
Celebrate the 10th anniversary of Tales of Vesperia and the return of this fan-favorite with the Definitive Edition!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 1.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.9Kreviews | 81% | — | $4.9M |
| $49.99 | 4.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played it more than Tales of Symphonia's steam port and yet it was my teenage years' favorite on gamecube. Now I want to take down the rich and save endangered species.
中规中矩,就是鼻子总会看成鼻毛有些出戏
Mon Tales of pref, une pepite ce jeu.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bellissimo, ottimo sistema di combattimento, personaggi sempre più interessanti ma soprattutto una storia avvincente
7/10
我真服了,打折购买本来心情挺好,进去一看英语和日语2选1,也就是英文字+日语配音。全看了没有什么其他国家翻译,哪有什么繁体中文,逗逼!
Для стим дека самое то.
게임 하면서 화 나는 게 굉장히 많았는데 옜날 일본 게임이라 퀘스트 위치를 안 알려주고 니가 알아서 찾아라 식이여서 서브 퀘 도 당연히 직접 찾아 다니는 게 아닌 공략을 안보면 찾지도 못 하는 것도 있고 특히 메인퀘는 후반 가면 도대체 어디를 가라는 건지 알 수가 없어서 강제적으로 공략을 보고 해야 되고 전투 템포도 느린 편인데 일반공격 후딜, 기술 사용 후 후딜, 마법의 느린 영창속도 모션들이 하나 같이 느려서 굉장히 답답한데 이것 때문에 대부분의 플레이 타임이 소비되고 필드 이동도 옜날게임 느낌의 느린 이동속도 그대로 남아있어서 이것도 굉장히 짜증나고 이것들 전부 합쳐서 그냥 트레이너 깔고 하는 게 맘 편함 편의성이라고는 없는 그리고 불쾌한 옛날 일본 rpg 게임 그대로 만든거라 이건 리마스터 하면서 시스템을 뜯어 고쳤으면 훨씬 좋았을 텐 데 여러모로 아쉽고 그래도 게임 하면서 전투가 재미없긴 한데 스토리 보는 맛으로 하고 전투도 그나마 기술 여러번 사용하면 스킬 해금되고 무기에 붙어있는 스킬들 영구습득 하려면 무기를 계속 써서 경험치 먹여서 얻어야 하는 데 이것 덕분에 그나마 지루한 전투는 관심을 갖고 하게 되니까 좋긴했음 그리고 패티라는 캐릭터가 등장하고 나서 게임이 굉장히 재밌어지기도 했고 마지막 엔딩 보니까 여운이 남긴하네 똥내 나긴 하는데 솔직히 서브 퀘 못하고 지나친 거 너무 많고 못즐긴 컨텐츠도 있어서 2회차 마렵긴 하네 식당으로 비유하면 맛집이라고 소문난 곳 메뉴 할인하길래 가봤더니 민트초코를 밥이라고 줘서 가게에서는 이거 우리 인기 상품이라고 해서 함무바라 이래서 억지로 먹고 집에 가서 악평 남기려고 했는데 시간 지나니까 자꾸 생각 나는거임
なんというか引き込まれない作品。 シナリオがあまり面白いとは思えなかったけど、音楽、キャラクター、戦闘と全体的に見ればいい作品だったとは思う。 システム面が古臭いままなので、そこだけでも直して出してほしかった。
крутая игра. рефанд
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $717.6K | 2.4K | 68% | $13.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $2.5M | 5.2K | 85% | $19.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $2M | 14.3K | 95% | $6.29 | |
| $4.1M | 3.5K | 88% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 9.9K | 90% | $19.99 | |
| $4.9M | 2.5K | 80% | $44.99 | |
| $4.9M | 10.3K | 82% | $19.99 | |
| $4.9M | 7K | 81% | $19.99 | |
| $4.9M | 6.2K | 91% | $39.99 | |
| $4.9M | 3.8K | 82% | $20.99 |