
Shell City is plunged into a state of emergency after coming under attack from the devastating forces of PHANTOM. As the National Army struggle to contain the terrifying war machines, they call upon the only thing that stands between Shell City’s obliteration and its salvation; the peanut chompin’, villain stompin’, TEMBO THE BADASS...
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 588reviews | 75% | — | $209.4K |
| $14.99 | 2.1Kratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have had a curiosity to play Game Freak's other titles that aren't Pokémon. And for my first foray into their catalogue, I found myself drawn to this title for obvious reasons. Tembo is a title that is fun for a playthrough. It's a short, sweet game which never gets too complicated during your time playing it. Tembo does a good job introducing new enemy types and introducing new hazards as well that you will need to deal with. The visuals are charming enough, but nothing to write home about. The music especially isn't anything amazing, and I could not remember a single track after finishing the game. The story is lacking, but for what this game is certainly going for, not having one to sink your teeth into is understandable. The gameplay, however, is where this game falls short. The term 'lacking' is something that I find myself coming back to. This game is lacking. You feel yourself wanting more when you're playing through the levels. More items to collect. More enemy variation. More obstacles to traverse. The difficulty, as well, was fairly easy even when you are collecting everything in the game. The most difficult part is the game having a lives system that I found quite arbitrary. Tembo is worth a look if you are curious about Game Freak's output other than what they are mainly known for. Unfortunately, what we have here is nothing to write home about. It's a mediocre product which only leaves you feeling empty when you're finished playing through it. With all that said, I think the game is charming enough on it's own merits to warrant a look, though I would wait for a sale to pick this up. The initial asking price isn't too hefty, but I think a sale is more than fair to wait to pick this title up for less than $5.00. If you have an eye on this, certainly give it a chance, but if you aren't, I would say you're not missing too much. Still baffling seeing Game Freak's logo come up before the title is thrust at you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
| $14.99 |
| 2.1Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
なんかキャラとか嫌いじゃないし像は可愛いとは思うんですが、楽しいのは本当に序盤だけでした。 ワールドが進む毎に本当に面白くなくなる。 像のアクションを利用して攻略、と言う感じではなく、仕掛けやギミックがワンパターンになっていき出涸らし感が凄いです。 なんかもう倒すのが面倒な飛んでる敵しか出て来ない。 あと救出忘れるともう1度助けに行くのが本当に面倒なのですが、全員助けてもそれに見合ったリターンがありません。
[h1] It's funny but... [/h1] I don't consider myself as a regular player or frequent consumer of platformers, but one thing I can assure you it's I enjoy them and this game is not an exception. I would say Tembo The badass elephant is a funny game to pass the time but I won't say is a great platformer you should take as a challenge as other titles. Beyond that, it's visually nice, it has a great style based on comics, so if you like that kind of stuff, you would love its art. Here are some points I consider when deciding not to recommend the game: [list] [*] Good mechanics, although special moves are not fully well-used in the entire game; [spoiler] some special moves are used only in two or three levels, nothing else. [/spoiler] [*] It has its own stats tracking system, although it doesn't have a real purpose at all; [spoiler] each level saves the time it took you to complete it and the amount of rescued people. (For a moment I thought they were used to break your personal records against with others). [/spoiler] [/list] On the technical side: [list] [*] Poor optimization; The game runs perfectly, but when there are too many entities on screen, everything seems to slow down. And I'm telling you this from the fact I played it on a relative high-end PC. [*] Ambiguous settings and behavior; If you want to remap controls it has to be done on main menu, as it can't be done during in-game. Restart and Reset options don't act quite as someone expects to. And if you want to change other settings during in-game, you need to exit to the main menu, making you lose a life. [/list]
Tembo the Badass Elephant, developed by Game Freak Inc. and published by SEGA, is an energetic side-scrolling platformer that bursts with cartoonish charm and unapologetic chaos. It places players in the role of Tembo, a mighty war elephant called upon to defend Shell City from the invading Phantom Army. From the moment the game begins, it establishes a tone that is both playful and heroic, presenting a character who combines the brute strength of a tank with the heart of a true protector. The game draws heavily from the spirit of 16-bit classics, evoking memories of Sonic the Hedgehog, Donkey Kong Country, and Metal Slug while wrapping its action in vivid comic book aesthetics and explosive set pieces. Game Freak’s foray into a non-Pokémon action platformer is ambitious, showing their ability to create something dynamic, colorful, and distinctly different from their traditional fare. The gameplay centers on fluid movement and destruction. Tembo can dash through walls, crush enemies beneath his feet, and spray water from his trunk to extinguish flames or power machinery. These mechanics are tied together by an emphasis on momentum—levels reward players for maintaining speed and rhythm, chaining attacks, and keeping the flow going. The sense of weight is palpable; Tembo feels heavy, yet surprisingly agile, capable of charging across the screen or performing acrobatic bounces between enemies. Each level feels like a playground of mayhem where Tembo’s massive size becomes both a weapon and a puzzle-solving tool. The destruction mechanics are especially satisfying, as nearly everything in the environment can be smashed or toppled, resulting in a gratifying feedback loop of chaos