
Tavern Master is all about managing your medieval tavern. You start with a very small room, couple of benches and tables and build your way up to a huge successful tavern with a kitchen, rooms for guests, group of loyal staff and much more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 12.6Kreviews | 92% | — | $838.4K |
| $3.89−74% | 108ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
:)
简单上手,画面好看。
Had a couple of plays on this before now. Came back to it for something to do. I knew I wanted to play a simulator/manager game but nothing too complex. Had a great time with this. Played for roughly 12 hours in the past 2 weeks, completed all research, achievements, probably more gold coins than the royal family and even eventually got to a point of Mico-testing efficiency, which led me to a rather frustrating bug. It's not the end of the day because it's not like I needed the income, I just couldn't figure out what the problem was. With takeouts I'd go from 30 a day to not even 5. Sometimes my waitresses and chefs are just standing around rather than taking orders and end up with angry customers not receiving their goods. Tried various things but it was a bit hit and miss. Another bug I found was with the brewery, the staff member would pick up the barrel and then freeze holding it. I'd have to reload the game or relocate the brewer then reload to fix this. So currently one of my brewers are in the bathroom as I had no other space... Other than that, I really enjoyed the game. The graphics are decent, Easy to have fun with, easy to sink some hours into. More content for this or a 2nd released would be ace! Deffo recommend and would buy a new version, or will play again if more content is released. Could probably do with a bigger plot or more floors if there's gonna be more content ;) Let me add, these are not game-breaking bugs what so ever. A lot of fun to be had for even the full price of the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $838.6K | 1.8K | 61% | $9.99 | |
| $838.7K | 1.7K | 76% | $14.99 | |
| $838.8K | 910 | 91% | $27.99 | |
| $839K | 1.7K | 62% | $29.99 | |
| $837.7K | 1.9K | 73% | $14.99 | |
| $837.4K | 1.7K | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.2K | 93% | Free | |
| $41.6K | 89 | 40% | $19.99 | |
| $40.1K | 111 | 81% | $11.99 | |
| — | 108 | 82% | $3.89 | |
| $76K | 205 | 79% | $12.99 | |
| $7.6K | 38 | 82% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Portuguese - Brazil, Turkish, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese +1 more
| $14.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[table] [tr] [td] [h1]57%[/h1] SCORE [/td] [td] Quite enjoyable and nicely made. Too big for a mini-game, yet too small for “real” game. [/td] [/tr] [/table] [h2]Visuals ★★ ⋅ ⋅ ⋅ 2/5[/h2] + Pretty graphics − Missing animations like preparing food, pouring drinks and others − Vanishing FPS as the game progresses (typical Unity Engine game) − Poor video settings [h2]Audio ★★★ ⋅ ⋅ 3/5[/h2] + Simple but enjoyable [h2]Controls ★★ ⋅ ⋅ ⋅ 2/5[/h2] − No real keyboard utilization, just mouse clicks − Not configurable controls − Looks and feels like mobile game [h2]Integrity ★★★ ⋅ ⋅ 3/5[/h2] + Seems stable − Low FPS on late game [h2]Gameplay ★★★★ ⋅ 4/5[/h2] + Enjoyable, simple game loop + Mostly well balanced − Not much of a challenge, just click-thru [h2]Lore ★★★ ⋅ ⋅ 3/5[/h2] + Consistent and cute medieval theme with a bit of humor [table] [tr][th]Good for[/th][th]Also for[/th][/tr] [tr] [td] ✓ Casuals − [strike]PVE Gamers[/strike] − [strike]PVP Gamers[/strike] − [strike]Pros[/strike] [/td] [td] − [strike]Streamers[/strike] − [strike]Completionists[/strike] − [strike]Speedrunners[/strike] [/td] [/tr] [/table] [h2]Replayability: low[/h2] [h2]Difficulty: medium[/h2] [h2]Multiplayer: none[/h2]
Gra przyjemna i chillout'owa ale fajnie się gra przez 6-10h gameplayu. później staje się powtarzalna i gra się w to z myślą, że nic nie zagrozi swojemu statusowi tawerny. Jeśli byłoby to na promce za 10pln. w przeciwnym wypadku NIE
Very slow in the beginning but picks up after an hour or 2 of gameplay. Good game overall just starts slowly in the beginning
Addicted to this.
I did the regular difficulty mission. It took me about 10 hours to get rich and unlock most of the things, I spent another 3 min maxing while trying to unlock the research tree and finish the last few quests. I imagine based on what I needed I'd have to spend anotherrr 4-5 hours to fuly unlock it all? Unless the snowball is more aggressive than I'm thinking. Which I would have done but I needed to serve several thousand high tier customers that requires events to be hosted which i could only do once every 3 or 4 days and a day takes about 6 minutes or so. I just wanted to be able to make time go faster. Cause I was just kinda sitting here watching the world go fast to click 3 buttons and wait again for 6 more minutes. I used to decorate and upgrade furniture and such but I have everything where I want it on my 4 floors and it all was working super well together. Great comfy game, would be a really good game to multi task to or stream and yap, especially after a about 5-6 hours. I spent 5 bucks on it and burned a few days of gaming, well worth. Might come back and finish off the last 2 achievements.
затягивающий тайкун, но хотелось бы больше предметов для декораций, больше вариантов пивных стоек и столов
Really enjoyed it! It does get extremely repetitive, but trying to unlock all the research is still pretty fun. I’m almost done with the winter map, so I’ll probably end up getting around 25 hours out of the game overall.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.