
Techtonica is a first-person factory automation game with a gripping mystery about mining your way out from the depths of an alien planet. Explore bioluminescent caves, mold destructible terrain, construct a massive subterranean factory. Dig your way toward answers & discover the secrets of Calyx.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 20 → 0.43/day in the week after.
About
Welcome to the strangely beautiful, bioluminescent, and mysterious sub-surface alien world of Techtonica. You’ll begin with only the basics for digging, mining, and resource production.
Full Story Campaign
‘Techtonica’ is the only factory automation game to offer a complete, fully voice-acted campaign to play through. Something unknown awaits you beneath the surface of Calyx, Groundbreaker. Untangle and revive the efforts of an expedition gone wrong with the help of cubic companions who have motives, personalities, and secrets of their own.
Build Machines
Discovering everything in Techtonica demands unique equipment, power, and resources. Build specialized machines to optimize gathering and production as you arm yourself with the tools needed to dig higher to the surface.
Explore & Discover
Exploration pays off in Techtonica. Tunnel your way to massive ore deposits, research-rich facilities, and hidden caves to find new technologies, scan aging artifacts, and learn more about the mysteries of this world.
Terraform Entire Caves
Obliterate stone walls with a black hole gun. Drain deserts of sand with towering pumps to uncover what lies beneath. Sculpt the world to fit your subterranean vision.
Create Beautiful, Sprawling Factories
Take your mining operation to new depths by constructing sprawling, efficient factories. Automate production lines with Conveyor Belts and Inserters and a wide cast of machines. Deck out your factory with Eco-Brutalist Base Building parts.
SCI-FI MYSTERY. A genre-first, unravel the mysteries that lie beneath the surface of the rogue planet Calyx.
FACTORY AUTOMATION. Conveyor belts and unique travel systems make sprawling, automated factories easier to build, connect, and traverse.
BEAUTIFUL WORLD. Explore the cavernous depths of Techtonica surrounded by bioluminescent flora in first-person.
REWARDING UPGRADES. Start small and get massive with gameplay systems that continually evolve with new challenges and solutions.
DIG ANYWHERE. Carve out the perfect home for your machines using the MOLE, a black hole gun.
AURAL NIRVANA. Techtonica arrives with a build-inspiring original soundtrack from Cityfires (20XX, Catlateral Damage: Remeowstered).
CO-OP. Techtonica is entirely playable alone or with up to four-player co-op.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.3Kreviews | 65% | — | $3.8M |
| $7.49−75% | 663ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
После всех долгих лет оптимизации, эта игра всё ещё не может выдать 60 fps на старте новой игры с 50% масштабом разрешения и минимальными настройками графики (50-55 максимум). Даже киберпанк на таких настройках выдаёт у меня 90+. И это я ещё на начал строить... Что-то же, боюсь на этом данную тему можно закрывать, эта игра никогда не будет оптимизирована для "слабых" ноутбуков, если вы можете назвать слабым то, что позволило мне пройти киберпанк до конца.
Не работает "игра по сети" в России.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 8.3K | 98% | $19.99 | |
| $3.8M | 8K | 89% | $19.99 | |
| $3.8M | 9K | 78% | $13.49 | |
| $3.8M | 13.1K | 96% | $14.99 | |
| $3.8M | 7.5K | 93% | $19.99 | |
| $3.8M | 6.5K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $1.6M | 1.8K | 73% | $24.99 | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $4M | 3.9K | 81% | $29.99 | |
| $1.9M | 2.1K | 80% | $20.99 | |
| $1.3M | 1.8K | 89% | $12.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Dutch, Korean*languages with full audio support
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well... what can I say - 2/10. Another example of developers not playing their own game. The UI is a nightmare. Switching between items, selecting recipes, copying - all of it is terrible. This whole system needs a complete redesign. Scrolling big drill terminal numbers from 1 to 16 without being able to scroll back... insanely "convenient", yeah. The first part of the game takes around 8-12 hours. The second one (From sierra) takes 60+. The pump system is absolutely insane. There is no proper fuel production at all. There is NO electricity in the second section! Or if it exists, it is unbelievably inconvenient. Why didn't you make a better way to place batteries when the entire second half of the game is based on them? (You