
Tale of Wuxia has been dedicated to providing gameplayers with a player-defined platform, where they can customize their own Wuxia. Instead of being restricted to characters’ basic properties, in this new version, gameplayers can also choose the personalities and talents of their own.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
嗯是完了几十个个小时,确实好玩捏,我的沈澜
几年了,我还是忘不了侠客
养成的时候经常图标消失你们有没有?战斗过程中经常卡死 你们有没有 什么情况
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese**languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很久之前就下载过学习版,当时那个养成系统玩不下去,太耗时间了,没节点提示简直无底洞。最近想着补个票,重新玩了一次,整体还是不错的,区别于3D回合制和即时战斗,做的是战旗的打法,各种对话选项诱导的结局也不同,本来想着做盟主线的,前面铺得好好的,后面养成选错一个对话直接给我干东厂线去了,这种老游戏有没有定点自动存储,略折磨TAT
经典永不过时。玩过侠前才发现本传是老武林群侠传重置。武林在当年单机RPG争鸣的年代就很惊艳,有空怀念下当年那一个个暑假。真不是因为活侠传,我主角的命名一直都叫龙傲天。
经典武侠
接触的第一款国产武侠游戏,初中在优酷看的实况,但是没钱买激活码TAT。 事件的触发过于苛刻,一周目不看攻略玩的一头雾水,二周目勉勉。 前期洛阳、杭州地图设计非常有趣,后期开放世界有点太短了,感觉像是烂尾。 我永远喜欢任清璇:D
游戏确实好玩,内容量丰富,就是难度数值设计确实是有点过分,还有任务引导缺失,以及狗十凤凰的问题,除此之外算是很值当的,内容量能达到我的心理预期的好武侠游戏
除了小游戏玩起来难受,游戏还是可以的
侠之大者,为国为民
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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