
Open your own local game store. Stock shelves with the latest booster packs, or crack them and collect the cards for yourself. Set your own prices, hire staff, host events, and expand your card shop.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
TCG Card Shop Simulator is a trading card shop simulation where you sell card booster packs to earn money and build your card shop business.
Manage Your Shop:
Design your own TCG shop. Organize shelves and card packs to make the customer shopping experience smooth and easy.
Card Collection:
Open the booster packs yourself and collect the cards. Find rare cards and sell them to make a fortune, or keep them to complete your card collection.
Host Game:
Set your card game format and fee, invite players to play card games in your shop. Be sure to keep your store clean and hygienic for the players or they might leave!
Order Products:
Stock up on different booster card packs and card game products. Keep track of popular trends and adjust your inventory to cater to the ever-changing demands of your customers.
Expand Your Business:
Earn profits to reinvest in your shop. Expand your space, unlock new card sets, and upgrade your facilities to attract even more customers and increase revenue.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99−15% | 49.9Kreviews | 96% | — | $39.2M |
| $19.99 | — | — | #85 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1720 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fetzt
Listen, I didn’t plan to spend my entire weekend playing a retail simulator. But here we are, and I am officially addicted to virtual cardboard. TCG Card Shop Simulator takes the full dopamine-fueled addiction loop of collecting trading cards and packs it into a game that costs less than a fast-food meal. It genuinely scratches that itch of ripping open packs without having to take out a second mortgage in real life. Here is exactly how your playthrough will go: You start humble. You set up a little shelf, order a few boxes, and carefully price your booster packs to make a modest 10% profit. You save up enough to put down some play tables. You watch gamers sit down, lose a match, dramatically emote in the corner, and immediately stand up to blow $150 on booster packs to cope. (10/10 realism). A customer walks in smelling like a biohazard. You literally have to chase them down and spray them with deodorant so they don't drive your store rating into the ground. (Again, 10/10 accuracy to local game stores). You hire a cashier and a stockboy to do the actual work. You slowly devolve into a pack-ripping goblin, hiding in the corner of your own store, tearing open thousands of dollars of your own inventory just hoping to pull a $10k foil Ghost card while your employees handle the register. My literal favorite moment in this game: A guy walked in and sold me a rare card for $1,500. I walked over to the display case, marked it up to $1,800, and the exact same guy walked over and bought it back. Masterclass economy. The Pros: The Gameplay Loop: Ordering stock, setting prices, upgrading your shop, and hunting for ultra-rares is dangerously addictive. The Mods: The game is basically a framework. Within 10 minutes of hitting the community hub, you can install mods to change all the cards to Pokémon, Yu-Gi-Oh, or Magic. The Dev: The developer pushes updates constantly, fixes bugs fast, and actually listens to the community. The Cons: The achievements are an absolute grind (collecting all 2500 cards will take you a long time without mods to speed up pack opening). Sometimes I go bankrupt because I get greedy and rip open my entire weekly stock instead of selling it. That's a "me" problem, though. If you like management sims, have ever spent too much money on TCGs, or just want a game where you can turn your brain off and make monkey noises when you pull a shiny card, buy this. It is unironically one of the best simulator games on the market right now.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #70, worst KR #100 · 10 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
All I got to say, after 200+ hours, I still was itching for more. In TCG Card Shop Simulator, you build a card store, sell cards, merch, packs, and open those said packs, that's pretty much it but god is it fun. This is one of the better simulators out there, it's a little rough around the edges but what sim game isn't? The real fun starts with the cards. The main loop of the game is opening packs and selling or collecting what you pulled, you can even grade those cards. The achievements are grindy as hell so buckle up if you're looking to 100%. My thoughts? If you like store manager or even card games, I'd pick it up. Some bugs and lag here and there, but the developer has been patching them pretty quickly. I'm a gambler at heart so I might be a little bias, but this is an enjoyable game to just turn your brain off and make monkey noises when you see the card you pulled is $10k.
Quality is really good, but I just can't with the whole locking everything behind levels. Sim games are often already a waiting game, but if I gotta wait for enough people to have visited my store ON TOP of earning enough money then what am I playing it for? The whole appeal of sim games is being able to do your thing in a sandbox, but that's kinda negated when I get told what I can and can't place per level on top of the costs.
Pretty fun little game here. I'd say it was worth it for the price. It's not trying to be a masterpiece and the game devs are providing updates and have given a development roadmap that you can see in the menu. If you're looking for potential friction points, you might find them here: - Endgame has no balance, not even a tiny bit. You're going to be sitting on 2.5m dollars with a shop jam packed with every product you can think of, tables, and card pack opening machines like some grotesque capitalistic scourge. Even paying bills with max everything doesn't meaningfully reduce your liquid capital reserves. - You're standing there, btw, waiting for the day to end so you can get your graded cards back for the 500 gem mint achievement, or for experience to accumulate enough to finally purchase the final store upgrade, which you won't even feel in terms of space granted or cost required, or for a high roller to buy a $100k card. All this while your army of strangely overpaid (and oddly scaled) workers runs the whole operation for you since doing everything yourself got kinda boring in hour 30. - It kind of becomes an afk wait simulator. You tab out of the game and do other stuff while you wait for xp or achievements. Nothing really engages you anymore since the repetition got old, and the automation does it all for you. This being because there's not really anything new to do past a certain point. - The game kinda runs like dogwater, sorry to say. Not super well optimized so be wary of that. With that being said, tho, it does provide a lot of entertainment value, even if it does get stale after awhile. I'd say it's worth the price for the time you get out of it. And if you're an achievement hunter then all you really need is some basic planning skills and patience. Not every game has to be a steak, sometimes a fast food game is a nice breath of fresh air.
本质是个开包模拟器,甚至可以说是个赌狗模拟器。 正常经营没啥可玩的,就是不停赚钱,解锁高级的卡包,更好看容量更大的货架,效率更高的员工,玩法上2个小时就能看到头,一个模拟经营游戏,你正常经营却很难赚钱,需要你不停的开卡包,开出稀有卡才能赚钱
wish it had multiplayer
highly recommend bought 2 card pack machines and believe me or not for the ppl that see this, but i pulled a full pack's worth of ghost cards
i might have autism
i enjoyed this on release initially, but until the card game is made playable im not going to recommend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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