just can add placement as you made with concrete floor for example...) Crushers also don't generate enough power - I had 50 of them based on sesamite sand refining, and it still wasn't enough. In the end, I was cranking the handle of electric generators manually for the whole 60 hours... Explosive drills sound cool, but the implementation is awful. Resources just disappear into nowhere. I'm not even sure if the ore disappear when they doing an explode with full inventory. Why wasn't there a limiter so they stop when they're full? Also, where is compressed explosives or tier 2 explosives? It's super inconvenient to craft 600 explosives and then try to distribute them with manipulators that only move 12 at a time. By the way, where is the manipulator upgrade? Why can't we place stacks of items on conveyors? And why do these rails even exist if they're so useless and mostly just get in the way when I flying? Yes, they have x3 speed for manipulator placements, but they are big and because of that you can't place it at places inside of factory Player drill upgrades sucks... not sure that it drilling faster after them... :\ Splitters work terribly and incorrectly. With two inputs and two outputs, they WAIT for one input and only then let the other one through, because of that they don't work simultaneously, which slows everything down. Too many useless decorative blocks. We only need floor, bigger floor, single floor - and why can't I place the single floor collumn upward by holding the button? Why it works only for horizontal placement? Oh, and by the way, there are tons of modules and upgrades like flight and stuff. I didn't find them at all :) In the first 8-12 hours I actually wanted to explore. In the second segment, I had zero desire to do so. My progression got stuck at Sierra T2 when I got to lvl 16... Afterwards I remembered that I have omni detector (never used it before, I suppose that this detector only needs to find all sneaky places where level designer decided to hide important upgrades) Movement is painfully slow. And even if you get all the flight upgrades... vertical speed doesn't increase. Why? What's the point then? The whole second half of the game is about flying up and down! Copying of recipies only works for the first few hours. Later it bugs out and you just can't copy buildings anymore. Also, where is mass copy? Some crafts like electrical engines and actuators are only needed once for all possible production chains. You build them and never need more. So why do they even exist? Yes, they probably need for science... but... you know... 60 hours of sand sucking... one factory of el-engine created A LOT of them... I couldn't find any way to increase seeds amount. Guess you just have to harvest them manually to get more crops... Building snapping often works poorly. Placing a single block upward at the edge of a 5x5 platform is often impossible. Clipping through platforms when flying up is extremely annoying. You can't fall back down through them, so you have to fly around. Flying controls are also awful. If you take off and there's something above you, your jetpack gets disabled. And why is takeoff on holding a button instead of a toggle?.. Oh, and the Paladin location... It's so badly designed, so counterintuitive, and so stupidly hidden that I completed EVERYTHING what I can and just stucked because can't find him, and was go to google where it is to continue. Did the level designer even test this with real people?.. Making a hole... there?.. Seriously? I tested on several friends - no one noticed the hole And back to the pumps: why do they keep consuming fuel when they can't extract sand anymore? Thanks at least for the red containers - enough space to store all that damn glass from sand...
Honestly very sad this game isn't as good as it could've been. I got this game a bit ago but refunded it while it was in beta because I was not initially interested but decided to pick it back up once 1.0 released. I tried so hard to be interested in this game and find the good parts of this game (p.s. there isn't many). The world is very cluttered and the graphics aren't the best but besides my personal opinion on the look of the game, the mechanics are clunky, poorly designed, lazy, and unrefined. This game feels no different from its beta besides some very small QOL changes. I don't recommend you pick up this game as of right now not only because of the reasons I already listed but also because the devs know people are having these issues and complaints but will not do anything about it because they unofficially "abandoned" this game. Buy if you really want to, I can see how this game could be fun especially if you like cluttered factories and machinery but I would not recommend it.