and progress. Visually, the game is a delight. It adopts a hand-drawn comic book style filled with bright colors, bold outlines, and expressive details that pop with energy. The presentation is enhanced by dynamic panels and exaggerated sound effects that mimic the pages of an action comic—“BOOM,” “CRASH,” and “SMASH” accompany every collision. The urban and jungle-themed stages are beautifully layered, filled with small animated flourishes that make the world feel alive. Tembo himself is brimming with personality; his facial expressions, trumpet calls, and heroic poses reinforce the game’s tongue-in-cheek humor. The soundtrack complements this aesthetic perfectly, with upbeat military-style tunes and percussive rhythms that fuel the game’s constant sense of motion and urgency. The structure of the game follows a clear progression through a series of themed zones, each ending in a boss battle that tests the player’s mastery of Tembo’s abilities. These boss encounters are well designed, requiring clever use of the elephant’s moveset—charging to break armor, spraying water to disable flames, and executing aerial smashes to strike weak points. The levels themselves mix straightforward platforming with secret-laden exploration, encouraging players to destroy everything and rescue civilians hidden throughout. This adds replay value, as completionists will find themselves returning to earlier stages to collect missing items and increase their score. However, the game also introduces a somewhat divisive mechanic: certain later levels are locked behind a requirement to defeat a specific number of enemies or achieve particular milestones. This design choice can interrupt the pacing and force players into repetitive replay sessions, creating artificial length rather than organic challenge. While the game’s controls are generally smooth and intuitive, the heavier physics occasionally make precision jumps and timing-based sequences more demanding than expected. Tembo’s momentum is thrilling when charging forward, but it can also make stopping or adjusting mid-air slightly clumsy. The difficulty curve ramps up sharply in the later sections, introducing traps, auto-scrolling sequences, and tighter enemy placements that demand careful control of the elephant’s weight and speed. Some players might find the checkpoint placement harsh, as dying near the end of a long level often means repeating large portions of it. Yet despite these frustrations, the core action remains enjoyable, and each successful run feels genuinely earned. Tembo the Badass Elephant ultimately succeeds because it embraces its absurd premise wholeheartedly. It never tries to be subtle or serious—it is a loud, colorful celebration of cartoon action where an elephant takes on tanks, planes, and robots with nothing but grit, muscle, and a patriotic bandana. The humor is self-aware but not overbearing, and the tone strikes a balance between parody and homage. Even when the game shows its limitations—its relatively short length, occasional repetition, or demanding unlock structure—it still feels crafted with enthusiasm and respect for the platforming genre. Game Freak’s craftsmanship is evident in the smooth animation, clever level layout, and polished presentation that keep the experience consistently engaging from start to finish. In the end, Tembo the Badass Elephant stands as a joyful, high-energy platformer that prioritizes fun and spectacle over innovation. It may not redefine the genre, but it captures the essence of why classic action games endure: tight controls, strong personality, and a satisfying rhythm of challenge and reward. It’s a game that invites players to embrace their inner powerhouse, charging through enemies and obstacles with unrelenting force, all while grinning at the over-the-top antics unfolding on screen. Though it leaves players wishing there were more levels and deeper mechanics, its short but explosive campaign offers enough thrills to make the journey memorable. Tembo’s adventure is one of pure, unfiltered action—an elephantine burst of joy and destruction that proves Game Freak’s talents extend well beyond their usual domain. Rating: 7/10
This is certainly one of the worst action platformers I’ve ever played. The controls are awful (I played with an Xbox Series controller), giving you lots of unintended inputs that lead to tons of cheap deaths. The lives system is totally useless. You have a certain number of lives to get through a level, and if you lose them all, you have to start from the very beginning — but why? This is just stupid. The checkpoints are too far apart, and because of that, it’s even more frustrating when you lose after playing a section of almost 10 minutes without any checkpoints. I know this is like beating a dead horse (the game is quite old now), but I would recommend avoiding it at all costs — even at around $1.50, which is what I paid for it.
buen juego para pasar el rato, incluso sacar el platino es rapido, para todos los fans de gamefreak y los no tan fans podria ser una buena opcion y mas por el precio.
This game is like DKC, but if DKC controlled like ♥♥♥♥ and the level design was ♥♥♥♥ including forced combat section that are ♥♥♥♥ and a pretty cool art style.
Ótimo jogo de plataforma, curiosamente feito pela gamefreak (sim a mesma de pokemon), mas esse jogo eles fizeram pra SEGA.
Better that modern mainline Pokémon games. Also here's funny thing: game crashed one when in settings I accidentally picked default settings. Thankfully, game still launched with default setting, but I had to set back all the changes I made
The game looks like a Crash Bandicoot/Sonic crossover with Metal Slug aethetics, brilliant. Controls are a bit on the loose side and i found myself often performing the wrong move due to the lack of buttons variety (and no custom key bindings) so i can't say it's perfect and fully polished. Overall: 7/10
Players by region
Where this game's players are, estimated from review languages.
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