
Celebrate the 10th anniversary of Tales of Vesperia and the return of this fan-favorite with the Definitive Edition!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 1.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.9Kreviews | 81% | — | $4.9M |
| $49.99 | 4.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
除了成就设计的坑人外(兔耳5小时成就需要四个人一直在队伍里持续5个小时,任何支线导致角色离队都会重置计时!!!),游戏本身素质堪称完美,通关后还有大量的迷宫,支线可以刷。比现在很多RPG要素丰富很多倍。 最主要的是,他不像很多其他JRPG那样,打到最终迷宫给你锁地图,打完最终BOSS依旧全球可飞。可以补之前遗漏的地方。
84/100 过场作画质量一般,音乐没有好听到给我留下深刻印象,但建模渲染很舒服。虽然是旧作,观感很好,让我想起了《二之国》的吉卜力画风。故事依旧是王道样板戏,毫无惊喜的悬念和走向,“指责人类劣根性”“不相信人类”“为了解决问题干脆毁灭人类”的经典JRPG反派思维让人提不起兴致,时不时流露出的“虽然是反派,但也很可怜”的同情观念让人作呕。 主角团配置是JRPG老套的男女主+萝莉/正太+大叔/大姐姐+学者+宠物的定位。女主艾丝缇尔作为皇帝候选人既无权势,也无人格魅力。弗连是男主的好朋友,金发骑士,论颜值更像主角,他指望通过骑士团晋升获取权力以改革帝国,正义感和规则意识很强,指责男主私自杀人,面对帝国内部的派系倾轧和草芥人命、贪赃枉法的高位者却无可奈何,爬了半天还是个队长小官,最后才发现自己是个被反派利用的小丑,若非男主点拨,简直是废物一个。其余角色个性亮点也不多,唯独男主由利是本作我最欣赏的角色。他看似高冷,却又很热心肠,偶尔也会讲讲俏皮话,嘴炮能力很强,信念坚定,在律法无用的情况下选择独自手刃恶人,面对反派临死前的“逼逼赖赖”无动于衷,干净利落直接杀死,在JRPG里简直是一股清流。 养成方面,本作刷子的成分挺浓,如果说《圣恩传说》需要刷称号熟练度,那么本作则需要刷素材和武器技能。通过武器+素材可以打造出新的武器,而不同武器拥有不同的技能词缀,战斗刷满进度条就可以彻底掌握,成为可以开/关的武技buff。本作战斗系统依然优秀,是“TOS-TOA-TOV”3D传说战斗系统的集大成者,但由于要不断解锁技能才能释放这个系统的潜力,导致中后期才能逐渐体验到战斗的爽快感和深度。 开船+飞行探索大地图是许多早期JRPG的通用设计,传说也不例外,不过本作探索的内容并不算丰富,尽管野外依旧设置了一些可以发现的资源,但终究以战斗为主,缺乏自由探索的发现感和获得感。迷宫的设计比《无尽传说》要强,但远逊于2D传说,本作许多“一本道+岔路”的迷宫思路造福了那些厌恶迷宫的玩家,仅有少数迷宫需要解谜,整体难度偏低。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Possibly my favorite (as of now) tales of game at least until they make one better I like the music the characters the art style and direction and it has tons of replayability. In general a very high quality game with lots to enjoy.
good game rpg
Лютый отстой. Купился на красивые картинки с локациями, и после прохождения Зестирии решил пройти что-то подобное, но эта часть оказалась гудроном (кто жевал тот поймёт). Она рядом не валялась с Зестирией. Духота - откройте форточку!
前期比较难玩,可以去道具栏里面领DLC物品,有DLC就简单多了。 包含经典JRPG的所有要素,内容十分丰富,战斗系统越到后面越好玩。
good
I am still at the beginning but the story so far is enjoyable and the characters are likable. The graphics are cute and battle system is fun and easy for learning. I recommend this game very much.
Great game with an amazing story
Очень хорошая игра
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $717.6K | 2.4K | 68% | $13.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $2.5M | 5.2K | 85% | $19.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $2M | 14.3K | 95% | $6.29 | |
| $4.1M | 3.5K | 88% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 11.4K | 94% | $14.99 | |
| $4.9M | 9.9K | 90% | $19.99 | |
| $4.9M | 2.5K | 80% | $44.99 | |
| $4.9M | 10.3K | 82% | $19.99 | |
| $4.9M | 7K | 81% | $19.99 | |
| $4.9M | 6.2K | 91% | $39.99 |