
Tale of Wuxia has been dedicated to providing gameplayers with a player-defined platform, where they can customize their own Wuxia. Instead of being restricted to characters’ basic properties, in this new version, gameplayers can also choose the personalities and talents of their own.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好玩的
可惜侠客之后再无河洛
这个味道太正了,NB
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese**languages with full audio support
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
几年前买的经典游戏了,现在打开bug一堆,真的挺影响体验,最难的还是无法存档,第一次遇见这么屌的bug 游戏内无法存档bug已解决,要开steam云才行,改好评了,毕竟本身还是个好游戏。
一个在当年属于超有创意的游戏,一个常玩常新的游戏。但是啥时候官方能把战斗卡死和剧情卡死的BUG修复一下啊!
侠客风云传是梦的开始,也是我开始关注河洛工作室的一部作品,这个游戏从现在来看也有很多优秀的地方,不足的地方还是经典老问题,建模,另一个就是玩了前传和正传很大的问题就是轻功的展示并没有很好的得到表示但是在河洛群侠传得以体现很好,剩下的都是很好的地方,比如Q版立绘,剧情走向,可以说侠客风云传比起前传还有河洛群侠传最大的可玩点就是你不管再怎么厉害,哪怕练的再好但也无法同时达成多个结局,但也让每一场武侠之旅有着属于自己独特的风景,止戈为武的理念就这样在逍遥谷中发扬下去,让我在游玩最大的遗憾就是在与萧遥打完朝廷线后没法再打盟主线或者其他,在前传里也得以算把这个遗憾给填写了。武功诸多,可以自己搭配,养成系统也是非常有趣的,不同前传与河洛的养成系统让人有着焕然一新的体验,剧情走向可以说发展的有点慢但也是独属于这种养成系统的美
良家的滋味~~~ 一周目只顾着练武,最后差点走向了乞丐结局,幸好最后有沈妹子陪着 二周目学精了,练武之余多去闲逛和送礼,内功当然是越多越好,但招式在于精不在于多,一招"七彩蛊毒掌"走遍天下都不怕,特别是一对一单挑时,能活活把敌人钉死在攻击范围之外 二周目还意外的触发了萧遥的事件(丐帮线+东厂线),你给翻译翻译什么TM的叫TM的惊喜啊!!!陈公公大义啊,原来一直误会您老了~
虽然是2015年发行的游戏,但是系统还是有点好玩的
好评!!!徐大加油!
挺好玩的,支持国产游戏。武侠爱好者,放松佳品
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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