
Tavern Master is all about managing your medieval tavern. You start with a very small room, couple of benches and tables and build your way up to a huge successful tavern with a kitchen, rooms for guests, group of loyal staff and much more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 13.3Kreviews | 92% | — | $883K |
| $3.89−74% | 108ratings | 82% | #214 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
В общем и целом игра приятная -интересно для тех, кто любит менеджмент -что то вроде симс + симулятор ресторана -нравится, что персонал и посестители вполне резвые, не тормозят в проходах -приятная атмосфера, музыка, детали - к дизайну вообще претензий нет -интересная система исследований, выполнения заданий и поощрений что не понравилось -именно смысловая наполненность очень низкая, посетители никак не взаимодействуют ни с друг другом , ни с персоналом, ни с обстановкой, в таверне не бывает драк(!) , нет вышибал, нет туалета, нет связанных компаний из посетителей ( все по сути по одиночке) - нет практически никаких событий (пожар и вор разве что - да и они по одному сценарию) , единственное разнообразие - ивенты и то, все повторяется. По мне - потенциал у игры хороший , но есть ооочень много над чем работать в сюжетном и смысловом наполнении, иначе за пару часов становится скучно.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Portuguese - Brazil, Turkish, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese +1 more
| $14.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Probably worth the money, tentative recommend - Game is good, addicting, and cute graphics, but lacks enough detail to feel rewarding after the early game. Loved the first 5-10 hours, but generally don't feel great having played - feels more like the game took the hours from me. This may be more fun for someone's first sim. Limited character models, no interaction or personality of characters or customers, no creative player-choice in food and drink offerings or really anything. After 20 hours I hit a wall where I had to start playing optimally (instead of creatively) in order to progress futher, which kind of killed it for me. I don't really understand a lot of the design choices, and it feels like the game was made to be "just good enough" then released and not improved further - it literally needs another design iteration and it would be amazing. I got my nigh 30 hours and will definitely not be playing again. There is quite literally no reason to. Play a game with more passion and care. I'm just sad there aren't many in-depth restaurant simulations that are to the scale of other sim games (maybe Zomboid, Software Inc., Cities: Skylines, etc.).
There are so many tavern building games out there that all serve different gameplay purposes. And it really gets weird and repetitive becuase of how every one of those games tries to be the "ultimate tavern game" by trying to do everything at once. This game has no such goal and instead focuses on what it can achieve in its own niche gameplay style. It's certainly different from most tavern games, and yes, this being a single dev project means the game lacks some depth for the amount of gameplay you want in a tavern game, but all the essentials of what makes a building game so great like creative boundaries, resource management, interactive gameplay elements etc. are all still here and it really scrathes a unique itch if you're looking for a game like this. It's certainly not the best tavern game and you might consider another option that you like more, but this game is unique enough that it gets the job done!
This game was fun, but I found the research and quest aspects to be broken. I played for 14 hours before I unlocked the garden, but it didn't expand my buildable area- I had already made all that into Inn, duh! So I didn't make a garden. Many of the researches were very so-so- rewards, with some being just seemingly nothing or confusing. When you hire a new person they are assigned permanently to the new kitchen or bar you built, great, but also assigned to every floor??? Ahhh! All in all, I enjoyed this game. I think it is find for achievement hunting, look at my blue ribbon, wooo~! But I think it was a grind and not super fun to get there. I felt like once I got to 10 hours I had built my tavern and really enjoyed it, but there was little to do. Money piled up, workers started making 100 gold a day, I had like 300 researchers before I realized the hard stop of needing guests to come in. Then I deleted half my hotel rooms and made more tables. In the end, I think they wanted a balanced game and it sort of isn't. All the same, I enjoyed it and it was easy to play. There were very few "ugh ERMAHGERD" moments with the building- everything can snap into place, etc. there was a lot of attention to certain details, which was so funny to me- like the people in the bathroom get pixelated. So respectful! I laughed. This game is cute, you'll like it.
So this game does have some performance issues when you unlock the other floors, there is no real work around for that unfortunately. Gameplay while repetitive is very addicting for people who like the Micro manage sims. The best aspect of the game will be the ability to just turn off your brain and mess around with the incoming patrons by moving their chairs or not having enough bathrooms for people to poop in. I think if you can find this game on sale there is a good chance you'll enjoy it more than if you spend full price on it.
Сначала хотел оставить отрицательный отзыв об игре, но во время игры понял, что ее можно пожалеть. Это игра очень пустая, отсутствует комплексность хоть какая-либо, но это все еще-игра. В ней можно получить удовольствие, хоть и придется постараться. Небольшое напуствие:Не ставьте высокую сложность игры. Она не дает челленджа, а просто делает игровой процесс душнее. Играйте в ванильную версию и в пиратов, зимняя-бесполезная(По сути тоже самое, что и ванильная). Желательно как можно быстрее дойти до отелей, и тогда можно на лайте проходить дальше. Денюжечки будут. Ну и...сами пробуйте. Но повторюсь-игра максимально постная. PI.SI. Игру покупать исключительно по скидке. Я даже по скидке покупая -ощутил, что меня нахлебунчили с бабосиками
simple. very2 chill. enjoyable. one of the best simulator game's imo.
Janky but fun! Great time for the price.
好玩,很解压
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 108 | 82% | $3.89 | |
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