
Tale of Wuxia has been dedicated to providing gameplayers with a player-defined platform, where they can customize their own Wuxia. Instead of being restricted to characters’ basic properties, in this new version, gameplayers can also choose the personalities and talents of their own.
Modeled estimate, not a reported figure. How we estimate →
Prices
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Every market we collect.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
爛遊戲,打鐵非常反人類 奉勸買的人三思 完全浪費生命
好玩
别买,这游戏现在是后妈养的,有bug也不修,已经不是当初的版本了
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese**languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
旧版武林群侠传比较好
第一次洛阳,打江湖四恶,战斗过程卡死两次
太好玩了
最好玩的国产武侠单机
好玩!可以反复通关~人物和剧情都有意思
1、游戏没有地图,那么大个城市真要我记下来吗?攻略里显示还有换场景的任务,可我根本不知道往哪走才能换场景。 2、十年前是15年不是05年吧?为什么键盘在游戏里的作用几乎为0?为什么建模这么粗糙?为什么系统这么简陋? 3、时间系统除了恶心我外没看出来有什么作用,新手不看攻略真能在时间限制之前把任务都做完吗?时间系统催着你快点完成任务,但是没有地图又在阻拦你做任务。 4、很多小游戏真的很无聊,比如钓鱼;有一些还不简单,比如开箱子、锻造。我是玩武侠游戏来体验侠之大者为国为民的,不是去派对游戏玩各种小游戏的。 5、有很多繁琐无用的属性,比如钓鱼和鉴定,钓鱼除了高等级能多抓一种鱼外,低等级和高等级有区别吗?鉴定除了洛阳的某个任务给了我一个要60级才能打开的箱子和当铺外,还有什么地方要用到? 6、非常幽默的自动保存,在祝寿那场战斗失败后我以为它能在之前存个档就自信关游戏,结果上次存档已经是一个多小时前的事了。 7、没有任务面板,和第一条一样,制作组是不是太相信玩家的记忆力了? 8、不查攻略会漏掉非常多的东西,比如夜叉的剧情触发条件是在某年某月底前往森林,不然你就再也没有机会认识夜叉了。一点提示都没有这谁能想到?玩游戏前最感兴趣的角色就这么错过了,真的很无语。 9、很多考试剧情会随机出题目,导致每一次都要去搜索题库攻略才能稳过,不是,真把我当成来学习的学生了? 10、不是说有很多功法吗?为什么心法除了主线给的两部外,我只额外获得了两部? 11、主线没感觉有什么很出色的剧情,就是很普通的武侠剧情,感觉很平淡,像白开水一样,不能说不好,但是能给我留下深刻印象的地方很少。人物剧情不评价,因为体力设定+刚开始没找攻略,导致我几乎全错过了。 12、配音真的很出戏,每次在战场上右键看属性时主角的配音总让我想笑,太假了,音色和Q版立绘的形象一点不符,与其把配音弄成这样不如一开始就不要加配音。 13、为什么要加上体力的设定?练功我就没有时间去闲逛触发人物剧情,闲逛我就没有时间去练功而且还是很有可能错失人物剧情。和时间系统一样莫名其妙。 总之很失望,完全体会不到这款神作神在哪里,玩到武林大会,后面的也提不起兴趣了,就这样吧。
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.