
Welcome back to 1995. You turn your TV on, but there's an ad break! You press the red button to check out your favorite passtime. As you browse through, you see there's a lot missing. News articles not displaying, games out of order. Is anyone even keeping this updated anymore? Where did they go?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech**languages with full audio support
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game was bugged and i told the dev literally the next day i the dev fixed the bug and i added him to steam great guy and great game
My brain hurts.
[h3]TELETEXT is a puzzle game skinned in retro style. Although it's marketed as the antiquated broadcast feature, it plays more like an early internet BBS, with mini-games, "live" chat, and pseudo-hacking. For puzzle lovers, it's sufficient, but incredibly short, and unlike the trailer might have you believe, seemingly finished (another game has already been released).[/h3] [i]This review is intended to be purely informational, but since steam forces a side, choosing recommended on the basis of low price and moderately challenging if experienced blind.[/i] TELETEXT is a commendable attempt at an encapsulated puzzle game, empowering the player to feel like a hacker diving into a derelict bulletin board. You quickly find missing files, password protected pages, and broken programs which, when resolved, reveal bits of lore and new clues to the next objective. The trailer mentions 4th wall breaking, but that's not entirely accurate, as all it amounts to is basic file manipulation. Ultimately, it's enough to keep you occupied for about two hours or less. So the important question: Is it good? Kind of. In an attempt to avoid spoilers, here are a few things to consider prior to purchase: [list][*]Very short - By this I don't just mean length. The entire game is around 25 or so pages of content and you quite literally have seen most of it when you begin. Although it gives you a "reading required" disclaimer, there isn't anything approaching an actual manual's length of material. Contrast this to real-life teletext services, which could have had up to 800 pages of content to sift through. That is to say, there was room to better develop the lore in this game which unfolds at break-neck speed. [*]Un-intuitive controls - The game is stylized like a dial-up BBS, but tells you to use the mouse wheel and right and left mouse buttons. However, these functions don't behave like you'd expect. You can't scroll pages with a mouse wheel, and in most cases, you can't click between them either. You have to exit to the menu, and manually keyboard input a page or W/S scroll up and down a list to get there. This leads to some unintentionally obtuse solutions that want you to use your mouse when nothing else allows it. Even if that's intentional for the sake of being a puzzle, I wish the game had consistency: All keyboard, or all mouse, not one or the other when it's convenient. [*]Choices don't really matter? The trailer advertises and adventure where your decisions have consequences. Having replayed this thrice for achievements, I can definitely say, no, they do not. There's only one end screen and no matter what you attempt to input into the few moments you have freedom of speech, it simply ignores anything but the answers it wants. There isn't any replay value here. [*]Computer literacy required - The game is designed for people with some knowledge of DOS operating systems, executables, and BIOS menus. There's a potential risk for more casual gamers to become stuck without these; as long as you aren't afraid to click on everything and experiment, you should be fine. The final puzzle requires you to look outside the game to solve it. [*]The Plot - Mystery and thrill seekers may be let down by the story to this one; It has tantalizing clues and something of a twist midway, but it falls flat in terms of resolution: It's left up to our imaginations to fill in the blanks, being given only brief images of things-gone-wrong and no definitive answers about the perpetrator's fate. To be continued? [/list] TL;DR: Recommended on sale, and only if you like PC themed puzzles. [quote][u]Achievement Hunters[/u]: Fully guided. Note that two plays are required, since only one confession can be made in one run? Also, you may encounter difficulty replaying the game, if so, uninstall and delete the game folder before reinstalling. Leftover files may break elements by unlocking things too early. <1hr to 100%[/quote]
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish I could give a "neutral" rating. The dev seems like a really nice person and I can tell they are passionate about what they are doing, but I didn't like the puzzles and that's the most important aspect of a point & click. The puzzles seemed pretty unintuitive and the answers were rather random, imho. IThe hint/suggestion system needs improvement, I felt like suggestions made the solutions too obvious so essentially making the hints useless. Considering using more than 3 hints disables achievements, I would replace hints with (reveal solution) you can use 3 times during the game. The current hints can be merged into suggestions. Great theme though and in the end it's a cheap indie game. Get it on sale if you are unsure.
