
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful upgrades, rally your forces, and stop the invader as they carve into the Mother Stone to harvest its power.
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About
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful Emblem synergies, rally your forces, and stop the invaders as they carve into the Mother Dragon Stone to harvest its power.
Carve through hordes of enemies on vast battlefields, by yourself or with your friends. Difficult challenges await at every turn. Fight your way across the island and wield unique combinations of mighty powers on every attempt. Rally more Scottish troops and grant them permanent upgrades as they acquire experience and grow stronger.
The Dragon Stone Meteor event brought swarms of occupiers to your doors, and along with it, mysterious and dangerous powers. Inscribe your name in legends, and lead your troops in a campaign to reclaim your home.
Obtain powerful upgrades and combine them with over a hundred artifacts to create distinctive and devastating builds. Choose from multiple unique playable heroes and unleash increasingly explosive and lethal attacks directly from the frontlines. As the action unfolds, prepare to face the ominous power mined from the Dragon Stone.
Your soldiers gain permanent skills between campaigns. Recruit, upgrade and fight alongside them as they become essential assets in your upcoming battles.
Expand your settlement between campaigns to gain access to new shops and buy permanent upgrades or even unlock difficult challenges for greater rewards.
Complete special objectives to discover new artifacts, playable characters, cosmetics, upgrades and combos. Unearth plenty of secrets as you traverse the war-torn battlefields.

Reconquer your island with your friends or by yourself through over 45 handcrafted environments with endless opportunities for unique scenarios and objectives. Invite friends to join your campaign and share the glories of victory!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一般吧,开头几关还好,到后面感觉挺难的。割草度和真三比的话就是越往后面的关卡几乎满图都是武将,还自带盾牌格挡、霸体、冲锋、瞬移或者远程炮弹攻击的技能,当然技能选好了难度会降些,反正感觉比真三难。
I had originally written a lengthy review comparing this to Koei but after reading some of the other reviews I feel the need to point out that this is a Musou-like and positioning is huge for success. I see bad reviews complaining about how they cant do this or that without being hit and sure you'll have to take calculated risk but in the end I find I have most of the tools I need to reach and defeat at least boss #2 entirely solo. (Havent had much time to go beyond that)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Claymores, Carnage & Endless Scottish Steel – Tears of Metal’s Horde-Crushing Roguelite[/b] [i]A fast-paced hack-and-slash roguelite where you lead a Scottish battalion through enormous battles, stacking powerful upgrades while reclaiming your homeland from supernatural invaders.[/i] [b]Core Gameplay & Combat Loop[/b] Tears of Metal throws you into massive battlefield encounters where momentum is everything. Rather than carefully duelling individual enemies, you're carving through overwhelming hordes while pushing ever deeper into enemy territory. The combat captures the satisfying scale of a musou game while layering roguelite progression on top, creating runs that constantly evolve as you gain new powers and face increasingly dangerous enemies. [b]Build Crafting & Emblem Synergies[/b] Every campaign revolves around discovering powerful Emblems, artifacts, and upgrades that dramatically alter your playstyle. Rather than simply increasing damage numbers, builds encourage stacking synergies that transform abilities into devastating combinations, rewarding experimentation and adaptation from run to run. With multiple heroes and hundreds of possible combinations, each campaign feels mechanically distinct. [b]Battalion & Meta Progression[/b] One of the game's standout mechanics is your Scottish battalion. Soldiers grow stronger across campaigns through permanent upgrades, becoming more than background allies as they evolve into valuable battlefield assets. Between runs, your expanding settlement unlocks new upgrades, shops, heroes, and additional challenges, ensuring every failed attempt contributes towards future success. [b]Battlefield Flow & Challenge[/b] Runs steadily escalate from manageable skirmishes into frantic battles packed with elite enemies, bosses, and environmental hazards. Positioning, crowd control, and knowing when to commit to aggressive pushes become just as important as your build, creating a satisfying balance between mechanical skill and long-term progression. [b]Visual Style & Presentation[/b] The bold comic-inspired art direction gives every battlefield a distinctive identity without sacrificing readability. Combined with its energetic soundtrack and exaggerated effects, combat feels impactful even when the screen fills with enemies, explosions, and cascading abilities. [b]Verdict – 10/10[/b] Tears of Metal blends exhilarating large-scale hack-and-slash combat with addictive roguelite progression, creating a battlefield where every run offers new builds, bigger battles, and another excuse to charge headfirst into impossible odds.
great game to pick up and play. i like the character diversity and the balence between skill development in the mechanics and the reliance on meta progression. if you are good enough you can get to the last boss of a run with a new character but if you focuse on currencay progression you can make up for dificulties that you have.
