survivors, you must finally venture out to join up with the other survivors at the Terminus. Battle your way through hunger, frigid temperatures, and ravenous zombies to make it to the Terminus—escape the city through whatever means possible, or even develop a vaccine!
Each journey for survival is different, as the very city you battle through to survive is procedurally generated. Over 150 different areas are generated, with numerous locations to discover, hundreds of items to scavenge, and endless zombies to evade or fight. No two games are ever the same, but the journey to the Terminus is uniquely challenging each time.
Choose your next move carefully! Every movement, action, and decision you make deducts from your Action Points (AP). Strategic management of your AP is key to survival. Use too little, and you might not find the resources needed to survive. Use too many, and you may leave yourself open to attack.
Maintain your condition to stay in fighting shape during this apocalypse. Surviving isn't easy—you'll need to eat, sleep, and stay warm. Scavenge for materials to craft tools and weapons, and cook meals to keep your energy up. Every action, from crafting to cooking, directly impacts your chances of survival.
Choose from a vast arsenal of tools and weapons with which to attack the oncoming zombie horde. Pick which parts of the body you want to hit, and experiment with the countless options on offer—if in doubt, remove the head or destroy the brain!
Survive the unending hordes of undead through one of multiple escape scenarios: reach the Terminus safe zone, escape by boat or helicopter, join a group of survivors, or even develop the vaccine!
Clawing your way across the city, you’ll occasionally encounter other uninfected survivors. Band together with them on your journey, trade goods, or steal their supplies and find your own way to survive the end of the world.
Soldier, police officer, firefighter, farmer—each one will fare differently in an apocalypse, but it’s up to you to discover which one stands the best chance of surviving. Pick from 15 different classes, traits to unlock, and stats to upgrade as you build the ultimate survivor.
Use sandbox mode to tailor your survival experience by adjusting settings like spawn rates and resource availability. Try surviving additional game scenarios such as Out of Stock, Crowd, and Frozen Zombies to discover new ways to play Terminus: Zombie Survivors.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pros: - Simple, intuitive, and compulsive gameplay loop. - Satisfying progression: the learning system in particular (get yourself holed up in a library) - A variety of endings. Cons: - No real way to build and defend a base. It's possible, but the incentives are low and inconvenience high. - Loop exhausted after a few days of play. - Some endings are simply too challenging/tedious to bother with (looking at you, Research Centre) If you're into turn-based survival games, this will scratch the itch for 24-72 hours of play time, depending on your skill level and determination. I'd value it at roughly 10 bucks. The concept has significant potential. I'd definitely play a more immersive/open ended sequel.
DLC는 퀘스트형 NPC가 플레이어를 ㅈㄴ 부려먹는 게임이 되어서 비추 오리지널은 메이플처럼 기생형 게임을 플레이할떄 정말 재미있게 플레이 가능합니다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 4.1K | 85% | $24.99 | |
| $3M | 3.9K | 67% | $39.99 | |
| $3M | 5.2K | 86% | $17.99 | |
| $3M | 9.8K | 100% | $7.99 | |
| $3M | 7.3K | 86% | $15.99 | |
| $3M | 5.6K | 82% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $14K | 124 | 69% | $5.99 | |
| — | 0 | — | — | |
| $28.1M | 31.6K | 66% | $29.99 | |
| $3M | 5.6K | 82% | $14.99 | |
| $1.4M | 2.6K | 73% | $19.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Russian, Spanish - Spain, Spanish - Latin America, Japanese, Simplified Chinese, French, German, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal +1 more
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏我还算认可,可惜内容太少。如今出了1.1,也不见内容足够多。现在内容如此匮乏,甚至没有创意工坊,我如何给好评
Неделю залипаю в эту замечательную игру, игра помесь CDDA и NEO scavenger. Это рогалик, цель игры - спастись с ограниченными ресурсами во время зомби апокалипсиса. С каждым прохождением растёт уровень профиля игрока, открываются новые персонажи для прохождения, а также дополнительные навыки которые этому персонажу можно навесить в дополнение к уже имеющимся уникальным. По пути нужно добывать продукты, готовить из них еду, крафтить оружие, можно торговать с другими выжившими или взять их в команду и в конце достичь одной из пяти концовок, вернее шести, гибель персонажа это тоже концовка с отдельной ачивкой. Что лично мне понравилось, в отличии от большинства выживалок, есть конечная цель, очень продуманная система перков и навыков, интересно реализован режим расхода очков действий. Из минусов графоний, отсутствие полноценной песочницы, надеюсь завезут в дополнениях.
非常有趣,希望越来越好。
更新之后游戏进不去了 进入游戏界面瞬间闪退 什么时候好了什么时候改差评 好了 终于可以玩了
Very slow. Very tedious. Controls are ackward. Not for me.
[b] 무겁지 않고 몰입감 있는 턴제 좀비 생존게임 [/b] 좀보이드랑 비교되는데, 실시간인 좀보이드에 비해서 턴제라서 충분히 생각하고 행동할 수 있다. 또한 좀보이드의 과한 복잡함을 덜어내서 당장 필요한 행동을 직관적으로 알기 쉽다.
