
'Energy Cycle' – new puzzle game from the developers of ‘Energy Balance’. When you click each cell on the game field - it changes color, and the colors of adjacent cells horizontally and vertically. Your task to bring all the cells to the same color. Sounds pretty easy, but try to do it!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 74reviews | 77% | — | $4.5K |
| $1.49−50% | 462ratings | 69% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gotta guess the right pattern, GOTTA GUESS THE RIGHT ONE!
Enery Cycle es un juego indie de puzles bastante casual, cortito (dura unas 2-3 horas el modo principal, y 4-5 completarlo todo), con una acertada dificultad y medianamente entretenido. La mecánica es bastante simple: aparecen unos orbes en pantalla y tenemos que conseguir ponerlos todos del mismo color (al hacer clic en uno de ellos, cambian de color tanto ese como aquellos que estén en línea recta y en contacto, tanto vertical como horizontalmente). No es, ni de lejos, el mejor juego de puzles (ni tampoco lo pretende) pero, si te gusta el género y buscas algo desenfadado para echar un rato, no es del todo mala opción. (*) Funciona perfectamente en Steam Deck, sin necesidad de tocar nada. ✪✯✪✯✪✯✪ [h3]5.4 / 10[/h3] ✪✯✪✯✪✯✪ https://steamcommunity.com/sharedfiles/filedetails/?id=2954442051
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Languages: English
| $2.99 |
| 193ratings |
| 64% |
| — |
| not modelled |
| $2.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boring
Парни выручайте, не хватает 7000 очков для профиля Dying Light, закидайте наградами пожалуйста.
overall alright for in between.
Tão simples quando Energy Balance, mas esse não posso recomendar porque não serve nem como puzzle matemático, você só clica no orbes tentando deixar todos da mesma cor, têm um pouco de logica, mas a maioria é tentativa e erro. E desse vez não têm nem o minimo de história que o outro jogo tinha. --------------------------------------- As simple as Energy Balance, but I can't recommend it because it doesn't even serve as a mathematical puzzle, you just click on the orbs trying to make them all the same color, they have a little logic, but most of it is trial and error. And this time they don't even have the slightest story that the other game had.
Pros: + The only graphic/animation in the game are the energy orbs, which I'll give some credit for Cons: - music is very unsettling. It's like the developers just threw various sound effects into a blender and tried to see what would stick. - The puzzle mechanics are functional, but it's very bare bones. - The backgrounds don't really add in or tie to the puzzle element of the game.
💋
Energy Cycle, developed and published by Sometimes You, is a minimalist logic puzzle game that embraces simplicity as its defining trait. At first glance, it looks like a straightforward grid-based color game, but beneath its modest surface lies a cleverly designed series of challenges that reward observation and foresight. The core mechanic is as simple as it gets: clicking on a cell changes its color, as well as the color of the adjacent cells along its horizontal and vertical axes. The goal is to make all the cells on the screen the same color. While that premise might sound basic, the game quickly proves that even the simplest concepts can be remarkably deep. The trick lies in predicting the chain reaction each click will cause, transforming what begins as a casual exercise into a test of logic, planning, and pattern recognition. Visually, Energy Cycle adopts a clean and subdued aesthetic that fits its puzzle-driven focus. The screen is dominated by clusters of colored orbs—usually blue, green, and orange—that glow softly against a dark, futuristic backdrop. The effect is calming yet hypnotic, creating an atmosphere that makes each level feel meditative even when the puzzle itself grows tense. There’s a subtle rhythm to watching the colors shift and align, as though the game were inviting you to find order within chaos. The visual clarity also serves a practical purpose: it ensures that the player’s attention remains firmly on the puzzle without any unnecessary distractions. The sound design complements this minimalism beautifully, with ambient electronic music that ebbs and flows as you play. The soundtrack feels almost like background noise in a digital void, reinforcing the sense of focus and introspection that defines the game’s tone. Gameplay is where Energy Cycle truly establishes its identity. It offers three main modes: a structured Puzzle mode, where you progress through carefully designed stages; a Time Attack mode, where you solve random puzzles under pressure; and an Infinite mode, which lets you tackle endless configurations at your own pace. Each mode serves a different purpose—Puzzle mode emphasizes logic and gradual difficulty escalation, while the other modes lean more into casual or competitive play. The game’s difficulty curve is steady but firm; early puzzles ease you into the mechanics, but later levels require real strategic thinking and memory. Every click affects multiple tiles, which means thoughtless moves can destroy an almost-complete setup. Success depends on careful observation, pattern recognition, and the willingness to experiment. The sense of satisfaction when everything clicks—when the grid lights up in uniform color—is genuinely gratifying, making each solution feel like the result of deliberate effort rather than luck. The simplicity that makes Energy Cycle elegant is also its greatest limitation. Its core mechanic never really evolves, meaning the experience can become repetitive after extended play. There are no new elements introduced as you progress—no power-ups, new grid rules, or thematic variations that might refresh the formula. The puzzles themselves are well constructed but ultimately variations on the same logic structure, which may leave players craving a deeper or more diverse challenge. For puzzle enthusiasts who enjoy mastering a single mechanic through repetition and refinement, this stripped-down design is appealing; for others, it may feel monotonous. It’s the kind of game that excels in short sessions, offering bursts of focused thinking rather than long play marathons. In terms of polish and presentation, Energy Cycle performs well within its minimalist framework. The controls are responsive, the interface is intuitive, and the visual feedback—each smooth color transition and satisfying click—reinforces a sense of control. It’s the kind of game that requires no tutorial because its mechanics are instantly readable. This clarity makes it accessible to all players, regardless of experience with puzzle games. However, the lack of auxiliary features such as leaderboards, level customization, or an overarching progression system limits replay value. It’s clear that the developers aimed for purity over complexity, and that decision gives the game a distinct identity—though one that will appeal primarily to those who appreciate abstract design and cerebral gameplay. Ultimately, Energy Cycle succeeds in what it sets out to do: deliver a compact, aesthetically pleasing, and mentally engaging puzzle experience built on a single elegant mechanic. It doesn’t overwhelm you with content or features; instead, it focuses on refinement and atmosphere. It’s the kind of title best enjoyed when you’re in the mood for quiet concentration, a digital meditation rather than an adrenaline rush. The game’s simplicity and hypnotic design make it easy to slip into, and for a low-cost indie title, it offers solid value. Yet it’s also a fleeting experience—one that offers satisfaction in its precision but leaves little to linger once you’ve mastered its patterns. For players seeking calm, focused puzzles that reward patience and logical thinking, Energy Cycle provides exactly that, no more and no less. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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