
Teddy’s Haven is a cozy shop sim filled with magic and charm. Sell over 400 items, decorate with 250+ decorations, and create the shop of your dreams. Meet mythical creatures, level up your skills, harvest the land, and uncover the peaceful wonders of life on Ursa.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 25 → 6/day in the week after.
About
Welcome to a cozy, magical shop simulator set on the enchanting island of Ursa. Run your store your way and sell what you harvest, craft, or discover. And enjoy the freedom to decorate freely across your shop, home, and the wilds beyond.
Level up naturally as you play, grow magical crops, and take part in daily events that bring the island to life. With over 250 decorations, 400 items to sell, and no pressure, every day is yours to enjoy at your own pace.
Ursa is a gentle land filled with peace, memories, and mythical spirits. Your shop is a safe haven of supplies for travelers and magical beings alike. The land is rich and vibrant. You can harvest resources, care for its creatures, and meet friendly creatures along the way. In Ursa there is no conflict, only warmth and calm. This is your relaxing world to make your own.
Manage Your Magical Shop – Create the cozy shop you’ve always wanted. With changing seasons, daily surprises, and rewarding leveling systems, your shop grows alongside you. No rush, no stress, just a magical rhythm all your own.
Decorate Across Ursa – Over 250 decorations to decorate freely across your shop, home, and the island’s landscapes. With near-limitless placement freedom, express your style and bring every corner of Ursa to life.
A Wide Variety of Goods to Keep Your Shelves Full – Stock your shop with over 400 items gathered, grown, or traded across Ursa.
Skill Systems – Your skills grow naturally as you run your shop. Stock shelves faster, harvest more berries, and see your abilities improve with each task. Leveling up rewards you for doing what you love, at your own pace.
Crafting – Enjoy simple, stress-free crafting that doesn’t keep you waiting. Place your items and return the next day to find something special created. Always growing, crafting will expand with new features and more complex options in future updates.
Farming – Farming has arrived in the land of Ursa! Unlock new contracts that allow you to plant and nurture magical crops, each with unique Aether-infused variations. Grow, harvest, and fill your shop with wondrous goods born from the earth and touched by magic.
Unique and Magical Employees – Hire magical stockers and cashiers who keep your shop running smoothly. Whether you’re decorating, relaxing, or out exploring the world, they’ll reliably care for your haven as if it were their own.
Simplified Inventory Management – Too busy to sort through a warehouse of items? Open your “bag of everything” and stock shelves directly, hassle-free. Spend less time managing and more time enjoying your shop.
Exploration – Wander the ever-expanding world of Ursa at your own pace. Harvest berries, care for animals, or simply enjoy the beautiful scenery and discover the magic hidden in every corner.
Daily Events – Your shop is a hub of life and wonder. As the days pass, creatures will stop by with stories, gifts, or even magical blessings for your shop. Everyone you meet is here to help you grow and enjoy your cozy world.
Bounds Breaking Joy: Teddy’s Haven celebrates curiosity. And sometimes that means climbing too high, falling too far, or finding yourself under the map. Go ahead: break the bounds. Secret items and small surprises await those who wander a little too far from the intended path. It’s all part of the adventure.
Auto Saving – Take the game at your own pace, no more requirements of ending your day for your game to be saved.
Ongoing Development: Teddy’s Haven is in Early Access, with plans for new locations, minigames, world events, and more, the journey has only just begun.
Created In Loving Dedication To The Memory Of My Best Friend Teddy Bear.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 352 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Прекраснейшая игра. + Радует главный посыл -- игра для медитаций. Не надо переживать за рейтинг магазина и обанкротиться тут очень сложно. + Очень радует, что ты из своего магазина можешь сделать то что хочешь: тебе необязательно покупать лицензии "которые выгодно". Хочешь продавать оружие и слитки -- вперед, ты сможешь нормально на этом жить. + Очень много механик, которыми тебе совсем необязательно пользоваться. Не нравится рыбалка? Ну, так не рыбачь. + Классные всякие npc, с которыми хочешь общайся, не хочешь не общайся. + Да и вообще всякие движухи: посещай концы радуги, собирай феечек, плавь слитки, делай микстурки, добывай руду. + Практически всё можно делать автоматом - Тоже немного пугает недорисованная карта, на которой можно находиться, но я так понимаю это на будущее - Помощники немного глуповаты, но вроде справляются Игра кайф.
Its a nice relaxing game to come home and sink some hours into. It has a lot of potential.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 352 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is super cute! Feel good, and relaxing. it's still being worked on and improved but it's an excellent game even where it's at. Controls are easy to learn, gameplay is fun. I keep discovering new things I can do which is great. If you wanna build your own little cozy shop this game is for you.
Sehr gemütliches Spiel, kein Stress in irgendeiner Form. Das Spiel besteht zur Hälfte aus Shop-Management, zur anderen aus dem Sammeln von diversen Produkten zum Direktverkauf und zur Weiterverarbeitung. Viele Dekoroptionen. Der Shop kann relativ früh automatisiert werden, was mich besonders anspricht. Auch grafisch sehr ansprechend gemacht. Der Entwickler arbeitet noch an diesem Spiel, so daß mit Ergänzungen gerechnet werden kann. Auch Feedback von der Community wird gelesen und überdacht.
