
Teamfight Manager is a simulation game where you are the coach of an e-sports team. You must manage players to set them up for matches. Make the best of pick & ban by evaluating the characteristics of the champions/players! A smart strategy can make up for a lack of individual player skills.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Stats do not matter in this game. It is only drafting that matters. Don't be fooled into optimizing player stats/growth, it will do nothing.
선수들의 성장보다는 그때그때 알맞은 선수들의 영입과 전략이 더 중요한 게임. 열심히 훈련시킨 신입도 결국 보내주고 경력자를 데려와야 할 때가 있어 슬프다. 근데 이렇게 기존 팀원들 다 방출시키면 꼴찌팀을 데리고 바닥부터 시작한다는 목표는 어떻게 되는...?
충분히 중독성 있고 재밌긴한데 부족한 점이 있음 단점만 적어보겠음 1. 단축키 스케줄진행[F]는 단축키 만들어놨으면서 선택창 [예/아니오] 에 대한 단축키가 없어서 불편함 키보드로 할 수 있게 하려면 단축키를 전부 만들어놔야지 왜 덜만든 느낌을 줌? 2. 리그 한 사이클 너무 긺 커스텀모드 아닌이상 첫 리그는 2VS2 , 다음 3VS3, 4VS4인데 다똑같이 오래걸려서 4VS4까지 가는게 지루함. 리그 한번 자체도 경기횟수가 너무 많아서 지루함. 3. 한 선수를 애정갖고 쭉 키우기 힘듬 첨에 주는 선수들 능력치 개똥, 성장속도도 찔끔, 나이 24세? 되면 성장치가 오히려 마이너스 근토리가 애초에 주인공이 최하위 개똥팀을 내손으로 키워내려는 컨셉인데 정작 리그를 올라가려면 원래 키우던 선수 갖다버리고 유망주/슈퍼루키 영입해야함. 4. 밴픽AI 좀 멍청함 지들이 직접 자기 모스트 챔프를 밴하는 경우가 허다함. 셀렉도 모스트 아닌거 쳐 고름 5. 장비 조합이 없음 조합식이 있는게 아니라 걍 랜덤이라서 재료넣고 좋은거 뜨기를 기도해야함 6. 배속 없음 x2배속 넣어줘. x1.5배속 이라도.. 아니면 경기횟수를 줄여야함 너무 반복이라 지침 팀파2 나온기념 50%할인하길래 쌀먹해뒀다가 플레이 해봄 팀파1은 패치없을거 같긴해서 아쉽다 좀만 더 다듬지..
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Simplified Chinese, Traditional Chinese, Russian, Japanese, German, French
| $9.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
시설개선에 쓸모없는것들이 좀 있는거같음 뻘궁쓰면 꼴받음 재미는 있음
数值是对面的一倍,然后被对面薄纱,天天教你正反手。数值这块就学去吧。阵容测试和实战完全不一样。
Beyond addicting. If you like management games of any type this game will be amazing, especially if you enjoy hero games like overwatch or LoL.
mt ruim
bad game.
스탯 키우는거 의미 있는지 모르겠고 벨런스 안맞고 1도 너무 못만들었지만 2는 그 이상으로 망작이어서 실망
horrible balance, impossible to play multiplayer. I imagine most people leaving positive reviews on this have no friends and are probably illiterate.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.3K | 61% | $19.99 | |
| $111.3K | 405 | 78% | $9.99 | |
| $64.3K | 111 | 87% | $13.99 | |
| $0 | 56 | 88% | Free | |
| $47.3K | 87 | 87% | $12.99 | |
| $46.6K | 71 | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 3.3K | 87% | $12.49 | |
| $1.8M | 3.4K | 76% | $24.99 | |
| $1.8M | 22.4K | 94% | $2.99 | |
| $1.8M | 25.1K | 97% | $2.99 | |
| $1.8M | 4.8K | 80% | $12.99 | |
| $1.8M | 2.7K | 80% | $29.99 |