
Prepare the perfect heist in a fully destructible, simulated voxel world. Tear down walls with vehicles or use explosives to create your own shortcuts. Shape the environment to your advantage in the most creative ways you can imagine. Play solo or with up to 12 players in multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Plan and execute the perfect heist in a fully destructible world. In Teardown, anything can be broken, moved, or turned into a shortcut. Take your time and use creative problem-solving, brute force, and everything around you to create an efficient path through the level.
Run, jump, drive, slingshot. Do whatever you need to collect targets, avoid robots, or steal whatever your clients ask for, alone or together with friends in multiplayer. And whatever you do… don’t get caught.
Features
Fully destructible voxel environments
Realistic physics, fire, smoke, water, debris, and vehicles
Multiplayer chaos - up to 12 people
Huge arsenal of tools and explosives
Story-driven campaign with 40 missions, fun in single player, a blast in multiplayer.
Sandbox mode for unlimited resources and destruction, alone or together with friends
Thousands of community made mods to enjoy!
After accepting a shady offer in hopes of saving your demolition business, you’re pulled into a murky soup of revenge, betrayal, and insurance fraud. You soon find yourself stealing cars, demolishing buildings, blowing up safes, avoiding trigger-happy robots and more.
Upgrade your expanding arsenal of tools by searching for hidden valuables scattered around the environment.
Use the same editor the developers use to create custom maps, tools, vehicles, and game modes. Complete with built-in mod support, Lua scripting, and Steam Workshop integration. Teardown includes detailed example mods you can learn from or build upon, making it easy for aspiring modders to get started. Or just dive in and enjoy the wide range of community-created mods.
Up to 12 people can play together in an online multiplayer session. Set up a private session for you and your friends or join a public lobby. You can play the campaign, have fun in sandbox mode, or play mods created by the community.
Create chaos in sandbox mode with unlimited resources and total freedom. Experiment, destroy, spawn objects, and play by your own rules.
A free mini campaign expansion for Teardown featuring five new heist missions set in the quiet village of Tilläggaryd. Introducing new tools like the Paperboy Gun and Jackhammer. Created as a mod, Art Vandals also serves as an introduction to Teardown’s powerful modding systems.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 136.4Kreviews | 96% | — | $114.5M |
| $29.99 | 19.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3271 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра топ всем советую
Awsome and creative levels! And a lot of destruction
очень класная игра хоть и всего 100часов наиграно но уже сменил железо то староко ноута до пк
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $114.1M | 317.8K | 95% | $19.99 | |
| $113.8M | 353K | 94% | $24.99 | |
| $116.1M | 92.9K | 56% | $49.99 | |
| $116.8M | 140.1K | 96% | $59.99 | |
| $112M | 77K | 85% | $39.99 | |
| $111.6M | 191.4K | 82% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.4K | 98 | 82% | $6.99 | |
| $13.1K | 127 | 76% | $4.99 | |
| — | 0 | — | — | |
| $7.4M | 5.9K | 70% | $24.99 | |
| $2.1M | 4.3K | 64% | $20.09 | |
| $4.1M | 5.3K | 81% | $24.99 |
Reviews, worldwide (the counter carries no country): 41.43/day in the week to Aug 19 → 67.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is kind of a mixed bag. Well not really, but i just don't want to start the review straight up calling it bad. What i'm trying to say is that I really wanted to like it. And i've come back to it multiple times in the last 2-3years to give it another chance again and again. Maybe i will like it this time? but no. Good idea, bad execution? Lets start with the good. i like the graphics. i also like the concept of the voxel destruction. but that is where the good stuff ends. Also the main gimmick of voxel destruction is where this game starts and ends, but it is also where the issues begin. Now with the bad. Here is the gameplay loop of the campaign: 1. Run around creating small holes in walls and moving vehicles to create a straight as possible path. 2. Speedrun that ♥♥♥♥ Not only is this a gameplay loop that is not very engaging, but it doesn't even make good use of the voxel engine. But what really makes the campaign awful is the player movement. There were multiple times where i placed a plank in an angle that i can run up. But not really. Sometimes as i'm trying to speedrun the level the character just refuses to run the same angle plank it had no issue with before. and this is not issue with the planks only but everything that might be in an angle. secondly as the gameworld is built from voxels, there is a tiny drop from voxel to voxel. You would think the player movement compensates for this somehow, but no. What ends up happening is that as you are trying to run through the map, you sometimes end up in a tiniest falling animation, which means you can't jump, which means you failed the mission. This just makes jumping extremely unreliable. Also with the voxel destruction it is quite often very difficult to prevent uneven surfaces. Like with the planks and other angled surfaces, you think it will work, but actually it only works like 10% time. Now combine these unreliable mechanics with a gameplay that is all about speedrunning against the clock, and you should see why this just ends up being frustrating. You have to keep retrying again and again even though you didn't do anything wrong. Your perfectly executed plan becomes an gamble as you keep fighting against the movement physics. I just don't think the player movement is good enough and reliable enough for the "run through the levels fast as possible" campaign. Now you could say that the campaign is afterthought. That's fair. you can unlock the sandbox levels from the options menu so i would agree with that. But even the sandbox gameplay is kinda underwhelming, and remember the same movement physics apply. outside of blowing things up the voxel physics are kinda half-baked. If you try to fall a tall structure it usually goes something like this. After you find the last single voxel holding it all up (yes, a single voxel in a far corner of a building is enough to keep it intact), it falls straight down on its original footprint rather than falling to one side or another. Even if that is specifically how you are trying to make it fall in the way you destroyed the voxels. You have to make absolutely massive notch cuts on everything and even then they half the time refuse to fall directionally. And those times the structure falls as you wanted. It doesn't get destroyed more and it doesn't destroy anything in its path. Well there might be some minuscule destruction but it's so little that only thing you can think of is "that's it?" i guess one way to say all that would be "there is no structural damage physics" that kinda brings up a question. Is this even a game about destruction if there is no structural damage? The fire was pretty decent though. Fun for few minutes. Overall i found the sandbox experience to be fun for a very limited time. Workshop stuff can extent that by like 5 minutes. Lastly there is the elephant in the room, performance. Yes the game runs like absolute ♥♥♥♥♥♥♥. I read somewhere that it only runs on single cpu core and that it can't be fixed. i'm not sure if that is true, but i know many other games run physics on single cpu core as well so it makes sense. So it's not the lack of gpu that makes the game fps bad, it's that the physics are too much for many systems as they run on a single core. After all, i found Teardown to be mostly mixture of boring and frustrating, with subpar performance. Can't recommend.
its fun but i never really got into it
приятность и вкусность
Honestly the Campaign/story line isn't very interesting, this game is much more fun with mods in sandbox mod. I assume the maps took a lot of time and were very cool and detailed.
Great game, very fun to play
Игра достаточно прикольная с условием того,что вы скачаете модов,правда иногда эта ♥♥♥♥♥♥ лагает,а так рекомендую к покупке а не к пирату
говно игра, всё изменилось!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.