I absolutely loved Teddy’s Haven! The collecting and organizing, the shop progression, exploring, discovering little hidden secrets, the changing seasons, all the resources to gather, and especially the freedom to play and organize everything however you want… It’s exactly the kind of game I can spend hours playing without even noticing the time go by. For the price of the game, the amount of content and things to do is already incredible. But there are a few additional features I’d love so much that I’d honestly be happy to pay a little more for them. I’d especially love an equipment wheel, so we wouldn’t have to go back to the shop just to grab the fishing rod, a scroll giving us direct access to the online player marketplace, and the ability to sell old furniture when upgrading our shop. A French translation would also be greatly appreciated, so we wouldn’t have to constantly translate dialogues, quests, and descriptions. But most importantly: A COLLECTION BOOK! 😂 Being able to keep track of everything we’ve discovered, see what we’ve already found, and what we’re still missing would by far be the feature I’d love to see the most. Even after many hours of playing, I still want to explore, collect things, improve my shop… or reorganize everything all over again. 😂
Did not know that a store simulator could be so relaxed and fun. I love this game! It's so much to do, harvesting, make things, fish, decorate, go on exploring, plant crops. It's hard to exit the game when the reality calls. I love it, and absolutly recommand it!
mahtava ajan viete peli. rauhallinen ja monipuolinen.
If you're looking for a super cozy, super easy, super relaxed shop builder, this is definitely the game for you. I've put in 30+ hours already, my shop is booming and I'm still really enjoying it. However, there are some functionality issues that let the gameplay down a little. It's TOO simple. No tally, no stock checks, no cash flow imbalances, just sell stuff, make money. That's pretty much it. You have daily taxes and wages for your staff if you choose to hire any, but they always stay the same, never fluctuate. As you level up the games mechanics don't seem to level up with you, and in that sense there's no challenge to this game, no quests or sense of achievement. All you do is make money to expand your shop. Nothing else, making the gameplay very linear and unrewarding. But hey, if that's what you're into then so be it. Another issue is decor. It's very limited. I spent 800 coins on a new set of rugs, and they weren't different at all. They were exactly the same, just different colours. Felt a bit cheated. I wish there was more furniture to choose from - sofas, beds, cupboards, dining tables... I know it's a shop simulator, not a home builder, but there's a whole attic upstairs that would make a really nice house. The game gives you a little side house, but there's nothing to put in it. All you get is wooden chairs and tiny little side tables. Things like coffee machines, notice boards, book shelfs (enchanted versions obviously) would work really well. It's possible you do unlock these types of items later in the game, but I'm already at level 21 and I haven't come across anything decent yet. They give you a set of dining utensils, but where on earth are these supposed to go? What I find odd is the building materials - walls/floor/stairs etc.. What are they for? There's not really anywhere to build an external building, nowhere that would look good anyway as there's no flat land or open spaces nearby. The attic looks intentionally unfinished and possibilities for an extra floor to be added, so I tried building one, but there's no snap function, so it's impossible to get an even floor down. Seems pointless. It's a nice cozy game, no stress, no fuss. That's what it's designed for I guess and I do like it for that. But Unfortunately with no sense of progression in sight, nothing new or exciting to work towards, I can see myself growing tired of it pretty soon. Good for the money and for one off game play, but not good for long term invested game time.
The game has potential, and I certainly would recommend it to someone looking for a pure cozy game without combat systems. However, as others have stated, once the cozy factor wears off, it can become mundane without any overworld goals other than expanding the shop. If the dev were to add more incentive to things such as decorating, upgrading stations, or even incorporating a simple questline for NPCs, it would be a solid game. Also, I appreciate the attempt at world building and story. I can tell that a lot of love and care was put into this. I will add that the NPC dialogue could use some minor improvements. At times, it can sound like fortune cookie sayings strung together with how unrelated each sentence is. It is definitely not terrible and I understand the dev was shooting for words of wisdom but it can end up taking the player out of the experience with the lack of continuity. Additionally, expanding the shop could either use less gold or a new interface altogether (such as unlocking entire sections at a steadily increasing cost). The fact that the cost increases with EACH WALL does nothing for the experience and ends up feeling like time padding. Often times, especially early on in the game, the player is left with an oddly shaped shop with random walls between that they need to continually reorganize with each wall broken down (that is, if they don't have sufficient gold to knock down multiple at once). Can the player wait until they accumulate enough money before renovating? Certainly, but then they can end up spending days gathering, crafting, running the shop, buying more upgrades, and not actually seeing anything beyond inventory growing. Even if it was just small unlockable sections like the tiny room on the left balcony, that would be more agreeable than every single wall. Aside from those concerns, I greatly enjoyed the hours I put into this game and do plan on coming back occasionally to see what has improved. Between reviews I've read of other players concerns, the update logs, and the items I've seen in-game, it is refreshing to see a dev that is really attentive to community input. They have taken criticism about the game seriously and have incorporated items that attempt to cut down on the tediousness of certain tasks (like gathering). That alone is enough of a reason to play.
Не понимаю, откуда тут "Крайне положительные" отзывы. Игра ужасного качества, даже для раннего доступа: - Отсутствуют базовые механики симуляторов магазина типа часов, закрытия кассы на клавишу (пробел закрывает, но и персонаж подпрыгивает, это фича?) - Ладно нет локализации, но нет также объяснения горячих клавиш работы за той же кассой. Как включить свет? Как завершить рабочий день - открыла магазин на свечу, а закрыть как? - На старте ужасная работа с освещением: в моем темном магазине с двумя канделябрами как кошачьи глаза светятся зелья, это напрягает. - Отвратительная анимация перемещения товаров в мешочек на кассе, уменьшение, ее в power point делали?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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