
Techtonica is a first-person factory automation game with a gripping mystery about mining your way out from the depths of an alien planet. Explore bioluminescent caves, mold destructible terrain, construct a massive subterranean factory. Dig your way toward answers & discover the secrets of Calyx.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 20 → 0.43/day in the week after.
About
Welcome to the strangely beautiful, bioluminescent, and mysterious sub-surface alien world of Techtonica. You’ll begin with only the basics for digging, mining, and resource production.
Full Story Campaign
‘Techtonica’ is the only factory automation game to offer a complete, fully voice-acted campaign to play through. Something unknown awaits you beneath the surface of Calyx, Groundbreaker. Untangle and revive the efforts of an expedition gone wrong with the help of cubic companions who have motives, personalities, and secrets of their own.
Build Machines
Discovering everything in Techtonica demands unique equipment, power, and resources. Build specialized machines to optimize gathering and production as you arm yourself with the tools needed to dig higher to the surface.
Explore & Discover
Exploration pays off in Techtonica. Tunnel your way to massive ore deposits, research-rich facilities, and hidden caves to find new technologies, scan aging artifacts, and learn more about the mysteries of this world.
Terraform Entire Caves
Obliterate stone walls with a black hole gun. Drain deserts of sand with towering pumps to uncover what lies beneath. Sculpt the world to fit your subterranean vision.
Create Beautiful, Sprawling Factories
Take your mining operation to new depths by constructing sprawling, efficient factories. Automate production lines with Conveyor Belts and Inserters and a wide cast of machines. Deck out your factory with Eco-Brutalist Base Building parts.
SCI-FI MYSTERY. A genre-first, unravel the mysteries that lie beneath the surface of the rogue planet Calyx.
FACTORY AUTOMATION. Conveyor belts and unique travel systems make sprawling, automated factories easier to build, connect, and traverse.
BEAUTIFUL WORLD. Explore the cavernous depths of Techtonica surrounded by bioluminescent flora in first-person.
REWARDING UPGRADES. Start small and get massive with gameplay systems that continually evolve with new challenges and solutions.
DIG ANYWHERE. Carve out the perfect home for your machines using the MOLE, a black hole gun.
AURAL NIRVANA. Techtonica arrives with a build-inspiring original soundtrack from Cityfires (20XX, Catlateral Damage: Remeowstered).
CO-OP. Techtonica is entirely playable alone or with up to four-player co-op.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.3Kreviews | 65% | — | $3.8M |
| $7.49−75% | 663ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Man I really liked this game. They were going in a good direction but then i'm not sure what happened but they started doing side games instead of finishing the man game and then abandoned the game it's too bad. I wish i could recommend this game.
Game is abandoned, studio is closed and the dev's made a major change that divided the community and the ending was nonsense. I wouldn't play this game if they paid me to do so.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Dutch, Korean*languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
garbage. abandonware. pretty disgusting that the game started getting a bit of hate so the devs packed up house and disappeared. 0 respect for this kind of tactic. the game may be 1.0 but it is no way shape or form finished and with every play session, new bugs are found. don't waste your money. 90% off would still be a waste. don't feed these liars and rug pullers any more money
Techtonica is a unique factory-building game that takes place underground. Unfortunately the developers ran out of money and are no longer developing or supporting this game. The final release is technically complete but the last levels were rushed and unsatisfying with a lot of static exposition to finish the story. Also little or no optimization was performed for the last few levels so they are generally described as "a slog".
I thought it was a great game. Until I got stuck... and found out that even in the discord it was really hard getting assistance. The devs don't have any more money and have stopped developing the game. SO I refunded it. Thanks but no thanks.
