
From the creators of Game Dev Tycoon comes Tavern Keeper 🍻, a cosy-chaotic management sim, featuring a powerful decoration sandbox and a magical storybook RPG!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 29 → 2.43/day in the week after.
About
Build and decorate your tavern, hire staff, stock your larder, meet the locals, be the boss and run the show! Whether you keep a cosy neighbourhood taphouse or a lean, mean gold-minting machine, the choices - and consequences - are yours.

Dozens of intertwined game systems create unpredictable emergent situations. Dirt, heat, noise, flammability, sickness and of course, a parade of colourful customers all keep the unexpected coming.

Today’s situation: Half of your staff are in bed with sleep-sickness. Orders are piling up and patrons’ tempers are getting heated. So is the tavern - because it’s on fire! A spark from a broken lantern landed on just the wrong patch of dirt with no one around to notice. Oops, perhaps it’s time to call the fire brigade...
An expansive narrative campaign lets you build taverns across a vibrant world full of your favourite fantasy cultures. Each new location brings fresh challenges and surprising stories. Meet immortal elementals, outwit halfling philosophers and aid a crazed orc inventor.

Experience a magical storybook fully-narrated by Steven Pacey. Encounter hundreds of bite-sized stories with a surprise at every turn. There’s always someone needing the guidance of a Tavern Keeper like you. What choices will you make?
Decorate every nook and hollow of your tavern to create everything from bustling taprooms to relaxing reading corners. Place and manipulate thousands of items anywhere with complete creative freedom and make the tavern of your dreams.

Go beyond decorating and become a master artisan by using Tavern Keeper’s powerful Design Mode to craft unique furnishings. Combine pieces, add magical effects, then share your creations with the Tavern Keeper community.

Play the single-player campaign your way with adjustable game mechanics and storyteller settings or play in Freeplay for a custom challenge. Pick Challenging and strategize over every decision, barely making it through each day, or play a Relaxed game running the tavern of your dreams without pressure. The choice is yours.
Made by Greenheart Games 💚 (Game Dev Tycoon), a tiny independent team, Tavern Keeper is a passion project more than a decade in the making. Every detail is handcrafted, from the art, sound, writing, animations, down to the 3D user interface and many quality-of-life features. We took no shortcuts to bring you an experience like no other. Come on Inn!

