
Open your own local game store. Stock shelves with the latest booster packs, or crack them and collect the cards for yourself. Set your own prices, hire staff, host events, and expand your card shop.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
TCG Card Shop Simulator is a trading card shop simulation where you sell card booster packs to earn money and build your card shop business.
Manage Your Shop:
Design your own TCG shop. Organize shelves and card packs to make the customer shopping experience smooth and easy.
Card Collection:
Open the booster packs yourself and collect the cards. Find rare cards and sell them to make a fortune, or keep them to complete your card collection.
Host Game:
Set your card game format and fee, invite players to play card games in your shop. Be sure to keep your store clean and hygienic for the players or they might leave!
Order Products:
Stock up on different booster card packs and card game products. Keep track of popular trends and adjust your inventory to cater to the ever-changing demands of your customers.
Expand Your Business:
Earn profits to reinvest in your shop. Expand your space, unlock new card sets, and upgrade your facilities to attract even more customers and increase revenue.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99−15% | 49.9Kreviews | 96% | — | $39.2M |
| $19.99 | — | — | #85 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1720 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
my friend told me to work more... so i did 10/10
nope, arrogant dev, banning anyone in forum who says a bad word, also dev doesnt work that much, he doesnt care
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best CA #70, worst KR #100 · 10 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Your customers stink, they complain about ♥♥♥♥ for no reason, but always in the online reviews and never in person. If you are trying to make conversation they just stare awkwardly and proceed to the checkout without holding eye contact. So, in essence, its a very accurate depiction of an actual game store.
Mi sueño desde chiquita era abrir y coleccionar cartas de Pokémon, pero es un hobby muy caro y la economía no da. Por suerte encontré este juego. Desde que me enteré de que tenia mods para cartas, accesorios y peluches de Pokémon, desde el Base set hasta las colecciones mas recientes, con empresas de grading reales como PSA y Beckett me lo compré sin dudarlo. Ahora lo uso como terapia antiestrés (o terapia de estrés a veces). Esas microinyecciones de dopamina y sensación de realización al completar una colección, conseguir una carta gradeada en Black Label, comprar cartas caras a un precio de estafa a mis clientes y ver las estanterías llenas era lo que necesitaba. Es decir, lo necesitaba para no morirme de envidia al ver a mis youtubers favoritos abrir sobres que fácilmente podrían darme de comer un mes. En fin, buena compra. Además, seguro recibe actualizaciones y puedo volver en 6 meses cuando vuelva a querer abrir cartas. Menciono por si a alguien le sirve que también existen mods con figuritas de Panini y Yu-Gi-Oh!. Saludos.
-Not worth it the game lacks some qol for the sake of being annoying. -you need mods to make the game bearable -bad ui -terrible tutorial edit: grading is such freaking painfull ux hell, click right> to click left> to click again> because the setting resets -employee wage is a mess who tf pays 3-7k daily in wages -leveling till 50 is horrible, and only becomes a bit more bearable later because you get more xp from tables and seeling stuff -this game has 0 purpose besides making you lose time into boring activities and forces padding system IF you wanna keep your sanity use mods or dont buy at all
This is amazing. 100% recommended to card collectors
I am 46 game days in and cannot make any money. The mechanics of game play are fine but there is not loan option to get built up. That said, it makes this game tedious. It is not the only game I am playing and devs should understand that (most do) Progression would be nice but I haven't unlocked much of anything. Kinda sucks.
TRASH MY FILE ALL CORRUPTED ALL MY HARD WORK GONE.
