
Super Hydorah is a nonlinear horizontal shoot’ em up designed to offer a challenging experience, sublimating the richness of traditional shmup classics. Face the menace of the Meroptians aboard the Delta Lance, alone or with your friends in this game with direct action and nostalgic art.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 8.2/day in the week to Jul 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 328reviews | 86% | — | $138.5K |
| $7.99−60% | 167ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good shoot 'em up in the classic retro style instead of the more modern "bullet hell" style. In fact, it feels like a throwback to Gradius. Don't get me wrong, there can still be a lot of bullets, but it's limited most of the time. That being said, I still suggest playing at Rookie difficulty with three hits instead of just one at Pilot difficulty to avoid frustration. The game looks nice. Pixelated but in high resolution, detailed and not blurry, unless you enable the CRT monitor effect. Lots of levels with branching paths, even optional more difficult ones. About a half dozen different options for each of the three ship systems, but they're unlocked gradually and don't feel overwhelming. The game controls very well with both d-pad and analog stick. Remote play together coop works well, even with Steam Deck. The only minor criticism would be that the power-up improvements of the weapons inside the level are not visible until they're at maximum. Finished in coop in around 4 hours, having to replay the longer last level many times. Probably much longer in singleplayer and/or at Pilot difficulty (one hit). If you have speed issues, set your monitor's refresh rate at 60. Super Hydorah is a satisfying and complete shoot 'em up package.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Turkish, Simplified Chinese*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
いいね。二人でやってみたいですね。
Nos encontramos ante una versión moderna de los Gradius, Salamander... dicho por el propio autor Además es la versión mejorada del juego gratuito de don Locomalito. Siendo una mezcla de todo lo anterior, hay que tener en cuenta que al menos no hereda esa fastidiosa característica de que si te matan, adiós partida, aunque es cierto que tiene algún punto en el que si te matan, puede llegar a pasar que te maten todas las vidas. El control está bien, aunque a veces tiene pequeños acelerones o frenazos, que no sé si se deben a que en su momento la nave tenía aceleración analógica, cosa que no veo bien para un juego de este género. Gráficamente es espectacular, obviamente con ese toque retro. La música es buenísima, nos acompaña muy bien en cada planeta con sus diferentes características, los sonidos también son buenísimos. El juego no es lineal, con sus cosas buenas y malas, en cada planeta que pasamos, nos darán diferentes armamentos y/o mejoras, no es obligatorio pasar por todos para terminar el juego, y de una u otra manera, deberemos saber que nos entregan en cada uno de estos mundos, para hacer nuestra estrategia. Como digo es un arma de doble filo, por un lado tiene eso de que debemos saber, así que en las primeras partidas es una aventura, por otro lado, le da un componente estratégico muy interesante, ya sea para optimizar el camino para hacer cada planeta con el armamento que mejor se adapte a nosotros (sobre todo a dos jugadores) o para pasar el juego rápido con lo justo y necesario. Hablando del dos jugadores, para mí, es el mejor juego de este género. Se nota que está muy medido y además cambia bastante con respecto a jugar solo, tanto en las estrategias de armamento, donde al poder combinar entre los dos puedes hacer muchas más variantes. Como a la hora de afrontar los niveles y jefes, además de tener que repartir las mejoras y potencias entre los dos. La única pega que le pongo al juego, es la duración, claro que solo en caso de pasarlo al 100 %, se puede hacer un poco largo, pero por el cansancio, ya que en cuestión de percepción, el tiempo transcurre muy rápido. Tiene secretos que podemos encontrar en las fases, son solo a modo realización personal, y también tiene tres planetas separados del camino, que sirven para conseguir una bomba especial, la mejor del juego.
