
As a Chinese RPG game, our story happened in a land called Ground Hong where you can experience wars between two kingdoms, make your friends and uncover a dust-laden history.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
wegame鸿源战纪开放了控制台功能,请在“游戏设置”界面点击“应用”生成配置文件后,关闭游戏并进入游戏安装目录HYZJ_DataConfig文件夹中,打开“GameSetting”文件,将文件中“DEBUGMODE=0”修改为“DEBUGMODE=1”,之后重新启动游戏,即可使用“F4”打开或关闭控制台。使用控制台随意进行场景跳转的话,可能会导致任务逻辑出现错误,请谨慎使用!!! steam版本修改方法同上,只是文件名字不同,在游戏设置保存退出,点游戏目录文件进去后点HYZJ_Data,打开Config,将GameSetting.ini文件再打开编译,文件中“DEBUGMODE=0”修改为“DEBUGMODE=1”保存文件退出,之后重新启动游戏,即可使用“F4”打开或关闭控制台
这游戏说实际的没有什么亮点,除了家园系统;也没发现什么Bug,一切都是这么平凡。
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
偏爱回合制的值得一玩,喜即时制的绕道。看得出作者是有水平的团体。看到有人居然玩了一万多小时? 希望尽快出鸿源战纪2,继续回合制或战棋模式。
Fun, easy to digest turn-based battle game. The translations are a bit weird sometimes, but it's nothing that can't be figured out with a bit of context. Otherwise, it's nice because nothing seems overly complicated while still requiring some strategy during the fights, which means I don't have to worry about my brain rotting... Anyways cool game very underrated as most CRPGs are on here lol
游戏整体还不错,抓怪和家园的玩法都挺新颖。剧情方面稍有不足,没什么代入感。另外引导方面不是太完善,比如任务提示不明确,没办法看到未做支线,不看攻略很多都不知道,城市里可进入的门没有颜色和箭头提示。
山贼头张天纵救不了哎 你们谁救下来了?那么牛X?
经典回合制角色扮演的味,没太多惊喜但玩着很流畅很舒服,就是结尾赶工明显且特别草率,可惜了。
If I had to compare this game to any western game, it would probably have to be the first Baldurs Gate. Which may be too high praise, but nonetheless... Still, it isn't a straight comparison, because the two games have quite a few differences. For example, there isn't a list of classes to pick for your character, no diverging skill trees to fill out for the PC or the rest of the party. And the list of companions in this game is, unlike that game, fixed, which is also unlike many games in the same genre which offers several characters you can recruit and/or romance. I would also compare this a bit to Pillars of Eternity, if only because you get a base in the game with something akin to the Endless Paths of Od Nua that game had as well. And of course, said base can be upgraded and whatnot. It's a wuxia or at least wuxia-like game that offers plenty of quests to solve, monsters to fight, secrets to find and so on. If that kind of thing is your thing, and you don't mind that the game is linear save for the outcome of a few quests, this is a game that you should find enjoyable. That said, there are things to complain about regarding the game: - The quest log - well, more like quest bar really - feels rather impractical as it is... Though you can click it away, at least. - The map is often a bit confusing and not as helpful as it should be - espeially when the same map has two levels... - I am not sure if they were trying to make use of the 'wake-up call boss' trope or not, but it feels a bit inconsistent when for the most part the mooks are on a reasonable level with at most about 3000 HP - and then suddenly out of the blue, there comes one or two bosses with like, 30000-40000 HP... - The jumping-option is kinda neat, but I feel it would have benefited from more work, because oftentimes it is troublesome to find a spot you can jump to. Because of this, this option to get around faster sometimes takes more time than just following the normal, if longer, path... - Sometimes, the questlog is rather unclear about what one should do next. This is partly because of the translation being what it is, but the questlog could have been made a bit better, IMO. - You level up rather swiftly in this game - fast enough that you'll probably be max level halfway through the game. This isn't exactly a big problem per se, because there are still ways of making your party grow in strenght, such as finding stonger and rarer weapons to upgrade (and boy, you'll be killing lots of mobs to upgrade them) and outfit them with, as well as finding stronger 'pokemons' for them. Nonetheless, maybe the level celling should've been a bit higher... But let us not leave out the elephant in the room regarding this game: the english translation. The translation is... Okay-ish at best. Maybe not godawful, but it's easy to see why many have complaints about it. True, for the most part, you get what the dialogue, the decriptions and whatnot are trying to tell you, but you will probably often be lost and/or confused because of the translation for the most part. Because of this, you will probably have to consult the walkthrough that comes with the game... But the translation of the walkthrough isn't much better than the game itself -_-. All in all: the translation is one that should've received more attention, work and polish. As it is, the translation will probably be the most annoying aspect of the game for anyone playing it, and it is the biggest demerit of the game... So all in all: a good game that I'd recommend to fans of turn-based RPGs and wuxia-like stories, but it's a recommendation marred by the at best so-so translation...
制作太粗糙了,一点不好玩。
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