
Techtonica is a first-person factory automation game with a gripping mystery about mining your way out from the depths of an alien planet. Explore bioluminescent caves, mold destructible terrain, construct a massive subterranean factory. Dig your way toward answers & discover the secrets of Calyx.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 20 → 0.43/day in the week after.
About
Welcome to the strangely beautiful, bioluminescent, and mysterious sub-surface alien world of Techtonica. You’ll begin with only the basics for digging, mining, and resource production.
Full Story Campaign
‘Techtonica’ is the only factory automation game to offer a complete, fully voice-acted campaign to play through. Something unknown awaits you beneath the surface of Calyx, Groundbreaker. Untangle and revive the efforts of an expedition gone wrong with the help of cubic companions who have motives, personalities, and secrets of their own.
Build Machines
Discovering everything in Techtonica demands unique equipment, power, and resources. Build specialized machines to optimize gathering and production as you arm yourself with the tools needed to dig higher to the surface.
Explore & Discover
Exploration pays off in Techtonica. Tunnel your way to massive ore deposits, research-rich facilities, and hidden caves to find new technologies, scan aging artifacts, and learn more about the mysteries of this world.
Terraform Entire Caves
Obliterate stone walls with a black hole gun. Drain deserts of sand with towering pumps to uncover what lies beneath. Sculpt the world to fit your subterranean vision.
Create Beautiful, Sprawling Factories
Take your mining operation to new depths by constructing sprawling, efficient factories. Automate production lines with Conveyor Belts and Inserters and a wide cast of machines. Deck out your factory with Eco-Brutalist Base Building parts.
SCI-FI MYSTERY. A genre-first, unravel the mysteries that lie beneath the surface of the rogue planet Calyx.
FACTORY AUTOMATION. Conveyor belts and unique travel systems make sprawling, automated factories easier to build, connect, and traverse.
BEAUTIFUL WORLD. Explore the cavernous depths of Techtonica surrounded by bioluminescent flora in first-person.
REWARDING UPGRADES. Start small and get massive with gameplay systems that continually evolve with new challenges and solutions.
DIG ANYWHERE. Carve out the perfect home for your machines using the MOLE, a black hole gun.
AURAL NIRVANA. Techtonica arrives with a build-inspiring original soundtrack from Cityfires (20XX, Catlateral Damage: Remeowstered).
CO-OP. Techtonica is entirely playable alone or with up to four-player co-op.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.3Kreviews | 65% | — | $3.8M |
| $7.49−75% | 663ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень приятный симулятор прокладывания конвееров с интересной историей
I waited for 1.0 to release, and have no bias towards previous versions. Pros: The automation progression was good, and I feel like they weaved a decent story in with the tasks to progress through the game. The graphics were pleasant and I enjoyed the world building. Cons: Trying to find some of the places after you unlock them was a bit annoying, but the world is quite finite so it could have been worse. The ending levels have a very strange progression, one level in particular practically requiring me to just let the computer run overnight to finish. I wasn't able to do the endgame, because from what I understand one of the late game machines is poorly optimized making the factory turn into a slideshow when trying to scale up. It would be feasible to finish at low scale with more overnight sessions... but I just watched a youtube clip for the final scene. Overall I enjoyed the game, especially the first 2/3 of it. The last few levels felt a little strange in both setting and game flow, but the story kept me going for the most part.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Dutch, Korean*languages with full audio support
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
шикарная игра, на подобие factorio
Einer der geilsten spiele,würde auch coop nochmal durch spielen
I really like this game. I like the story, the automation part, the gameplay. Sure, it's not the best in genre but I rate it a solid third place after Satisfactory and Factorio. I don't understand the bad hype it's got after 1.0 launch, I enjoyed both 0.5 and 1.0. In fact I think that the elevator offers better base design and allows more efficient layout. If it offered the option to choose between the big open map and the elevator than it would have been a great success. I'll replay this game as I do with the other great games that I enjoyed.
Only on the 4th level so far(30 hours), but this game is extremely fun and I have not experienced and thing as terrible as the reviews suggest. Most of them are really old, and abandoned from development or not, this game is really fun. I just wish the price would go down to $15ish, which is when I bought it on sale, and its worth it. I understand the negatively for a $30 game, but very fun and most things were relatively easy to learn. (Case you're wondering, I play a lot of factory games. This isn't me trying to convince u its "better" than others, just that it is also worth playing. And since it co-op-able it increases value greatly for me.)
This is a really tough one to review... I think the game is pretty solid, minus the later part of the game. And I think the developers knew this, as there was a dialog where they even say that you should only keep playing if you are having fun. Well, once you reach the sand levels, the game stops being fun, IMO. However, the content BEFORE the sand levels is very enjoyable, and I still got almost 50 hours out of the game, and enjoyed most of that time (other than when I had to deal with the sand pumping mechanics). And yes, I know the game is "dead", but what is here is still solid, was stable, and plays decently well. The only real technical problem I had was when I switched to 15x15 with the mole, which lags the game pretty badly, but otherwise, I didn't have any technical issues while playing the game. A solid factory game, to be sure, although I would say it falls short of other offerings, but has enough unique about it where I feel it is still relevant.
Reading other reviews will tell you all you need to know. Solid concept for a foundation, everything was great until it went horribly wrong. What used to be a beautiful cavernous landscape to explore has been watered down to multiple sections separated by a glorified fast travel system with a time/resource sink tied to it. You used to be able to explore this interesting underground world to your hearts content. Now, play area is extremely restrictive. You stay in one area until you get the resources and materials to move up a floor on a giant elevator. Time gated by your need to craft new heads for the excavator attached to the elevator. Progress is slow for no other reason than it being slow. There also used to be other maps to play on, a wide open cavern that functioned about like a giant cube in which you could design a factory only limited by your imagination. Those maps are gone. This game, everything that I loved about it compared to games like it... is gone. It's a hollow shell of what it once was. TLDR: Devs made a severe and continuous lapse in judgement.
it is a fun mining game but it is very hard finding the parts for stuff and getting the actual recipes to make the tools and machines but other than that if you want a more chaotic game then ya this might be a good game for you
Abandonado y terminado con prisa, una pena, prometía mucho
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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