忽闻游戏一折起,垂死病中惊坐起。 四舍五入喜加一,钱包夸我聪明逼。
面白かったが色々と言いたい処もあるのでまずはそこから。 日本では〇が肯定で✕が否定、海外では✓が肯定で〇が否定、それを一部考慮せず訳されているので、タイトルに戻りますか?→いいえ→タイトルに戻る。なんてことになっている。 シークレットボーナス、武器のレベルアップにレベルダウン、スピードのレベルアップにレベルダウン。そんな要素があるのにクリアー済みのステージに再挑戦が出来ないのは明らかに設計ミス。 しかしながら難しいシステムなどが無いので撃つ楽しみ、避ける楽しみが味わえる。 また、攻略法というほどでも無いが戦い方と装備を整えればある程度だが難易度が下がるのも良い感じ。 シューティングが下手な僕ではベテランモードをクリアーするのは難しそうだがルーキーモードをクリアーするだけでも楽しめた。 ここが最高という部分が特にないのだがまとまっていて楽しめたのでおススメ。
It's good! The best part for me was routing the weapons to make the harder levels more manageable. Every stage is distinctive and the moment to moment level design is overall really good. The only critiques I have is that there's too much downtime with the story & some slow sections (like the boss rush checkpoint for example) and that it's trivially easy to savescum to obtain what should be the harder achievements.
Bardzo przyjemny shmups. Pamiętam jak wiele lat temu ogrywałem chyba darmową wersję. Tutaj mamy bardziej dopracowany produkt i chyba z większa zawartością. Ogólnie jest to prosta strzelanka pokroju Gradiusa. Nie ma tu nic odkrywczego, ale jest to zrobione dobrze i ze smakiem. Wygląda dobrze nawet na dużych monitorach po zastosowaniu wbudowanego filtra CRT. Muzyka wpada w ucho i ogólnie odbiór jest bardzo dobry. Na plus warto też zauważyć różnorodność poziomów, w zasadzie każdy z nich odznacza się innym środowiskiem i nie ma tu mowy o monotonii. Mały minus za to, że gra nie radzi sobie z nowymi monitorami powyżej 60Hz (trzeba wyłączyć VRR i ustawić w jakimś zew. programie limit klatek dla gry na 60fps). Tak poza tym to bardzo polecam. Ah, dodam jeszcze, że nie jest to gra bardzo trudna, ot rzuca umiarkowane wyzwanie i pozwala dosyć szybko wbić 100% w osiągnięciach.
no proper controller support. not even steam controller in the settings worked. this is trash. I've tried every controller I have and it was not registering for some reason (and they work fine in other games). I wanted to enjoy the game but on keyboard it's a bad experience
The wall damage is extremely annoying. No good way to deal with enemies that shoot next to you or sometimes that fire along a narrow corridor with no room to dodge. In comparison, Gradius is generally fair if you do not do anything stupid. This one is straight up "memorize the level." One of the worst in its genre game-design-wise. WEAK. At least it ran well on a potato, though unfortunately it is not fun due to constant wall damage and enemy patterns you can do nothing about. Also most of the guns are useless and underpowered and the enemy health increases as the game goes on, meaning you effectively do not have the freedom to use the previous guns due to a severe lack of firepower. This was never an issue in Gradius (okay, Ripple always sucked though you did not have to use it).
Been in a shmup mood lately and realized I never wrote a review for this gem. It's a solid shooter throughout, with a decent level of challenge--while still being fair enough for a novice to learn--and plenty of stuff to shoot, with a variety of weapons to choose from. And of course the music is excellent, as is tradition for the genre. Point of note, this was actually the first indie game I was ever introduced to, back when it was just a freeware title that my older brother brought home on a USB stick. I still remember the first time I actually completed that entire thing without dying, that was a damn milestone for me. This newer version of the game is still challenging (especially as there are more levels to play through) but I couldn't help but feel like it wasn't [i]as[/i] difficult, even without using the easy difficulty mode (which gives you a shield with every life, something you had to [i]earn[/i] in the freeware version). Maybe I'm just getting better at these games. :P Overall, definitely a worthwhile venture for enjoyers of shmup games.
Players by region
Where this game's players are, estimated from review languages.
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