
Techtonica is a first-person factory automation game with a gripping mystery about mining your way out from the depths of an alien planet. Explore bioluminescent caves, mold destructible terrain, construct a massive subterranean factory. Dig your way toward answers & discover the secrets of Calyx.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 20 → 0.43/day in the week after.
About
Welcome to the strangely beautiful, bioluminescent, and mysterious sub-surface alien world of Techtonica. You’ll begin with only the basics for digging, mining, and resource production.
Full Story Campaign
‘Techtonica’ is the only factory automation game to offer a complete, fully voice-acted campaign to play through. Something unknown awaits you beneath the surface of Calyx, Groundbreaker. Untangle and revive the efforts of an expedition gone wrong with the help of cubic companions who have motives, personalities, and secrets of their own.
Build Machines
Discovering everything in Techtonica demands unique equipment, power, and resources. Build specialized machines to optimize gathering and production as you arm yourself with the tools needed to dig higher to the surface.
Explore & Discover
Exploration pays off in Techtonica. Tunnel your way to massive ore deposits, research-rich facilities, and hidden caves to find new technologies, scan aging artifacts, and learn more about the mysteries of this world.
Terraform Entire Caves
Obliterate stone walls with a black hole gun. Drain deserts of sand with towering pumps to uncover what lies beneath. Sculpt the world to fit your subterranean vision.
Create Beautiful, Sprawling Factories
Take your mining operation to new depths by constructing sprawling, efficient factories. Automate production lines with Conveyor Belts and Inserters and a wide cast of machines. Deck out your factory with Eco-Brutalist Base Building parts.
SCI-FI MYSTERY. A genre-first, unravel the mysteries that lie beneath the surface of the rogue planet Calyx.
FACTORY AUTOMATION. Conveyor belts and unique travel systems make sprawling, automated factories easier to build, connect, and traverse.
BEAUTIFUL WORLD. Explore the cavernous depths of Techtonica surrounded by bioluminescent flora in first-person.
REWARDING UPGRADES. Start small and get massive with gameplay systems that continually evolve with new challenges and solutions.
DIG ANYWHERE. Carve out the perfect home for your machines using the MOLE, a black hole gun.
AURAL NIRVANA. Techtonica arrives with a build-inspiring original soundtrack from Cityfires (20XX, Catlateral Damage: Remeowstered).
CO-OP. Techtonica is entirely playable alone or with up to four-player co-op.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.3Kreviews | 65% | — | $3.8M |
| $7.49−75% | 663ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game starts out quiet well. Unfortunately the game development was apparently stopped in early access due to the money problems. As such the game has many flaws that make it not fun to play beyond a certain point. In summary: + interesting story + many different, interlocking, overlapping and alternate production chains - unbalanced grind from midgame on - unbalanced recipes, with some byproducts having to be stored in containers, as there are no good ways to use them up fast enough - no wiki or recipe overview - "Video"-sequences are still images, I suspect the animations weren't done when the studio went under
Abandonware Studio closed down, no patches or updates will ever come
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Dutch, Korean*languages with full audio support
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After the update I don't know how to react. The huge open world was stupidly cut into boxes. Disappointment...
Ugh they ruined the game Before version 1.0, you were able to explore, come across old abandoned based and tech But now it is a lift system in very small areas In places that you were able to explore last time, knowing that there used to be a base there, your now met with an indestructible wall I was annoyed that they made all previous saves unusable, but they also nerfed the areas So disappointed, going to move onto another game as it feels like you are just going through the motions Extreme shame, they should do better, but heard it is a game not being updated anymore
Techtonica Could have been and was a really good factory game the Elevator gimmick was a interesting spin and added some fun logistic puzzles which is what factory games are all about. All the good was buried by later updates, Killing frame rate to the point of unplayability adding nothing new or interesting just bloating what you were already doing. The game constantly says BUILD MORE but in doing so kills frame rate long before getting to the upper floors. If you want to finish you have to delete everything and restart each time you get a new way to make the same parts you already got perfectly optimized defeating the whole purpose of the forementioned Elevator gimmick. Don't support this kind of Dev.
Studio has closed and left the game in an unfinshed state. Can't believe it's still up for sales. It is not worth the 30 bucks..
It got negative reviewed blasted because the developers had to abandon it as the did not sell enuf to continue further, but it IS a complete game, just with some bugs. A pair of mods for Crushers fix are suggested tho. This is not a game that was abandoned insome form of scam, it is just the devs ran out of money, and entitled players think the devs owe them. It is not as good as some other factory games, but has a decent story and was enjoyable. Might want to wait for it to be onsale with the hefty price tag.
Pretty underwhelming. Devs use "underground" as an excuse to be lazy and cheap and skip out on level design . Runs ok on Linux. Forced into linear story, zero exploration. just don't waste your money.
Abandoned by devs after laser tag induced madness
Я очень люблю заводы. ОЧЕНЬ. (DSP 300+ часов) поэтому как наткнулась на данную игру, не смогла пройти мимо. Жаль, нельзя оставить смешанный отзыв, потому что спустя 40 часов именно такие эмоции вызвала игра. Очевидные плюсы: интересная механика разных этажей, которые сообщаются между собой; пушка КРОТ прикольная, сам себе делай пространства, веселись; сама по себе логистика хороша в этой игре В ЦЕЛОМ (но не всегда удобно) за платформы два плюса - вместо столбов. НО................ многие писали, и я соглашусь - оптимизация ужасна. и чем больше завод, тем меньше фпс даже на хорошем компе. Строительство не всегда удобное. очень долгая зависимость от личного контроля топлива в печах и бурах, автоматизировать получается не сразу, и где-то часу на 7 этот микроконтроль начинает надоедать... В какой-то момент до 12 этажа начинает наскучивать в целом, слава богу догадались внести интересные новые механики, это продлило игру на десяток часов. сюжет вообще не понимаю зачем нужен в игре про ЗАВОДЫ, ну и про конец тоже многие писали..ну и не знаю насчет заявленных 100+ часов. на момент последней не открытой ветки науки 40, 60 часов куда делись? [spoiler] сделай на следующем уровне не 200 слитков золота А 2000 ЭТО ЖЕ ТАК ВЕСЕЛО (нет!!!)[/spoiler].. в общем, минусов больше чем плюсов, но если вы как и я ОЧЕНЬ любите заводы - все равно попробовать стоит, я о проведенном времени не жалею, но игру закончила на 14 этаже. но лучше честно попробовать другие игры жанра, тот же satisfactory, явно которым вдохновлялись разрабы, к которому много претензий, НО намного меньше
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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