Game was abandoned. They released it early to try and make it look good on steam but its been fully abandoned.
I can see what it should have been, however you can tell the Devs ran out of time and money and just slapped this together as a "finished product."
I really enjoyed this game but it got hit really bad by review bombs after they released a fun small update between major updates. The devs then had to unfortunately pull out and not polish the game due to lack of sales.
懶人包:很多細節不好,我很喜歡自動工廠遊戲,所以其實是痛苦並快樂的玩著,如果不是很喜歡自動工廠的可能要考慮一下。 [h2]一、基本問題 [/h2] [h3] 1.配方不方便查詢 [/h3] 解鎖配方之後要去哪裡看呢?一開始的確可以去tab製作裡面看,可是後期解鎖第二種配方、粉碎機配方後,遊戲內要看就只能去研究或是去粉碎機看。連製作/消耗速度也是要東西放進去開始運轉的時候才能查看。 建議:可以在弄個"配方"的頁面,顯示各種配方、以及生產/消耗的速度。 [h3]2.效能、優化問題 [/h3] 我4070+i5-13400F,玩到後期FPS從60掉到30,後面還常常20幾而已。 後期會強制要求蓋很多粉碎機跟沙泵(後面會再抱怨),加上要大量產燃料等,還有自動工廠系列本來就會愈蓋愈大。結果這遊戲優化有夠糟,我玩號稱優化有夠糟的荒野都比我玩這遊戲後半時期的平均FPS高。你們不知道自己遊戲優化遭嗎?知道的話你後面還要求蓋那麼多的沙泵是要昭告天下說我們家的遊戲優化就是這麼糟嗎? [h3]3.漂浮/飛行[/h3] 兩下空白後漂浮,要再往上怎麼辦?沒錯,再連按兩下空白,但是第一下空白就會先往下跌然後第二下再往上,有沒有那麼反直覺阿XD [h3]4.被地形、物品擠出去[/h3] 有時候會被擠到某些東西/地形/物品裡,然後上空有空間會往上擠,沒有就會擠回電梯,尤其後期FPS低下的時候更容易被擠出去,頻率變高心情就變差了。 [h2]二、進12層以後體驗糟糕 [/h2] 進12層以後像是換了個遊戲。也不是說不行啦,但... [h3]1.電力[/h3] 12層跟之前的層數電力不相通,然後沒水導致電力變成要手動每小時點一次?你們是要做自動工廠遊戲還是手動工廠遊戲? 你們堅持要電力不相連就算了,至少後期給個能持續轉動發電機、或至少能延長到兩三個小時才點一次的科技吧? 我知道有人要說粉碎機後期可以發電,但抱歉,電力表看不到粉碎機的發電喔>_* [h3]2.破碎機[/h3] 剛好前一句聊到破碎機,這東西不可以讓玩家多自訂一點嗎?今天我要弄個250碎片+120冷卻液的配方,要是碎片250的時候冷卻液還沒120,就直接開始碎250碎片作成其他東西...不想讓玩家像其他機器那樣指定配方,那至少讓玩家禁用配方吧。 還有前面抱怨過的,想看破碎機的配方只能拿著東西打開粉碎機看、或是去研究找看看,有夠難找的。 [h3]3.沙泵[/h3] 來到重點了。 我一來到12層,看到那個要保持N台沙泵持續運轉不然沙子會淹回去的設計真的是有夠頭疼的。我玩這種自動工廠就是喜歡慢慢來,不喜歡被時間追著跑。當然我知道會有些自動工廠會搭配生存、戰鬥要素之類的給玩家一些刺激感,但這遊戲前11層都不是這樣的,我在買遊戲之前也不知道會這樣,導致到了12層發現跟我對這遊戲的期待/想像有落差,一路上差點轉換不過來棄坑。我玩到現在12、13層砂子幾乎清0,14、15層清到一半了,路途中真的好幾次都頭疼到想說不然玩到這邊就好,好不容易挺過來了,然後在等待沙子抽乾的時候來發評論。 (這一段如果數字有錯請見諒,懶得查證詳細數字了)還有最少12層要1台沙泵、13層要3台沙泵抽的速度才會快過沙子淹的速度,結果我一來到14層要24台???我當天看到直接關遊戲平復心情,真的是差一點棄坑了。然後準備到一半挖到15層了,一看只要12台???難度曲線呢??? [h3]4.承一之2的效能、優化問題[/h3] 後期14、15層至少要12、24台沙泵,為了快一點抽砂可能還要再補幾台,這樣四層搞了40多台,每台都要燃料又得大幅擴充燃料產線,然後抽出來的沙還要想辦法消耗掉,於是蓋了一堆破碎機。 前面幾層高級材料都可以先蓋個一台做,想要更快的人就再多蓋幾台,慢慢擴張。怎麼後面變成一定至少要這麼大這麼多,擴的超級大,拉了那麼多輸送帶、產線。 然後呢?代價就是FPS一路往下掉。 既然你們遊戲優化不好,那可以試試看不要逼玩家一定要蓋到那麼大那麼多啊。這樣大部分玩家都蓋的夠就好,可能還不會發現優化那麼糟糕。現在逼得大家都一直擴張,擴張到每個人的FPS都一直掉,強行逼玩家看看你們的優化有多糟糕嗎?
The reviews saying it's "unfinished" are maybe a little harsh. I would instead say it's a game that's a little unpolished and whose vision isn't fully realized. I never played before 1.0 so i can't comment on the drastic changes made to the map. I would recommend this game, especially on sale, to fans of the factory genre looking for a new experience or new optimization puzzles that are a little different from what's offered by Factorio or Satisfactory (the gold standards of the genre). Techtonica definitely has something fun to offer despite it's issues, those being some minor bugs and a some potential small frustrations with a lack of QoL features. The sand levels due have the potential to frustrate if you're not prepared. Using the Techtonica Calculator website and it's maps is recommended. Total actual playtime to 100% is about 60 hrs on easy, which is the experience I would recommend.
I so very much wanted to like this game after enjoying Satisfactory. I did like it initially. BUT THE TEDIUM GOT ME! Every. single. thing. must. be. built. by. manual. placement. The only semi automatic placement is structural elements and your tech tree items. WHY!? the building was tedious. the expansion was tedious. (drilling never really felt good, and was all but mandatorially manual.) the new tech was tedious. (welp! gotta rebuild my tedious factory now to allow for the different tech options!) Besides the incredibly tedious gameplay, the difficulty made very little sense. There is a difficulty jump in the mid-late game that EVERYONE hates. and it makes no sense. Put that at the end as a type of climactic conclusion to your otherwise smooth progression and challenge curve! The devs messed up with that. It feels like they knew their ending was bad so they added a mountainous climb before the actual ending so you wouldn't GET to the actual ending. The artwork/animation was good. The sounds/music was good. The characters were good (not an easy accomplishment with an automation game). But the glaring issues with the tedium element not being addressed and the difficulty arc made it so I couldn't even finish it. I got to the soft ending, saw the mountainous final ending and quit. I have better games to spend my time on.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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