
Techtonica is a first-person factory automation game with a gripping mystery about mining your way out from the depths of an alien planet. Explore bioluminescent caves, mold destructible terrain, construct a massive subterranean factory. Dig your way toward answers & discover the secrets of Calyx.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 20 → 0.43/day in the week after.
About
Welcome to the strangely beautiful, bioluminescent, and mysterious sub-surface alien world of Techtonica. You’ll begin with only the basics for digging, mining, and resource production.
Full Story Campaign
‘Techtonica’ is the only factory automation game to offer a complete, fully voice-acted campaign to play through. Something unknown awaits you beneath the surface of Calyx, Groundbreaker. Untangle and revive the efforts of an expedition gone wrong with the help of cubic companions who have motives, personalities, and secrets of their own.
Build Machines
Discovering everything in Techtonica demands unique equipment, power, and resources. Build specialized machines to optimize gathering and production as you arm yourself with the tools needed to dig higher to the surface.
Explore & Discover
Exploration pays off in Techtonica. Tunnel your way to massive ore deposits, research-rich facilities, and hidden caves to find new technologies, scan aging artifacts, and learn more about the mysteries of this world.
Terraform Entire Caves
Obliterate stone walls with a black hole gun. Drain deserts of sand with towering pumps to uncover what lies beneath. Sculpt the world to fit your subterranean vision.
Create Beautiful, Sprawling Factories
Take your mining operation to new depths by constructing sprawling, efficient factories. Automate production lines with Conveyor Belts and Inserters and a wide cast of machines. Deck out your factory with Eco-Brutalist Base Building parts.
SCI-FI MYSTERY. A genre-first, unravel the mysteries that lie beneath the surface of the rogue planet Calyx.
FACTORY AUTOMATION. Conveyor belts and unique travel systems make sprawling, automated factories easier to build, connect, and traverse.
BEAUTIFUL WORLD. Explore the cavernous depths of Techtonica surrounded by bioluminescent flora in first-person.
REWARDING UPGRADES. Start small and get massive with gameplay systems that continually evolve with new challenges and solutions.
DIG ANYWHERE. Carve out the perfect home for your machines using the MOLE, a black hole gun.
AURAL NIRVANA. Techtonica arrives with a build-inspiring original soundtrack from Cityfires (20XX, Catlateral Damage: Remeowstered).
CO-OP. Techtonica is entirely playable alone or with up to four-player co-op.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.3Kreviews | 65% | — | $3.8M |
| $7.49−75% | 663ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes and No on recommendations On the Yes, cause it is a decent game, great for automation as a single player, i haven't played co-op but heard that it doesn't run the best, could have been fixed pre-update. got hours and has decent replay ability. On the No side They're not responding, like, at all. at least from the discord scene and if you talk to them about the game it seems the moderators only want to talk about moderating the discord and not really want to talk about the game. I personally feel this isn't a finished product, yeah you can just call it a endless game with crafting in different ways but The story doesn't feel finished. They released and then Stopped what like 6 months after? I played on gamepass, purchased here on steam cause i really enjoyed i felt i should support them but looking back i wish i didn't. While the game was fun and i got money worth i feel cheated in how they just, Left. With no communication, just, done. On this, This is getting way to common, they release a half done game, call it released, look like they might continue but after they just stop, either going onto more game projects to get more money. Wish we had some kind of policy where if this happens, steam would do something about it cause so many games on my library and many others out there that been screwed over with this promise of a game and get pig slop.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Dutch, Korean*languages with full audio support
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Combines Factorio-like crafting automation with Minecraft-like terrain interaction (well more somewhat like Planet-Explorer-like where terrain modeling and man-maded objects live in a "parallel" word, also some buildings seem magic (not being able to be crafted unlike Minecraft (except for a few rare blocks))). Very cool so far. I hope the game won't suffer a loss of interest once the tech tree has been finished, whereas I still play Minecraft even if there's nothing "predefined" to search (like a tech-tree).
A very solid exploration and factory game. The story is the best in the explore/factory genre and exploring is fun and satisfying. Nicely, the game doesn't require dozens of hours to really get it -- I finished the story up to the desert biome in about 12 hours in my second playthrough (first was much early during the alpha). The cavernous surroundings are lush and great to walk around in. I strongly recommend this for fans of the genre. It is very similar to Satisfactory -- not as polished but a nice break and a much better story. My only particular con is that the factory can become tedious. I ended up for having my factory just about half-automated. Most early-game items were made by two lines of copper & iron ingots that fed into a line of machines that sometimes built intermediaries for their neighbors. For some early game crafting I hand-fed the missing parts. Most of my late tech machines are highly hand fed because it just isn't worth making the conveyor belt spaghetti. Fortunately their input inventory is high.
Very enjoyable, in the begening and mid tiers, gets really messy at the end , which is OK I guess. Looks like there´s many many sessions of gameplay ahead of this first 40 hours
Check other negative reviews after 1.0, it is very well explained what they did to the game and how the devs handled it and behaved
Devs didn't listen, tried to fund the game primarily through early access (which the guidelines say not to do) and also decided it would be a great idea to try to develop it for multiple consoles at the same time. Shockingly this failed. And then they blamed the failure on lack of sales. I don't care if the game is good or bad, don't support that kind of crap
They beta was great and fun, but the initial release feels super weird and there's way less resources making it more of a waiting game than just playing. Plus the devs went bankrupt so it's not getting anymore updates.
Игра стартовала бодро, играть было интересно, но потом в одном из обновлений переделали локации, и ввели лифт. Это спорное, на мой взгляд, решение. Дольше странные решения разработчика: 12 этаж пески, тупо растягивание игрового процесса, пока эти пески вычисти, пока доберись до сюжетных локаций.... [spoiler]Ну а под конец просто сюжет остается недосказанным...[/spoiler]
meh. decent
Had great potential. Too bad they abandoned it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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