
In a world filled with yōkai, a surging dark power has overshadowed a Japanese town. A group of 2 developers have produced a Japanese pixel adventure game to tell a tale that dates back to the Heisei era...In the name of dreams and passion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 257 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏的背景设立在日本泡沫经济时代,这是一个沉重的时代,多少人因为泡沫的破裂而家破人亡,衍生出无数悲剧。在悲痛于人间疾苦的同时,也真切感受到了个体在时代之山重压下的微不足道。 正是在这个压抑的背景下,更显得我们的主角小天使的可贵。她一路上遇到了很多深陷泥沼的人,她用自己的善良将他们一一救出。 每次鹿鸣村鹿角场景的bgm响起,都有一种莫大的感动冲出来,我每次都必须要听完整首曲才去其他场景,这首音乐实在是太美了。
好游戏,4,5个小时的游玩我很沉浸
好游戏
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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| $1.1M | 2.2K | 80% | $24.99 | |
| $1.1M | 2.8K | 96% | $11.99 | |
| $1.1M | 1.1K | 75% | $39.99 | |
| $1.1M | 15.4K | 95% | $2.09 | |
| $1.1M | 981 | 63% | $29.99 | |
| $1.1M | 2.8K | 97% | $10.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $262.4K | 3.5K | 98% | $3.99 | |
| $20.3K | 172 | 90% | $9.99 | |
| $0 | 0 | 99% | Free | |
| $0 | 3.6K | 97% | Free | |
| $0 | 2.4K | 97% | Free | |
| $1.3M | 4.2K | 95% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese
Hours played at review time, across 258 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
!!!
佳作,个人认为游戏设置的很精心,趣味性还可以,存档很方便,不错
别看评论了,快去玩
故事很精彩 叙事不错 氛围感不错
故事真的很感人,好久没玩过这么像童话一样治愈又有深度的游戏了.绝对好评
像素画风和叙事风格都很舒服,节奏紧凑不拖沓,一开始还以为是民俗微恐的怪谈故事,但弯下来这部分完全没有喧宾夺主,所有的情感积蓄都能得到释放,给人一种千与千寻般的奇幻冒险感,可以说是小而美的典范了!!!
月光蟑螂(烟火、三伏的作者)处女作,像素和风怪谈,平成时代日本小镇背景,泡沫经济时代悲剧底色,氛围感细腻克制。 分为三段独立又彼此勾连的怪谈单元剧,妖怪、时空、梦境交织,不靠廉价 jump scare,主打心理与故事后劲。 谜题难度温和,追逐战压力适中,双线主角人设讨喜,对话充满日式物哀感。 BGM 质量极高,场景配乐贴合叙事,夜晚车站、妖怪影院等场景沉浸感拉满。 拥有普通结局与真结局,隐藏对话、支线彩蛋丰富,二周目能补足大量伏笔。 RPGMaker 制作,原生不能自定义按键,操作手感有年代局限。 整体体量偏小,流程紧凑,喜欢长篇大冒险的玩家容易觉得意犹未尽。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.