Even though I feel like I just went through my first ever lobotomy, this game is definitely nothing to sneeze at. It's a challenging logic puzzle that won't give you anything for free. That being said, I do appreciate the visual style of the game, it's a very simple throwback to old time "teletext" that was part of television programming. Some of the puzzles may give you a headache and you will curse the developer, but in the end it's a very fun, interesting and challenging game. I cannot imagine a better way to spend 4 euros. And to all of you who want to purchase the game, I wish good luck, may God be on your side because otherwise, you will spent a lot of time bashing your head on the keyboard only to realize you are unfortunately just stupid :D (just like I did)
Kinda liked it. Suggest better hints. The last part of the game is way better than the first half.
After the snake game, I didn't know what to do for like 40 minutes. Gave up. Not worth my time. I thought better.
TELETEXT is an unusual retro puzzle game that runs as a bit of an imperfect simulation of ancient 1970's era Ceefax/Teletext, and for you young kids out there, in the age of analogue TV, they used vertical blanking buffers to piggyback text information along with the video broadcast. If you had a television set that could interpret that information, you could use your remote control to read those pages of text, typically simple information like news, weather and sports, and even play some simple games. This puzzle game copies the look and feel of Teletext (to some extent) and you're challenged to read through the pages and uncover gaps and things that aren't quite right, leading you to hacking into the system (I'm pretty sure Teletext wasn't something you could hack to that extent, really), making this perhaps a bit more like Pony Island than anything else, only not quite as weird. It's interesting that they recaptured the look and feel of Teletext, but at the same time we do need to take a little step back and consider that this is a for-profit game on Steam competing with the giants of the genre. I know that it looks dated on purpose, but the reason for the game looking bad isn't as important as the fact it does. And the puzzles themselves really aren't all that great. Let's go into why a mildly clever idea doesn't work out to a great investment for your average PC gamer. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game interface is mostly just text boxes/dialogs and features mostly static, barely animated 2D pixel images, the kind of thing that could easily be done in Adobe Flash. While that might be fine for the 1990s, gaming has evolved a lot since then, the ATI Rage became mainstream in 1996... it's 2024, and that kind of thing just won't fly anymore, it's just not visually up to scratch. For gameplay purposes, because the user interface for this game is mostly just 2D static text/images... it might as well be a web page. It's functionally no different from a browser game. And we all know, Steam isn't here to compete with Chrome and Firefox. If the game can be done in a web browser, it's just not rich or compelling enough to appeal to serious gamers on PC. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Some of the defects in the game can be attributed to the choice of using the Clickteam Fusion construction kit - the "No-Code" construction kit that "Anyone can make games with!!". Including, you know, people who aren't game developers. Which is a problem. This is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio) and doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 3 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? TELETEXT has the far too high price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote] [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer doesn't seem to know that there's a free edition of ClickTeam Fusion. That's incredibly embarrassing. I'd link to the free version here but I don't want to encourage any other McDonalds employees from being delusional enough to think they can escape getting my burger order wrong so ClickTeam can magically make them Rockstar Games overnight. Imagine blowing cash on the (frankly worthless) "developer" edition that's still not capable of producing video games of any level of quality at all, when you could do it for free. The developer seems to think dragging and dropping things around in ClickTeam turns one into an actual real game developer. It doesn't, any more than me loading up Microsoft Flight Sim makes me a pilot. Anyway, you don't have to take my word for it, the court of public opinion has spoken... loudly. The peak player count for this game was only 3 people, and it only ever hit that lofty high once. It's an objective, abject failure, and being slapped together with ClickTeam Fusion is undoubtedly a contributing factor. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
Fun little puzzle, Took 47 minutes with hints from the dev, would have probably taken hours otherwise, some tricky little puzzles in there and some fun little quirks for the 4th wall, didn't figure out how to get to snake though :(
Be patient, things take some time to fall into place, but once you understand what's going on it's definitely worth your time. Clever little game, can't wait to see what else the dev will do.
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