
Slay waves of spooky enemies for 20 nights to survive 'The Demonic Conveyor Belt'. Talented is an arcade roguelite with randomly generated skill trees. Choose your upgrades and abilities wisely and you might just make it out alive. Are you truly Talented?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Jul 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When Ed accepted the challenge of surviving exactly 20 days and 20 nights in The Demonic Conveyor Belt (D.C.B), he thought his Elite Mastery Professor had been exaggerating that it was 'the most feared dungeon of all'. This thought quickly disappeared into the fog surrounding him, when he passed through the gates of the dungeon to find the largest eyeball he'd ever seen. Would he forever remain just Ed, or could he become Talent Ed?
Talented is an arcade roguelite shoot 'em up with randomly generated skill trees. Survive 20 nights and defeat the dungeon to unlock all six classes, each with unlockable talents, abilities and challenges.
Send a hail of arrows, conjure powerful spells, brew unique potions, or call upon an army of snails to hold back the demons. The possibilities are endless.

Craft your own builds, with over 500 Talents to learn
Obliterate your foes, with over 100 abilities
Explore a new talent tree every run with randomly generated skill trees
Go Endless and push your builds to their limit
Master six classes, each with its own playstyle
Customise your character's loadout with class specific traits and skins
Challenge yourself, with 25 mastery levels
Explore new ways to play, with 10 challenges per class
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun roguelike! the idea of a game focused on the skill tree is so interesting, and they did a good job with this! The devs have also been releasing lots of cool free updates for the game, and I wish them luck on all current and future projects
This game is a blast; it's simple; with a great pull and overall it has only gotten better with each updates. I went through all of the current content; with 100% completion after way too many hours of enjoyment; so uh; get this if you want; but know it may pull you deep.
It's virtually an Incremental/Idle roguelite once you turn all the automatic options on. Leave them off if you want nubs and a broken keyboard.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The amount of content you can get out of Talented for 6$ is criminal. Dev deserves the most.
The game has fairly simple controls, and a lot of gameplay. There's a lot of different characters to choose from and abilities to unlock to help you on your journey to become overpowered. There's different game modes like the standard 20 nights and an endless waves mode, along with a bunch of different challenges you can unlock and complete to get even more abilities.
I wanted to like Talented, but it just didn't click for me. I can see why some people might like it: different classes, figuring out a talent tree, waves of bad guys, rewards for winning. Unfortunately it all seemed a bit same-y. I won the first run I attempted, there wasn't any kind of challenge, and I imagine that playing other classes wouldn't meaningfully impact the gameplay. I could be wrong, of course, but it seems like whether you're a druid or a wizard or a knight or an archer or a pirate or a kebab salesman... you're managing four lanes of repetitive enemies, you're working up a talent tree that is obscured, and you are activating abilities with cooldowns and limited uses. For me, it just wasn't enough.
A fun game with simple controls. There are times when it seems too random, until you have a breakthrough thought and a slightly different approach to the talent tree makes everything flow smoothly. It's very run based so it appeals to short play sessions and long "one more round" sessions. Each character is the same in the sense that they each use basic attacks and a selection of abilities, but each can have different special stats and systems that change the approach to the game. I think that they're all distinct enough to each bring something special and interesting to the game. The dlcs are interesting. Besides adding new classes and talents, the modes are well thought out. The base game has a series of enemies traveling at you from the four cardinal directions. You fight them off with your basic attack (a simple button in that direction on the keyboard) and use abilities. The enemy variety and strength increases each round (night) while you visit your talent tree to pick up stats, passives, and abilities. The dlcs modify this by introducing waves, curated combinations of enemies instead of random, and gauntlet, where the talent tree between rounds has you choosing how to strengthen the enemies instead of yourself. Talented is what you see is what you get game. There is no story but the gameplay is fun and addictive while remaining simple to understand but with some depth to the approach with challenges, different modes, and different characters.
I really enjoy the game so far! Each character has their own way of defending itself and there are various hostile mobs that have their own way of attacking. If you like a tower defense + survival sort of games, I'd suggest it.
Its interesting but the strategy is too low, mouse controlls in finicky and bugged sometimes. Won my first run with minimal effort, feels like I'm already done here
The randomised talent tree just kills it for me. I thought the nonsensical layout ones were bad, but truly random is asinine.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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