
Tale of Immortal is an open-world sandbox based on Chinese mythology and cultivation. You will grow to become immortal, conquer the beasts from the Classic of Mountains and Season, make your choices carefully and grasp your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 7.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game
无意义的重复肝
im surprised by how good this game is, really is a nice cultivation game there is an odd button here and there that sometimes isnt translated but usually its pretty obvious what it is so they are a non-issue, none of the actual text had any problems for me and the quality of the translation is pretty good if you have trouble launching just enabled UTF-8 encoding on windows (its what i did) or change the launch folder name to not be in mandarin and it will work
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 24 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
兜兜转转还是回到了鬼谷八荒
似懂非懂
Без русского не интересно играть.
刷子游戏 前中期还好 后期就纯粹刷刷刷了 但还是有游玩价值的 无聊时可以玩玩
mm
整个游戏可以说除了框架和艺术风格外没什么优点了,仗着沙盒当时没竞品,纯靠社区养起来的游戏,顶着ea画大饼圈人,最后过河拆桥跑去移植手游,很多简易功能居然是手游独有的。连社区都运营不明白,mod作者互相掐架,互相借鉴抄袭做已有的功能导致各种功能冲突,混乱的像在养蛊,给好评是因为社区红利被你吃明白了社区作者遗物多,不代表你张三的🐴还在。
垃圾魅谷
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $29.6K | 103 | 47% | $14.99 | |
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| $1.5K | 7 | 57% | $9.99 | |
| $0 | 0 | 62% | Free | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $9.1M | 24.5K | 81% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $96.8M | 96.8K | 94% | $59.99 | |
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| $94.2M | 132.2K | 84% | $39.99 | |
| $93.9M | 65.1K | 49% | $49.99 | |
| $92.9M | 145.8K | 93% | $29.99 | |
| $101.1M | 196.4K | 97% | $19.99 |