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really loved Game Dev Tycoon so was hopeful for this but honestly... it just kinda sucks. The core gameplay of tavern keeping (organising drinks and food, taking care of staff and customers) is all there and that's fun. But your ability to grow your tavern into something spectacular is severly limited. Campaign levels all end before getting interesting and it seems like there are only a few levels. There's barely any kind of upgrade path to improve the tavern. It just kind of turns into a game of cram as much ♥♥♥♥♥♥♥♥ into each room as possible then move on. Oh and the story is ♥♥♥♥♥♥♥ boring. Feels like most of the dev's effort has gone into a way over the top and unnecessarily deep decoration system to allow people to create super complex and magnificent aesthetics in their tavern. However this has no impact whatsoever on gameplay. I signed up for a tavern keeping game. I got a tavern decorating game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German*, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, French +3 more
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is fun but not worth $30 in any way shape or form. You’re essentially paying to beta test the game. If I could refund and purchase at a later time once more content is added and fleshed out I would but sadly i’m just over the 2 hour refund limit. DONT BUY AT FULL PRICE there is not enough content at the time of this review (end of march 2026) to justify $30!
大半年过去了,就三个地图,还是没更新完整版 ,这个价位真的很不值
Мне игра понравилась, но не рекомендую брать до релиза. Я бы вообще запретил бы продавать игры с ранним доступом или давать возможность покупателям возвращать деньги до релиза. Жалею, что купил эту игру, так как уж больно долго не выходит в релиз, боюсь что и не выйдет в релиз как и многие другие игры в раннем доступе. Да, рейтинг чуточку будет занижен для этой игры, но ведь это не крично не правда ли? Прочитав этот отзыв и не купив игру, пользователь не потеряет деньги, ведь за эти деньги контента на данный момент в игре маловато. До этой игры я уже совершал покупки игр в реннем доступе - "многообещающие" так сказать игры, у них были в основном только положытельные отзывы ну этих коментатор которые провели в игре до 7 часов 5 из которых на паузе. Эти игры стриммели на YouTube, хвалили, нет - продавали. Что с ними случилось? Они так и не вышли с реннего доступа, ну а денежки пользователей на поддержку проектов остались в карманах у разработчиков так и не выполнивших свои обещания. Это и стало одной из причинн, по которой отзыв был написан в негативном ключе. C момента выхода в Steam этой игры, основными добавлениями были: розширения редактора декора(туда даже не заходил ни разу) и фиксы багулин. А вы только вдумайтсесь: игру разрабатывают около 10 лет. Насидел в игре 58 часов, прежде чем написать этот отзыв, иначе никак не могу оценить игру. Даже 58 часов по моим меркам мало , с учетом того что разрабы по чуть чуть что то меняют и фиксят, а ты снова заходишь в игру в надежде на то, что она заиграет чудесными красками. А в конечном итоге, покупатель таких продуктов-недоделок превращаешся в бета тестера, который заплатил за возможность работать бесплатно за надежду, что он словит в этом пруду рыбу своей мечты. И конечно же я понимал, что беру игру в реннем доступе, поэтому и не писал в отзыве про баги, экономические несостыковки, недоработки в гемплее и слабую оптимизацию. Ну а сам отзыв об игре возможно всегда изменить, если конечно игра будет этого достойна. Я не против игр в раннем доступе, мой протест больше против политики продажи такого рода продуктов. Как я это вижу: 1. Должны быть укзаны четкие сроки выхода игры. Не вложились - значить каждый покупатель имет возможность вернуть свои средство обратно в течение определееного срока, скажем календарного месяца. 2. Закрыли проект до релиза. Автоматически полное возвращение средств все покупателям. 3. Возврат средств до 5 часов проведенных в игре (Steam не видет разницы между паузой в игре и игровым процессом). Банально заставка, загрузки и tutorial занимает 2 часа игрового времени.
The amount of potential is insane, but the lack of updates and the developers focus on what they want in their game (their first actual content barely classifies as content, its just a color picker) is gonna stagnate this game into obscurity
very enjoyable game but have to give a thumbs down for the 6 month update being cosmetics
Much like you can tell when eating a meal made with love, this game just feels like a true love project from the devs. It's already in pretty good shape for an Early Access game, albeit short (more taverns to come over the coming months). What elevates this game above so many others is how it just oozes charm and heart. The perfect antidote to the endless stream of slick, soulless "AAA" games we've had to endure over recent years, and a welcome reminder to a lot of us why we fell in love with gaming in the first place. Absolutely recommend.
It’s a fun game, and there is clearly a lot of heart behind it. The only reason I’m leaving a negative review is the price. In its finished state, I think this would be a solid $30 game. Right now, however, it feels only about halfway complete. There are just three campaign missions, and I finished the available content in roughly seven hours. There simply isn’t enough here to justify the current price. Development also appears to be painfully slow. I understand that this is being made by a small team, but the game had already been available for nearly two years at the time of this review. Frankly, I don’t see two years’ worth of progress in its current state. When the game is fully released, I’ll likely change this review to positive because the game itself is genuinely good. For now, though, I would personally skip it unless it drops below $15.
Its decent but development is very slow. The first major update is pretty weak imo, with very little to do with actual tavern keeping. Its probably going to be great in a few years but right now it needs more dev time and a lot more actual content.
the idea supersedes the execution. The game seems overly reliant on cosmetics and popup gifts and flashy mobile game gimmicks, rather than actual game mechanics. Levels are quite limited, also very unsatisfying being restricted to building your tavern within the somewhat odd and small tavern layouts. Art is cartoony and is visually polished and coherent. The storytelling is joyful in spirit and execution which matches the general nature and humor of the game. However, to my taste, the game uses way to many flashy visuals, popup giftboxes and progressions which honestly made feel like i was playing a generic mobile game. It rubs me the wrong way, that a casual game tries so hard to mimic the mobile game model, that many of us want to avoid. Shoulders down, or no shoulders, I cannot recommend this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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