[h2]Nota Geral | Overall Rating[/h2] ⭐⭐⭐⭐ [b]TCG Card Shop Simulator é viciante de um jeito que eu não esperava. É um daqueles jogos de gestão que parecem simples na superfície, mas que te prendem justamente pela progressão bem calculada: você começa comprando pacotes baratos e organizando uma lojinha de fundo de quintal, e algumas horas depois já está calculando preço de carta rara, administrando estoque e decidindo se vale a pena expandir o espaço físico. Não é um jogo pra todo mundo, principalmente quem espera algum tipo de narrativa, mas como experiência de gestão pura, funciona muito bem.[/b] [i]TCG Card Shop Simulator is addictive in a way I wasn't expecting. It's one of those management games that seem simple on the surface, but that hook you precisely because of its well-calculated progression: you start out buying cheap packs and organizing a small backyard shop, and a few hours later you're already calculating rare card prices, managing inventory, and deciding whether it's worth expanding your physical space. It's not a game for everyone, especially not for those expecting any kind of narrative, but as a pure management experience, it works really well.[/i] [h2]Jogabilidade | Gameplay[/h2] ⭐⭐⭐⭐⭐ [b]A jogabilidade é o ponto alto do jogo. O loop de abrir pacotes, avaliar as cartas, precificar e vender é simples de entender, mas tem profundidade o suficiente pra te manter engajado por muitas horas. A progressão do negócio é gratificante: cada upgrade de loja, cada nova prateleira, cada máquina nova que você desbloqueia dá uma sensação real de evolução. É o tipo de jogo que você entra pra jogar 20 minutos e sai duas horas depois sem perceber o tempo passar.[/b] [i]The gameplay is the game's high point. The loop of opening packs, evaluating cards, pricing, and selling is simple to understand, but has enough depth to keep you engaged for many hours. The business progression is satisfying: every shop upgrade, every new shelf, every new machine you unlock gives a real sense of growth. It's the kind of game where you sit down to play for 20 minutes and get up two hours later without noticing the time pass.[/i] [h2]Duração | Duration[/h2] ⭐⭐⭐⭐⭐ [b]A duração é boa justamente porque a progressão é satisfatória. Sempre tem um próximo objetivo puxando você adiante, seja um upgrade novo, uma carta rara pra conseguir ou um recorde de vendas pra bater. Não é um jogo que se arrasta ou que enche de conteúdo artificial só pra estender o tempo de jogo, a sensação de "só mais um pacote" é genuína e vem da estrutura de progressão bem construída.[/b] [i]The length is good precisely because the progression is satisfying. There's always a next goal pulling you forward, whether it's a new upgrade, a rare card to obtain, or a sales record to beat. It's not a game that drags on or piles on artificial content just to pad the playtime, the "just one more pack" feeling is genuine and comes from a well-built progression structure.[/i] [h2]Enredo | Story[/h2] ⭐ [b]Praticamente não existe enredo, e isso é uma escolha consciente do jogo. Você é o dono de uma loja de cartas, ponto final. Não há personagens marcantes, não há reviravoltas, não há nada que te prenda além da própria gestão do negócio. Pra quem gosta de simuladores focados puramente na mecânica, isso não é um problema, mas quem espera algum tipo de contexto ou motivação narrativa vai sair frustrado.[/b] [i]There's practically no story, and that's a conscious choice on the game's part. You're the owner of a card shop, full stop. There are no memorable characters, no twists, nothing holding you beyond the business management itself. For those who enjoy simulators focused purely on mechanics, this isn't a problem, but anyone expecting some kind of context or narrative motivation will come away frustrated.[/i] [h2]Visual[/h2] ⭐⭐⭐⭐ [b]O visual das cartas é interessante, com bastante variedade de arte e raridades que dão vontade de colecionar mesmo sem um propósito narrativo por trás. A loja em si tem uma estética simples, mas funcional, que deixa claro onde está cada seção sem confundir o jogador. Não é um jogo que vai impressionar pela qualidade gráfica, mas cumpre exatamente o que o gênero pede.[/b] [i]The card visuals are interesting, with plenty of variety in art and rarities that make you want to collect even without a narrative purpose behind it. The shop itself has a simple but functional aesthetic that makes it clear where each section is without confusing the player. It's not a game that's going to impress with graphical quality, but it delivers exactly what the genre asks for.[/i] [h2]Áudio | Audio[/h2] ⭐ [b]O áudio é o ponto mais fraco do jogo, de longe. As músicas se repetem rápido demais e cansam depois de pouco tempo de sessão, e os efeitos sonoros de abrir pacote e organizar as cartas são funcionais, mas genéricos. Não existe nenhum momento de destaque sonoro, é o tipo de trilha que você desliga depois da primeira hora pra colocar algo seu tocando por trás.[/b] [i]The audio is by far the game's weakest point. The music repeats too quickly and gets tiresome after a short session, and the sound effects for opening packs and organizing cards are functional but generic. There's no standout audio moment, it's the kind of soundtrack you turn off after the first hour to put on something of your own in the background.[/i]
今回の大型アップデートをきっかけに、久しぶりにプレイしました 今回のアプデでは一体何が追加されたのかと思ったら……なんと、実際にカードを使って対戦できるようになってる! まさかカードショップを経営するだけじゃなく、集めたカードで自分で対戦できる日が来るとは……。 神アプデですか? 最高すぎる
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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| $39.2M | 147K | 96% | $9.99 | |
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| $39.4M | 58.6K | 88% | $29.99 | |
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| $39.6M | 103.7K | 93% | $13.99 | |
| $38.9M | 79.8K | 82% | $39.99 |