Game looks nice. Really tried to get warm with Combat System.. Elite / Bosses are too hard for me. But after 3h no Refund possible.
very fun
If you only read the first few words of reviews then all I need to say that this game is absolutely amazing. If you got more time and willpower then I do have a LOT of things to say, mostly positive as I had a great time with the game, although I do have a few nitpicks (also bear in mind that I played the entire game in singleplayer so if you jump in co-op mode what I say might not apply). I have to say that the game is freshly released in early access, so I will skip over some small issues since I do believe they will all be fixed in the future. I gotta admit that I am amazed by how little bugs there are. All the small issues are just balancing. Except the one time a boss decided to disappear mid-fight (bug that has been fixed already) the game plays smoothly with little to no issues. Also I haven't fully beaten everything in the game, I am writing this review right after beating the final boss for the first time. I usually like to explore the game fully before writing the review, but I have so many things to say I need to get them out there before I explode. Firstly the game looks and sounds so good. Originally I played on my steamdeck so I didn't notice that much, but once I booted it up on my pc I was astonished. I love the stylized look and all the characters are distinct and cool. What blew me away the most however is the soundtrack. The songs playing as I rushed into battle honestly hyped me up so much and they are all bangers. As for the actual combat I love it. I will say it is a bit different to what I expected The controls feel responsive (although going in the character feels heavy and slow, which is just something to get used to). Also I got hit quite a few times before I realized that I can't just dodge my way out of everything like other games and have to rely much more on the parrying mechanic. Once you do get in the flow it feels so good to mow down enemies by the hundreds. And speaking of... When it comes to the enemies I thought it would be more of a horde fighter game, but the hordes of fodder enemies actually pose little to no threat to you and are mostly just there for you to charge your ability bar and to keep your allies occupied. Who you'll spend most of your time fighting are the captains. Larger stronger enemies that can actually hit you. There's many varieties of them all with different ways of how to engage. but the game makes sure to give them all distinct looks so once you gain experience you can easily tell them apart at a glance. They do quite heavily ramp up in difficulty the more you progress, but like most rogue-lites it's just more of learning how to fight them properly. In a category of their own are the bosses and mini-bosses (technically called elites). Elites are present at the end in the last levels before you go into the actual bossfight. I was originally gonna complain that one is too difficult to fight, but that has since been patched and I now feel like they aren't really a threat at all once I figured out how to engage them. The actual bosses are a bit of a mixed bag, I love the design and their concepts, but the first two are a stark contrast with how you fight in the rest of the game. Usually it's about constantly hitting the enemies while also avoiding their attacks, but here you'll spend most of the time running around dodging and waiting for them to do the one attack where you have enough time to swoop in and actually start hitting them. I still wouldn't call them bad, just not as engaging as the rest of the game. That's why when going to the third and final boss I expected more of the same, but good god it was fun. It mixes hack-n-slash combat with bullet hell mechanics and I loved every part of it. Also there's the story I guess. When you boot up the game it plays a video explaining the lore, but it feels like it starts in the middle and goes by so fast before I managed to process what I am looking at. It took a few rewatches before I fully comprehended what was going on. The story is honestly just there so you have a reason to beat up and kill a lot of people. Also the ending after the final bossfight did feel a bit anticlimactic and I haven't really seen a lore explanation on why you keep fighting after winning the fight, but I may have missed something so idk. Now for one big not so good part of the game. I think the way playable characters are done needs a rework. The characters the game gives you are cool and interesting, but not only is it not worth it to pick a new one, it's actively detrimental. Not only you have to learn a completely different playstyle, but you are also giving up all the money you spent upgrading the character and ditching all the gear you unlocked. Because of all this picking any character except the starter one means you're throwing away a lot of progress up to that point. And finally two little insignificant nitpicks I'd like to mention. Originally much longer list of complaints, but the devs are fixing stuff at a fast pace so even what I say might not apply. Firstly the smallest and most pointless complaint about cheering at the end of the battle. You get a button to victory cheer but all your other soldiers are just standing there completely silent so it feels more awkward than celebratory. There are already animations and sounds for soldiers cheering so I feel like it wouldn't be that hard to implement soldiers around you cheering with you. Then there are the voicelines. The ones that are in the game are good, but it feels like the game is only like 40% voiced and what parts are voiced feel quite random. That isn't really my issue as I understand the process of voiceacting is slow and hard. My issue is specifically that there is no voiceline when one of your captains is in danger so if you miss the text on the screen because you were looking somewhere else or just processing the chaos of battle it's just gone without you noticing. So overall this is an absolutely amazing game more than worth the price with only a few growing pains of a newly release title. If you read thru the entirety of my long rant, you might as well buy it.
VERY FUN GAME TO PLAY KEEP UP THE GOOD WORK WILL RECOMEND TO OTHER ENJOYERS
No. Its not ready. I like this game, but I cannot beat the act 3 boss, because the game keeps crashing in the loading screen. And it doesn't save your run progress so you have to start the run again Although it is in early access, they shouldn't have released it in its current state. I play on steam deck, which the game is not optimized for, which is insane. I will not touch this game again until 1.0 because as it stands right now it's an unreliable joke.
La verdad es un juego entretenido y con cierto nivel de dificultad, si te gustan los juegos de este estilo lo recomiendo totalmente.
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