
Temtem is an online creature-collection adventure. Tame 165 unique creatures across 7 vibrant islands, battle other tamers, tackle mythical Lairs, chase Luma & Umbra variants, and breed your favorite Tems - with friends by your side! Dive into a colorful monster catching adventure, so Temtem up!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−80% | 39.3Kreviews | 81% | — | $6.4M |
| $44.99 | 2.6Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El juego es muy entretenido pero no lo recomiendo porque los desarrolladores lo han abandonado para trabajar en otros proyectos lo cual es una lastima.
Underrated
Years older than the slop of the name Z-A and still 100x better so far.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
| $44.99 |
| 237ratings |
| 78% |
| — |
| not modelled |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Alors c'est énormément copié de la licence Pokémon, mais en mieux (et pas qu'un peu). [b][u]Scénario et personnages[/u][/b] Le début est quasiment du Pokémon, avec une rivalité et un prof, mais l'histoire est plus travaillée et originale que les pokémons. C'est pas exceptionnel non plus mais ça mérite bien un 13 ou 14/20. Les personnages sont variés et plutôt pas mal construits, une bonne surprise. J'ai notamment apprécié que les [b]méchants ne soient pas juste "méchants"[/b]. Même les sbires équivalents de la team rocket ont des petites histoires et ne sont pas de bêtes marionnettes énervées, franchement c'est agréable. [b][u]Gameplay[/u][/b] Dans l'ensemble classique et quasiment copié à la licence Pokémon. Leur [b]système de combat à 2v2[/b] est bien plus intéressant et stratégique par contre. Des innovations en fin de jeu et du côté du [b]multi-joueur[/b]. Même si pour finir le scénario on peut totalement ignorer cet aspect, ça reste fun de croiser d'autres personnes. Je le trouve aussi bien [b]mieux équilibré[/b] que les pokémons, on ne peut pas rouler sur tout le jeu juste en prenant des levels d'avance, car le leveling est très long contre des temtems plus faibles, et les ennemis ont aussi accès au level maximum. Le [b]end game est un peu difficile[/b] quand on n'a pas capturé tous les temtems, car on ne peut qu'essayer de deviner les types des ennemis (et le système de faiblesse est capital). Les faiblesses et résistances des types peuvent être un peu troublantes au début car ça ne fonctionne pas tout à fait comme ce dont on a l'habitude avec la licence Pokémon. [b][u]Graphismes[/u][/b] Propres et colorés. J'aime particulièrement les [b]effets spéciaux[/b] des attaques, dont certains sont très plaisants. [b][u]BO[/u][/b] Bonne, ça correspond à la situation sans être entêtant, je n'ai pas grand chose à dire dessus. [b][u]Durée de vie[/u][/b] En 80h et en faisant les quêtes annexes accessibles, je n'ai pas encore terminé le scénario et à peine commencé le endgame. [b][u]Easter eggs[/u][/b] Y'en a plein et ça couvre plusieurs générations. Franchement j'ai bien aimé croiser tout un tas de références, et j'en ai certainement loupé. [b][u]Traduction FR[/u][/b] Excellente. C'est fluide et j'ai remarqué peut-être 3 erreurs mineures sur tout le jeu (dont une d'encodage), c'est vraiment peanuts. [h3]En conclusion :[/h3] Si vous aimez les pokémon-like, [b]il vaut le coup[/b]. Y'a encore pas mal de monde dessus (avril 2026), quasiment 4 ans après sa sortie, je pense que rien que ça c'est assez parlant. C'est juste dommage qu'ils n'aient pas prévu d'y faire de mises à jour, car il va finir par se dépeupler et le end game se base sur la coopération entre joueurs.
I have been running around for hours having a blast in this game, trying to breed the perfect tem. I think this is a great take on the monster-catching battling genre. If you like the basic idea of a monster catching game with quality-of-life improvements then there is a lot to like. I have been playing through it with 5 IRL friends, but it really only supports duo play regularly. A bunch of the other reviews are going to complain that the game feels abandoned by the devs, and I can't disagree with that. My solution was to pick the game up on a sale. As I was playing it I noticed that while the devs really aren't around and aren't going to support this (they're off making a clone of palworld right now) the player base is really helpful and involved.
Temtem est super fun, coloré et plein de charme. Le système de combat à deux est original, l’univers est vivant et l’aspect multijoueur apporte une vraie dimension communautaire. Un jeu parfait pour les fans de Pokémon et d’aventure !
I HAD to choose a pronoun. That's a no-go for me. I accept every human being as they are. But I abolutely dislike the idea of being forced to choose something I don't care about. It wouldn't be a problem for me if it was optional. Respect goes both ways. I expect being respected for the fact that I will never in my life will choose a pronoun. thanks!
ワイの思い出
I think I enjoyed the game the most in the early stages where it felt promising, but midway through I was getting bored and frustrated. The dialogue drags the game to a halt as I became less and less interested in the story the deeper I went in and the difficulty curve gets rough to the point that the battles aren't even enjoyable anymore. Not to mention that price tag, I got in during early access when I think it was around $20-$30 ish but seeing what it is now seems ridiculous. I'm glad others found enjoyment here but the game lost me completely.
I've come here simply to say this game has one of the worst Questing systems ever! You can obtain quests that you literally don't have the means to complete because you need a TemTem that you can't even capture yet because it's later in the game! Please, just give me a message that I suck too much for *X* Quest! You'll also progress slowly because of it, like there's all this nonsense you need to do before you get a surfboard! Questing is just a means to gatekeep progression and it's so very annoying. And I didn't even mention the lack of guidance from the Quest Menu, quest markers are just for NPC's, why are there no markers for locations!? Like damn, could you imagine playing a RPG with a Quest Journal that's sooooo bad you *NEED* out-of-game-guides...? What is this game lol. Also just do it, make the offline mode and I know it will be a pain in the ass. My goodness lol. Online-single-player games need to die.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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