
Tale of Wuxia has been dedicated to providing gameplayers with a player-defined platform, where they can customize their own Wuxia. Instead of being restricted to characters’ basic properties, in this new version, gameplayers can also choose the personalities and talents of their own.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
国产武侠佳作
天王線最後一關要打贏,戰鬥介面直接卡住,真的有夠低能。
good
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese**languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有点兴趣,感觉不如逸剑
还是当年的味道
皇宫哪里卡死改一改
侠风不用多说,古早武侠入坑作之一,前传更是登峰造极
整体来说是一款瑕不掩瑜的佳作,但是有些设计落后于时代。 优点:多结局,多事件,多成就(可惜没有steam成就,是游戏内置的),可以后宫,武侠味较足。 缺点:部分事件触发难度大,不看攻略很难完整体验,看了攻略甚至都要SL,很浪费时间;最终战因为人数多,节奏很拖沓,而且部分情况战斗的时候会卡顿,是那种长时间不动让人觉得卡死的卡顿(也确实卡死了两三次),如果是长战斗的话让人崩溃(有可能因为我二周目为了省时间用了修改器的缘故,不好说);可能因为涉及到穿越的元素,像徐大徐二的对话有部分挺无厘头的,说到了现代的东西,感觉没什么必要;没有小地图和很好的任务系统(有个经历界面,所以也还好)
武侠游戏的巅峰之作
垃圾游戏BUG超多 经常卡死 这怎么玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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