
Tale of Wuxia has been dedicated to providing gameplayers with a player-defined platform, where they can customize their own Wuxia. Instead of being restricted to characters’ basic properties, in this new version, gameplayers can also choose the personalities and talents of their own.
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Every market we collect.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
很不错的游戏
垃圾
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Related
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| $4.3M | 46.8K | 80% | $6.99 | |
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.3M | 2.8K | 83% | $35.99 | |
| $4.3M | 12.7K | 94% | $17.99 | |
| $4.3M | 4K | 87% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 11.1K | 82% | $17.99 | |
| $34.4M | 70.3K | 65% | $29.99 | |
| $139.9K | 518 | 72% | $10.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese**languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
经典
养成模式还挺好玩的
多种结局,多样的武功,根本停不下来
后劲太大了
好玩
最喜欢的国产武侠游戏
EDIT 4: I'm split between recommending this game or not. The main core gameplay itself is really good, wuxia martial artist disciple simulator. On the other hand, some non-negligible elements of the gameplay is pretty annoying (e.g minigames, and random strolling). EDIT 3: Ok it's probably because some of my low spec setting. Start from normal .exe and delete all the hidden option below bloom in .ini fixed it. Finally finished the game. As for why no game hours are added in my steam, that's because I'm playing offline using goldberg to remove steam cpu usage. Final verdict: the game is nice and playable, but not for everyone, but ultimately decent. Now if only the dev start fixing bugs and pushing updates back to EN version instead relying on fan translation patches. EDIT 2: my game crashes everytime I finished a battle in the cult so can't progress. Yeah, this game is definitely abandoned by the developer. EDIT 1: Ok, now I have replayed it again after a long time. There's key problem with event system here, the trigger (stroll) is too RNG, for the limited timeframe it's given. This make triggering an NPC-related event become too much of a gacha. This event gacha also give you massive distraction on what to do, and it become very easy to miss BOTH target NPC's event AND training goals. I suppose the plan is for you to replay it a lot of times so you know when and what triggers. But frankly, even that is horrible approach since human often forgets, and it's NOT FUN to research and record like taking notes when and what. Even more so, that's not gaming, at least that's not the experience of what an average rpg gamer peeking at the game screenshots expect. A solution maybe to actually give marker on who and what characters appear in an event place before stroll visit. This way, there are much less RNG involved, and some kind of planning can be done under limited condition. Other serious problems: the developer seems to have abandoned maintenance of the game and moved on to something else. Before even most of the glaring bugs and problems are fixed. The english version even lagged several versions behind, missing a lot of interesting elements. ====================================================================================== If your pc is low spec (like mine), here's an attempt to make it more runnable. I used chatGPT to suggest on what to do, with a little test. create new shortcut with command option [code]"DriveLetter:\GamePath\wuxia.exe" -force-d3d9 -popupwindow -nolog[/code] more importantly under GamePath\launch folder, there's TaleOfWuxia.ini add the following hidden options [code] [setting] screenSize=1280,720 ;change this to fit comfortable screen resolution, though the smaller probably better performance (not to mention apparently it's easier to do mining minigame, which is key money making mechanics) fullscreen=false shadow=true shadowQuality=low shadowDistance=low vSync=false antiAliasing=false imageQuality=low screenSpaceAmbientOcclusion=false tonemapping=false resourcesCount=low MusicValue=0.50 SoundValue=0.50 JumpMovie=true NPCdelayloading=true Bloom=false ;I'm sure this is one of the valid ones motionBlur=false HDR=false realtimeReflectionProbes=false lodBias=0.5 textureQuality=2 anisotropicFiltering=disable shadowCascades=0 motionBlur=false depthTexture=false GodRays=false LightShafts=false SunShafts=false LensFlare=false AutoExposure=false ColorGrading=false ambientIntensity=0.0 volumetricLight=false volumetricLighting=false lightScattering=false scattering=false godray=false volumetrics=false volumetricFog=false directionalLightShadows=false atmosphere=false skyEffect=false particleRaycastBudget=0 softParticles=false billboardsFaceCameraPosition=false pixelLightCount=0 ambientMode=Flat realtimeGI=false bakedGI=false lightShaftIntensity=0.0 sunShaftIntensity=0.0 godRayIntensity=0.0 shaftQuality=0 enableShafts=false particleEffects=false particleQuality=low maxParticles=0 effectDensity=0.0 markerGlow=false highlightFX=false interactiveGlow=false highlightIntensity=0.0 sunFlare=false flareIntensity=0.0 glowAmount=0.0 sparkleFX=false lightStreaks=false volumetricSun=false lightScatter=false ambientLightIntensity=0.0 directionalLightIntensity=0.0 waterReflection=false waterReflections=false planarReflections=false reflectionTextureResolution=0 waterQuality=low reflectSky=false reflectOtherObjects=false caustics=false waveDisplacement=false shorelineEffects=false foamFX=false wetness=false planarReflection=false enablePlanarReflection=false reflectionProbes=false probeReflections=false disableReflectionProbe=true reflectionProbeIntensity=0.0 waterReflectionProbe=false planarRefl=false specularHighlights=false disableSpecular=false planarReflectionEnabled=false reflectionEnabled=false useReflection=false enableWaterReflections=false usePlanarReflections=false waterReflectionsEnabled=false enableReflectionProbe=false disableReflectionProbes=true [/code] Most of these options don't work since I simply asked chatGPT to find them for me. But the performance boost was pretty significant. ====================================================================================== Old review: Unlike other (translated) wuxia games where you can go all around collecting martial arts manuals and have it all. In here you're supposed to enter into a single training "route", and work off your gameplay centered around it, including picking martial arts that fits your specific training route. For example, directly off my memory, early on you have a pick of barehanded vs sword martial arts. In starting village stage, you can get one of them from a beggar. If you focus training properly for it, you can use the barehanded martial art somewhat early on, on the other hand, to use the sword art you have to train in it specifically, probably can only use it quite a bit later on. But the key is, you have to focus on one of them (e.g pick the matching starting martial art type, barehand or sword type).
Active players
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Players by region
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