
You can play as a young martial artist entering Justice Academy. Train through various courses, customize your build with different weapons, skills, and inner techniques. Explore the jianghu, bond with companions, and shape your fate across branching stories and three romanceable heroines.
Modeled estimate, not a reported figure. How we estimate →
About
In this story-rich RPG, you play as a young martial artist who, by chance, finds himself enrolled in the prestigious Mingjing Academy — a school famed for cultivating future legends of the martial world.
But this is more than just a place of study.
It’s a crossroads of rival powers, tangled politics, and secrets from the past.
Court intrigue, factional strife, remnants of a fallen cult...
In this world of shifting alliances, the line between good and evil is never clear.
Through quiet days and turbulent events, you'll meet colorful characters, uncover hidden truths, and carve your own path in a living, breathing wuxia world.
With immersive storytelling, rich character interactions, open-ended development, and a unique combat technique system, step into a sprawling martial epic like no other.
Over 500,000 words of original narrative and 30+ hand-drawn CGs.
Tons of side quests and bonus content deepen your journey through the martial world.
Multiple endings await — will you become the “Master Healer,” the “Wanderer,” the “Jack-of-All-Trades,” or unite the land under your banner?
Train your martial skills on the field, study ancient texts in class, and rise to the top.
With 12 development paths, live a balanced academic life of both mind and body, and shape your own martial identity.
Grow herbs, cook meals, grill over an open fire, go hunting, play strategy games, take on bounty quests — the choice is yours.
Classic turn-based battles enhanced with a unique Technique Stage and Technique Branching system.
Mix and match over 100 martial arts techniques and inner styles to create your own signature fighting style.
Master timing, adapt to the flow of battle, and unleash devastating combos in one fluid strike.
Meet 8 distinct characters, each with their own backgrounds, personalities, and stories — including 3 romance options and 2 potential party members.
From busy market streets to quiet teahouses, your relationships will grow through shared encounters and heartfelt conversations.
Raise your bond with each character to unlock unique storylines, exclusive CGs, and meaningful choices that shape your journey.

A native of Kaifeng, raised in a decent household (with branching options during character creation).
Calm, responsible, and quietly drawn to the world of martial heroes.
Not born to be a legend — but determined to walk the path.

Sang Ling'er
A cheerful girl from the Miao tribe of Yunling.
Known for her mountain songs and riddles, she commands twin snakes with the bells she wears, and is skilled in poison and medicine.
She leaves her village in search of the truth behind a certain event. After solving a poisoning case, she’s discovered by the academy and granted the chance to take the entrance exam.

Wenren Yao
Owner of the Fan Pavilion, warm and wise, always seen with her round fan.
As the eldest daughter of the Wenren family, she’s managed the family business since youth.
Her eyes light up when she sees account books. In her free time, she enjoys reading storybooks and trying her hand at cooking.

Duan Hongtang
Daughter of the Xuan Dao Sect leader. Wields ring blades with grace.
Gentle in appearance but strong-willed and fiercely loyal.
Raised to uphold the image of a sect leader’s daughter, she maintains elegance and composure — though she secretly longs to explore the world beyond.

Shen Tinglan
A disciple of Sword Hearth Sect, a young senior sister of her generation, and a skilled Sword wielder.
Gentle and composed, humble and courteous to all, she is already one of the finest heroines in the jianghu.
Should you be fortunate enough to see her draw her blade, you will understand that “Little Senior Sister” has never been merely a respectful title among fellow disciples.

Ye Luo
Hailing from the royal court, already trusted to carry out missions outside the palace at a young age.
Efficient, quiet, and emotionally reserved — but never lacking in ability.

Fang Yuchi
Son of a local magistrate from a scholarly family.
Strong-willed and sharp-eyed, with a passion for law since childhood.
She’s devoured every legal text in her home library.

Deng Xiaoyu
A young disciple of the Lantern Shadow Pavilion.
Skilled beyond his years, but blunt and outspoken — often leading to minor “misunderstandings.”

Huiguang
A bright, witty disciple of Xiangguo Temple.
Polite and always smiling, with a silver tongue that persuades even the most frugal to offer incense.
He serves as the temple’s charming public face.