[h1] Что можно сказать об этой игре..... [/h1] Когда только зашел, я был восхищен тому какая она красочная, как удобно всё отстраивать(правда после сатисфактори пришлось привыкать), как интересно всё изучать. [h1] НО [/h1] После того как начинаешь пробуриваться выше, с каждым этапом тебя ждёт наращивание духоты! Сначала меня бомбануло с того что в какой-то момент тебе сообщают, что скоро станет неактуальным бур 2го уровня и тут [b] БАЦ! [/b] делай сразу 5ый, но это ладно, но как только ты пробуриваешься всего-лишь на 1 уровень выше, тебе и он становится неактуальным! Бегая по какому-нибудь из уровней тебе приходит сообщение в хаб на уровне 2, ты прибегаешь, получаешь сообщение и бежишь обратно на уровень, на котором был, потому что там, оказывается цель твоего сообщения! [h1] Сюжет [/h1] [b] П [/b] росто [b] И [/b] [strike] деально [/strike] (нет) [b] З [/b] анудно [b] Д [/b] олго [b] Е [/b] [strike] сстественно [/strike] (нет) [b] Ц [/b] [strike] арственно [/strike] (нет) как затянут... После появления песка, это просто градация безумия, просто нереальное кол-во ресурсов необходимо для создания топлива для питания насосов для откапывания уровней для прохождения сюжета, на сюжет в целом перестаешь обращать внимание в какой-то момент. Сейчас остаюсь в игре только для получения всех достижений(осталось2), далее удаление и больше никогда не установлю Если тебе нужно просто поубивать время, покупай, если нужно получить удовольствие от игры которое получаешь после прохождения всей игры, то [h3] [b] беги отсюда [/b] [/h3]
It had so much potential and then they botched it up and abandoned it immediately after
После того как ввели лифт это стало началом конца, раньше была единая карта и можно было конвейеры тянуть сколько угодно не упираясь в пропускную способность, после ввода лифта всё уткнулось как раз в неё, какой .... придумал ограничивать количество пачки в лифте одним стаком, пытался как-то обойти, разводил конвейеры в разные стороны от лифта с одним видом руды, хрена ли это помогло, хранение ограничивается стаком, не помогают даже штабельные манипуляторы, толку от них если им не хватает для захвата руды со склада лифта, непрерывную цепь для мегазавода не создать никак, раньше в это не упиралось, сейчас же понатыкали между локациями эти кубы чёрные, которые не обойти никак кроме как лифтом, но он с...а тебя ограничивает
A buggy experience with some neat ideas and many, many problems. Light spoilers below. Where to even start. There's a persistent sense that the devs did not fully know what your experience at any given point in time should be exactly. For example, early on you'll receive decent amounts of free building materials (Satisfactory-like foundations), but the ability to manufacture your own is a mid-late game technology. I ran out long before then. The different resource processing "trees" are a fun idea and introduce some choice into how you want to approach your main production lines, but get incredibly confusing because there is no way to quickly check how or even where an item is made. You have to search through the multi-page research tree to find the tech that unlocked the specific item again to go look up the recipe. Also sometimes the display of the ingredients and outputs are swapped, depending on what type of machine the recipe is made in. Baffling. It is never quite clear how much of the progression critical items the game expects you to produce. The items are sequential and if you set up 1/min of an early item that will usually be enough to satisfy 2-4/min of the next tier of progress item. But you don't need those kinds of numbers at all; you'll unlock the next area and hit the next production cap within a few minutes. In the late game this approach suddenly flips and the game finally expects you to produce at scale. Production at scale is a pain to set up because there is no blueprint or copy/paste system. This is tolerable early on but gets worse as the game progresses. Performance is fine initially but degrades heavily over time as the factory expands. By the time I reached the final biome my pc could no longer maintain 60fps. Infamous performance hog Monster Hunter Wilds ran just fine, but Techtonica is too much apparently. I played through most of the game in multiplayer with a friend. Just like performance, the quality of networking seemed to degrade with factory size. While we encountered no major issues for the first 20ish hours or so, by the end of the game we had fully desynced environmental changes that persisted through reloads and reconnecting, terrain which was mined visually but still had collision, ghost items which existed for me but not my friend, and even entire production lines that ran on my friend's screen yet were at a standstill on mine, which went as far as desyncing science progress and triggering story events at differing times for us. I ended up finishing the game on my own, and the game ended up leaving a sour taste in my mouth due to how grindy it gets. It devolved into setting up production for a thing, sitting around waiting for a couple hours for production to complete, unlocking the next step, and then twiddling my thumbs again. Baffling choices that were completely out of step with the rest of the game, which had previously always provided you with multiple things to do or work on. Also, there's a story. It exists. I did not feel it was worth paying attention to and was glad whenever the voice acting was over. Idk. Despite everything, there's [i]something[/i] here and overall there was still fun to be had despite the game's myriad issues. If you've played all the factory genre greats and are desperate for more, consider this game on a steep discount. For everyone else there's better games out there.
After the update I don't know how to react. The huge open world was stupidly cut into boxes. Disappointment...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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