
Pixel-art isekai roguelike dungeon crawler! 5 classes, mix skills & items freely in turn-based combat across deadly random dungeons. Fight goblins, orcs, undead; collect artifacts, beat hidden bosses. Death = rebirth, endless builds await. Become the hero saving the kingdom!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
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Reviews
Themes across 312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常上头,《守墓人2》发售前,就先玩它了!推荐!
刚开始玩儿觉得难,后面摸清了套路可以嘎嘎乱杀。战士最简单就是狂加防御叠盾然后输出靠一个盾牌猛击;魔剑士狂加智力,靠武器刷攻击次数;术士就拿召唤随从然后加个嘲讽慢慢磨,这种基本的操作会了之后低难度打起来毫无压力。 当然这游戏bug也很多,废弃城堡那一关几乎全是bug,有时候会莫名其妙把敌人秒了。总的来说还可以。
数值垃圾的令人无语,敏捷收益比天高,力量收益一坨屎!!!!
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Hours played at review time, across 312 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For the price I thought this would just be so-so, but it's actually a well designed roguelike with deep enough RPG traits to be very satisfying run to run. +Multiple classes and skills to play with +Extremely simple interface and easy to read UI +Lots of agency for building a character the way you want +Great amount of content for cost -Could use just a little more of the basics - difficulty modes, biomes, achievements, something to work toward since meta progression is somewhere between nonexistent and very thin
辣鸡游戏,进都进不去,玩了这么多游戏还第一次碰到这种小游戏点新游戏然后就卡画面不动的
类尖塔小精品 鳄鱼龙的机制有bug
[h1][b]翻牌冒险,技能为先[/b][/h1] 《点击地牢》的玩法更像传统肉鸽游戏,玩家可以扮演多位职业,用点击翻牌的方式挑战随机地图,在怪物频出的奇幻土地上一路冒险。 开场是一段简单的剧情,战士哥拼尽全力来到了冒险家工会,正准备获取冒险证书时变故到来了,兽人大军攻破了城池,危急时刻被导师使用魔法门传送走,为了拯救一切其开始了这趟旅程。 本作的地图以卡牌方块组成,每次开启游戏都是随机生成的,其中分布着战斗、商店、地牢、祭坛等内容,还有绝大多数是道路和障碍物,玩家必须用点击的方式翻开这些卡牌才能进行互动。 如果被事件类卡牌阻挡了去路,可以右键点击直接翻开旁边的牌,如果拦路者是怪物卡牌的话则必须战斗一番了。 这里有一点很重要,任何已翻开的卡牌都能随时互动且无视距离限制,利用这一点尽量在战斗前补充状态才能走得更远。 本作的战斗采用了回合制,玩家初始有3点行动力,可以用来释放普通攻击和各种技能,敌人头顶有战斗意图,根据这一点可以展开策略,这部分和《杀戮尖塔》类似。 游戏的核心玩法在于技能搭配,流程中有大量技能可以获取,像什么盾猛、魔法、连击之类的应有尽有,每个技能都有不同的冷却时间,这个冷却是跨战斗的,关键技能的冷却超级长,因此减少冷却的主动和被动技能显得尤为重要。 需要注意的是技能栏位是有限的,除了一开始的几个外,其余的可以随时花费金币解锁,尽早解锁可以更舒服的度过前期。 《点击地牢》的美术比较朴素,部分场景有AI感,不过无伤大雅,整体玩法还是挺有趣的,战斗也没有花里胡哨的特效,节奏较快,玩起来很舒服,此外还有多职业、天赋等内容,喜欢策略元素和肉鸽玩法的话推荐一试。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
像素风翻牌走格子的地牢肉鸽,十几块钱能玩出花来,职业多套路也杂,摸鱼时开一把根本停不下来。就是默认语言和全屏设置有点反人类,优化偶尔抽个风,不过这价还要啥自行车。
蛮上头的像素风回合制地牢肉鸽游戏,加入了钥匙的玩法,应该是致敬了魔塔,如果后续多更新几个角色就更好了
过于随机,有些成型太慢,而且消耗蓝消耗血也没有补强,比如堆荆棘,就要浪费大量的蓝,导致根本没法堆护甲,平衡只能说很糟
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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