2025.11.17: 懒比开发者 出个一键制作菜肴会四?出个类似于收藏功能,防止一键移动物品把收藏的物品移动进去会四?出个一键移动特定分类的物品(比如想要拿取/储存空间内关于药品的所有东西一键拿取/储存而不是一个个拖或者全部拿出来再把其他东西一个个拖回去)会四?从去年八月底到现在一年多的时间,从1.0到1.2。内容不多起码方便性得加一些吧?省略一些[spoiler]并非一些,半数[/spoiler]重复的枯燥操作[spoiler]添柴火[/spoiler],结果没有做到。优化性也不好,卖给防御住宅或者存放食物,只要东西一多点开/挂上去就宕机几秒,并且巨卡,还有存放物品也类似,一款都是马赛克的游戏,还得有高配置啊[spoiler]可不是因为我的电脑配置原因[/spoiler] 玩起来确实上头但是总体内容太少 还卖76,跟隔壁僵尸毁灭工程一个价位,这游戏目前史低50多吧[spoiler]我当时57买的[/spoiler] 我认为没性价比,个人认为顶多卖三十多吧。至于问为啥我花50多买比较大的原因是因为有防盗机制还有盗版版本不一定会跟的上正版版本,还有一小部分原因是补个票,我当时玩1.0版本玩了好几十个小时觉得有点意思才 入的正 对了那DLC没玩过,不过听说是主流程是做任务的,而且DLC价格快赶上半个本体了 那种制作功能性家具的内容也没有,中型发电机不能制作不能移动忍了,毕竟也别为难咱技师了,但是想要个冰箱[spoiler]并不止冰箱[/spoiler]还得凭运气找,不能制作就算了连搬运放置下来都化成废墟,问问开发者们,咱建筑工人末世前就是这么干活的啊?这么干早就被老板辞退滚蛋了,那还要啥建筑工人啊?接个水还得这么费劲,还得公园餐馆来回跑(家建在餐馆,需要用火的烹饪配方消耗的AP打75折),就不能搞个水管水泵,水龙头接在餐馆这,拧一拧就出水?还有,雨水桶只能接水不能往里面倒水,雨水桶接出来的水是脏水认了,但是脏水净水都不能往里倒什么意思?雨水桶只能储存雨水不能储存公园水是吧?都是脏水,还搞地域歧视是吧???老婆饼里还没有老婆呢。那个雨水桶,还有那个啥临时存水装置(好像叫这名)每回合只有12/4单位水啥意思?每小时就搞这点水啊?角色在外头就算站在原地待一个回合都潮湿50%+了储水装置才储了这点?都下的啥啊雨/雪逮着主角团下啊???而且雨/雪又不是一直下[spoiler]除了冰冻僵尸群场景[/spoiler],能接的到多少水?还有平底锅跟汤锅一次能烧的水的数量是一样的,我正寻思着汤锅容量得是平底锅的两三倍吧? 总而言之开发者懒就算了连个创意工坊都没有,性价比不高,如果想玩的话二三十多块钱可以入[spoiler]导余额会更便宜[/spoiler]毕竟现在的内容配不上这价格 2026.6.15: 何意味?这游戏最火的时候是在2024年九月到2025年中旬吧,当时不开放创意工坊,今年5月底才开放,然后呢自己也不更新啥内容,指望着玩家为爱发电吗
已经全部结局通关了,还没买DLC,说一下个人的一些想法,给新人的建议和一些作弊修改方式。。。。。 个人想法:游戏挺好,回合制末日生存,喜欢速通的可以挑战速通,不喜欢速通想要当仓鼠玩家也可以(但是记得删档前让你的满级小人带着物资去终点站,别浪费,据说DLC模式开局还能继承)官方也开放了创意工坊,值得期待。(虽然创意工坊还没啥玩意儿) 新人建议: 最强的角色个人推荐学生和司机,学生一本技能书反复读刷技能省的跑图书馆后期六边形独狼战神;司机开局知道全部特殊位置(海边,军事基地,研发中心等特殊结局场所也知道),开车还省油 物品能修就修,衣服能缝就缝,破布永远不嫌多 记得保暖(正常模式在30天后入冬,冻结模式开局入冬),少开枪(僵尸会听声音),晚上室内别生火(僵尸会寻路去地图上有火焰的地方),开门时记得留一点体力防止有僵尸蹲在房间里玩开门杀,这游戏生火很奇葩,只要燃料堆得够足整张地图都能一直30度,所以想顶着冬天种田的可以在地图上生堆篝火然后用油桶疯狂加燃料(燃料随便占领个加油站直接实现自由)让火堆能燃烧上千小时然后种田~ 打架最好还是照着脑袋打,脑袋有防护就打四肢和躯干,打完用块布装起来剩下的僵尸脑袋也能秒杀,在室内扔燃烧弹会不受控制的扩散到整栋建筑,有活人在里面还是别随便扔燃烧弹 出海和直升机结局要读特定的书,直升机在军事基地最上头的建筑后方要准备一个小型发动机(小型发电机在别的地点随机刷新,五金店很容易出),出海要准备扳手修船,防御住宅结局建议做饭免费送饭刷好感,好感到一百就能申请加入达成,疫苗结局要准备100僵尸头颅(很重!)两个疫苗模块(一个在研发中心外的军车上,一个在军事基地最上方建筑的左上房间的柜子里),生理盐水和氢氧化铝,这俩种药材会在科学家僵尸身上,研发中心柜子和药店里刷新,研发中心地下室也需要一个小型发电机;城市拯救结局要你在所!有!有建筑的地方(检查站,海边,码头,铁路,防御住宅,隧道,终点站,停机坪不用插旗)插上旗帜,布料从僵尸身上掉落,线分解布料制成,树枝分解随地可见的木板获得 作弊方式(破坏平衡警告!若存档出现问题概不负责!): 浏览游戏的本地文件,搜索“recipe”,找到“crafting-recipes”那一个JSON文件,用记事本打开,然后去贴吧,找这个游戏,有一篇教你怎么修改配方的完善教程,照葫芦画瓢简单抄一下,然后就可以自己DIY想要的物品配方了~(比如一个金属碎片制作最好的金属针,用小说和圣经废物利用搓罐头,自己缝制最好的羽绒大衣和登山背包之类的)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.