
Techtonica is a first-person factory automation game with a gripping mystery about mining your way out from the depths of an alien planet. Explore bioluminescent caves, mold destructible terrain, construct a massive subterranean factory. Dig your way toward answers & discover the secrets of Calyx.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 20 → 0.43/day in the week after.
About
Welcome to the strangely beautiful, bioluminescent, and mysterious sub-surface alien world of Techtonica. You’ll begin with only the basics for digging, mining, and resource production.
Full Story Campaign
‘Techtonica’ is the only factory automation game to offer a complete, fully voice-acted campaign to play through. Something unknown awaits you beneath the surface of Calyx, Groundbreaker. Untangle and revive the efforts of an expedition gone wrong with the help of cubic companions who have motives, personalities, and secrets of their own.
Build Machines
Discovering everything in Techtonica demands unique equipment, power, and resources. Build specialized machines to optimize gathering and production as you arm yourself with the tools needed to dig higher to the surface.
Explore & Discover
Exploration pays off in Techtonica. Tunnel your way to massive ore deposits, research-rich facilities, and hidden caves to find new technologies, scan aging artifacts, and learn more about the mysteries of this world.
Terraform Entire Caves
Obliterate stone walls with a black hole gun. Drain deserts of sand with towering pumps to uncover what lies beneath. Sculpt the world to fit your subterranean vision.
Create Beautiful, Sprawling Factories
Take your mining operation to new depths by constructing sprawling, efficient factories. Automate production lines with Conveyor Belts and Inserters and a wide cast of machines. Deck out your factory with Eco-Brutalist Base Building parts.
SCI-FI MYSTERY. A genre-first, unravel the mysteries that lie beneath the surface of the rogue planet Calyx.
FACTORY AUTOMATION. Conveyor belts and unique travel systems make sprawling, automated factories easier to build, connect, and traverse.
BEAUTIFUL WORLD. Explore the cavernous depths of Techtonica surrounded by bioluminescent flora in first-person.
REWARDING UPGRADES. Start small and get massive with gameplay systems that continually evolve with new challenges and solutions.
DIG ANYWHERE. Carve out the perfect home for your machines using the MOLE, a black hole gun.
AURAL NIRVANA. Techtonica arrives with a build-inspiring original soundtrack from Cityfires (20XX, Catlateral Damage: Remeowstered).
CO-OP. Techtonica is entirely playable alone or with up to four-player co-op.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.3Kreviews | 65% | — | $3.8M |
| $7.49−75% | 663ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
they kept breaking things adding thing no one wanted and then chopped up the large map into small pieces and slowed down the game so your just twiddling your thumbs while your waiting for the nest area total disappointment they ♥♥♥♥♥♥ up big time also the tech tree kinda sucked and was sometimes confusing due to alternate recipes
开发者更新1.0后已经放弃后续维护和更新,本身内容相较同类其他游戏也并无亮点或长处,一次糟糕的EA体验,不推荐
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Dutch, Korean*languages with full audio support
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dead game the devs left unfinished and broken
Enjoyed the game when it was in early development and one big world. Later release that split the game up into regions made it more awkward. And with the 1.0 release, it's officially abandoned. Yet another lesson learned getting early access games.
I thought I couldn’t lose much. It was six bucks. Well, I lost a lot of time. I kept waiting for that “finally, automation” moment you get in Factorio when power clicks, or in Satisfactory when coal power makes your factory self-sufficient for the first time.”. It never came. Instead I spent 35 hours miserable, clearing terrain over and over, because the recipes don’t land on sane ratios and the pacing feels unbalanced. The farming is the worst part: it forces overflow management immediately because you need plant outputs for fuel, but the game gives you none of the basic tools to handle it cleanly, like priority or overflow splitters. So you’re stuck doing janky workarounds instead of building. If you like busywork and constant friction, maybe. If you want a factory game that respects your time, skip it.
It's a good game and interesting story that really needed more QoL and performance updates than it got. Especially performance. By the end of the game I had ~10-20fps, whereas I can run something like Satisfactory at 60 fps. It would also save everyone so much time to have a blueprint system in place, and the copy/paste stuff they have is super buggy. Given that the performance by the end of the game is just awful, I really can't recommend this game to anyone but the most stubborn gamers...I really wanted to 100% this game, and eventually I did, but it was such a slog. The story is good, and that kept me interested, so, there's that.
A real shame, was a great game in the making, huge open map, decent story, interesting road map of future plans, then bam they go full release and change how the whole game works, get negative feed back in the discord, put out on console and it appears to have closed shop. it breaks my heart, i rarely leave a review of a game, and even rarer a bad one, but it feels like a betrayal and in the end a money grab and run. at least they could do was revert it back to open world with many maps and open up the code for modders to turn it back into a great game.
This game is super similar to satisfactory. I enjoyed the new challenges with managing the transfer of different items using the inserter system. It felt a little rough around the edges when it comes to the math and i did not like that the resource nodes are finite. meaning, you can and will run out of them over time. i'm very sad to find that the studio has shut down and no further updates will occur.
Performance is abysmal. I'm a new player so I can't say I have the same complaints regarding the changes that a lot of other people have. But the performance alone is enough to justify a negative review.
game is abandoned by the Devs , not finished barely playable
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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