Zhe Guanshan
Martial arts instructor at Mingjing Academy.
Calm and disciplined, with the air of a seasoned veteran.
Though strict in training, he’s known for his bold spirit and generosity — and is beloved by generations of students.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
战斗真的很累,没有自动和倍速。然后困难开局剧情战能赢的有多少?去别的门派吃药上去三回合被秒了,路边的鹅群也打不过,战斗算是最不推荐的一点。其次就是养成节奏,真的很慢,剧情白开水然后养成半天被秒……
....
游戏性不好重复很多玩到后面都要点不下去了 剧情也没太多亮点 让我有感触反而是后宫线向四个女主坦白 为了自己的齐人之福伤了四个人的心 纵使三妻四妾真情却难求一分 害人又害己 个人感觉如果后宫线改成谁都得不到反而能更好一点 更能引人反思后宫到底是为了什么
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $138.5K | 379 | 90% | $9.99 | |
| $138.5K | 225 | 74% | $24.99 | |
| $138.5K | 328 | 86% | $19.99 | |
| $138.5K | 561 | 97% | $20.99 | |
| $138.4K | 255 | 89% | $19.99 | |
| $138.4K | 83 | 66% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6K | 16 | 94% | $12.99 | |
| $13.1M | 45K | 98% | $10.99 | |
| $1.8M | 3.5K | 88% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Languages: Simplified Chinese, English, Traditional Chinese, Japanese
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我寻思我玩的也不是什么硬核RPG游戏啊,怎么普通难度每把BOOS战都打的汗流浃背,战斗数值策划甚至不如20年前同样回合制战斗的仙剑。 思来想去还是给个好评吧,买了很多国产武侠类游戏,剧情上不出大的差池已经难能可贵,看更新动态制作组也还算认真对待自己的作品,希望后续能继续更新剧情和优化游戏性
世界観やビジュアル、途中までのストーリーはかなりいいと感じました。 不満点は大きく2点で まず他の方もおっしゃってますが、翻訳がとにかく足を引っ張っています。 キャラの口調が場面で違うのはまだしも、90ターンを超えたあたりから完全に機械翻訳で横文字や英単語が混じってストーリーも意味が通らなくなってかなりキツイです。 また戦闘も最初は楽しめましたが、後半はHPが多くバフが積み重なり高速で自ターン回しする敵をひたすらしばき倒すことになるのでバランスが悪く感じます。
'Graceful/Diligent/Learned' (Ally Affinity and Experience Bonuses) are all Non-Negotiable Traits. Do not skip them, you will be thankful later as the highest levels of power require extensive grinding you won't have the numerical time for otherwise. Tales of Justice Academy is a Wulin Cultivation Simulator and it has surprisingly enjoyable side activities and likeable cast. Even having binged it for almost 30 hours, I'm already looking forward to my New Game (the game says it has a New Game +, but sadly it's just more traits unlocked that give you a better headstart) You will encounter the very occasional Chinese text, but otherwise it's a fairly intuitive translation that avoids most language pitfalls like puns that don't work elsewhere.
业余玩家认为挺好的,类似《侠隐阁》,不必说高下,能有类似作品玩就挺好的
不到两个小时就通关了,局外之人。
喜欢叶落与桑铃儿之间的互动。配角之间也该有自己的关系,而不是整天环绕着主角。这游戏做得好
如果有中评的话就是中评,但推不推荐只能是不推荐。本身就是个小品武侠养成,剧情实际一本道白开水,除了一个比较隐秘的收集会影响触发结局,别的选项实际都没有剧情分支,包括结局的时候选项给我装模做样加点属性不多给几句差分实在说不过去,实际游玩过程中有很多坐牢的地方,比如中期开始包括属性养成、收菜在内的操作极其重复枯燥,钓竿疑似只影响渔获稀有度降不了一点难度,某个剧情要求属性的选项给的奖励不如另一个不要求的。 本身战斗的话,没加速没自动,打擂台的时候也会有牢感,丰富程度上还算是能有些构筑,但剑弓相较而言强得很明显,枪爽感不如枪队友那套,但全体反击和推条构筑还算有特色能蠕动,至于刀是真的感觉很弱,强度完全不如刀队友。关卡数值设定也很有问题,我是玩的困难难度,主线开始的两场战斗就开始凹敌我暴击,入院考试嗑药艰难蠕动过三连战以后,来了个意义不明的装逼支线让我一打刚刚蠕动过去的那仨,没多少养成时间任务接取也没提示真给我整无语了。 此外这游戏操作上不是很顺手,应该给右键加个取消和返回上级菜单的功能,右上角那些功能也该给个快捷键标出来,收集图鉴也最好加上获取来源,比如学院任务要求提交的牛角小饰我到结局才反应过来该去哪里获得。队友基本上都算能打,但人物好感剧情和日常好感剧情都一般,后者重复度高也加剧了养成坐牢。还有一点不解的是小师姐剧情存在感挺高,但就是不入队也不知道为什么要这么设计。如果能让高好感队友协助收菜种药、每回合不花行动点直接结算次小游戏、委托收集指定范围内的物品、在数值养成环节帮忙减负的话,整体节奏也许能好点,起码目前的游戏节奏和内容实在很难让人再开一把二周目
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.